198 karma · joined September 27, 2016
To play devil's advocate: a majority of web traffic is on phones and tablets now, especially for long-form content where you will frequently see people request a page on a desktop, then request it two minutes later from a phone or tablet where they can read it more comfortably. 99% of mobile users will be happier when a text-heavy site is a PWA that caches itself, rather than a static HTML site that asks them to download a zip file, install an app to work with zip files on their device, unzip it to a folder of hopefully-relevantly-named HTML files, and then browse those, in the process breaking link sharing, link navigation (depending on OS), cross-device reading and referencing of highlights/notes, site search, and so on. Not to mention the limitations imposed on file:/// URIs, like browser extensions not working on them by default, which is a real problem for users relying on them for accessibility (e.g. dyslexia compensation, screen reader integration, stylesheet overrides). A lot of times that won't even be possible on a dedicated reading devices; my ereader will cache PWAs but will not download arbitrary files, if you make your site a PWA I can read it during my commute, if you make it static HTML with a zip file I can't. These are features most users appreciate a lot more than not having to load a 60k JS bundle (current size of React gzipped).
Initial game prices can be higher, but you can sell the games. Here in Australia it's common for new games to be $100 on console and $80-90 on PC. A month after release I can still sell a console game for $80, and often do, since I prefer single-player adventure/RPG type games which I will take 5+ years to replay if I ever do. That effectively means that games cost me $20 to play on a console or $80-90 to play on a PC. I prefer playing on PC for all the other reasons but it's really hard to justify the extra cost now that used PC games are no longer a thing.
The multiplayer services are independent and crossplay is an exception, that's what I think they were getting at. Being able to launch an executable from a different store doesn't matter if your copy uses Steamworks for multiplayer and the copy from the MS store doesn't support that.
> File a bug report? Or you just came up with some hypothetical issues?
It's not a hypothetical issue or a bug, it's a common problem for games that use anti-cheat software. Refusing to run when virtualization features are turned on or virtualization software is installed/present is a common tactic they use and if you file a report it'll usually get immediately closed as wontfix, because it's a tradeoff they decide to make. E.g. https://support.faceit.com/hc/en-us/articles/360019809319-Yo...
1. Console games are initially more expensive, but you can sell them used when you're done, which isn't possible on PC. I regularly buy games for $100 (Australian pricing) and sell them a month or two months later for $80. (I'd rent them, but rentals don't exist anymore. I keep the ones I really really loved, but sell on most.) On PC, the same game might launch for $10-20 less, but that doesn't make up for not being able to get $80 back from every purchase.
2. Many games are unfortunately exclusive to a particular console, including many of the most popular franchises, e.g. Mario, Pokemon, Animal Crossing, and The Legend of Zelda are only on Nintendo consoles. If those are your favorite games, then none of the other factors really matter. And it's much more common for games to be exclusive to a console than exclusive to PC; there's virtually nothing these days that doesn't end up on the consoles, there are usually a couple of major blockbusters every year that don't make it to PC.
3. PC graphics card prices have absolutely skyrocketed due to cryptocurrency mining. I paid $130 for my graphics card seven years ago; the same model regularly sells for $150 on eBay now and when I look at replacing it, I can't find anything that significantly beats it for under $300. I looked at spending my tax return on a multi-part PC upgrade, but to match the performance of the new PlayStation I'd have to spend nearly double its price, and most graphics cards would require me to join a waiting list. (As it is, I went with neither and I'm waiting to see what happens next year.)
4. Formerly, playing games together with friends in the same room. Sadly, this is less and less well-supported on consoles with every year that goes by, but it used to be practically exclusive to them, and not something PC games ever implemented. This was especially important for kids (who make up a huge portion of the market and often have siblings to share the console with) and students (who would hold multiplayer game nights in dorms etc). It matters even for online multiplayer, though. You want the system your best friends have so you can all play together. And that's more likely to be one of the major consoles, and you'll rarely get your whole friend group to switch, especially if it's to a more expensive (at least upfront) option.
The Backblaze software doesn't handle restores, it just backs things up. To restore, you download zip files of selected folders from the website.
Because you can access an indexed repository of every conversation your team has had, organized by grouping, channel, digression, and participants, even if you weren't present, online, or even a member at the time. What's the MSN Messenger approach to this? Everyone join one giant group conversation window and try to keep the conversation straight, everyone send every file to every person each time, everyone keep every file you've been sent, grep through your 5 years of logs to find stuff, and hope you never need to use a different device or lose your connection? Slack provides the ability to reply to specific messages in digressionary threads, which is a key part of keeping busy channels readable in the present, let alone in the future, and the only reason many conversations can span long periods without getting lost in noise. I shudder to imagine my job relying on staying up to date with an MSN Messenger window with 44 participants.
Then there's integration with the bugtracker and support ticketing system, and Keybase, putting live-updating views from spreadsheets and the database directly into chat, drop-in/out call channels (which aren't comparable to MSN/WLM's direct calls), compatibility channels to migrate from IRC and mailing lists without losing anybody... those don't count as extra functionality? There's a reason professional teams use Slack when they never used MSN/WLM.
The metaphorical use of paralysis even predates its modern precise medical usage, having meant more broadly enfeebled before relatively recently taking on its specific motor function related meaning--so that would be the medical field assigning a new clear definition to a term with a 2300+ year metaphorical history.
Anyway, please sign my petition denouncing libraries everywhere for putting all these joke books in the humour section. It is a real hassle for melancholics trying to balance out their bile. Then we're getting onto this Jesus fella for all this fancy double-talk about eye debris, I've had specks in my eye before and cornea scratches are a legitimate problem.
https://arstechnica.com/uncategorized/2007/01/8627/
By 2009, they had 12,000 movies up for streaming, and Netflix-compatible devices were advertised heavily in stores, with Best Buy including Netflix apps on their store-brand devices.
https://www.cnet.com/news/netflix-compatible-video-devices-c...
What we're seeing is a large increasing in the number of school shootings, but a decrease in the average success of each school shooter. Is it surprising that the average shooter has become less effective when schools are spending a lot of time and money preparing to deal with them? Shooter drills, established lockdown procedures, buildings being designed with escape and hiding in mind[0], staff training, employment of security guards, etc.
The data you're citing states it plainly: there are more shootings at schools now than 10 or 20 years ago, and more people are being shot at school than 10 or 20 years ago. 50 people killing 3 kids each isn't somehow safer than 25 people killing 4 kids each.
[0] https://www.washingtonpost.com/education/2019/08/22/new-high...
- The large, bolded "Click to download" text isn't clickable, like pretty much every other "Click to..." prompt you've seen.
- After a moment of confusion you think oh okay, there'll be a list of links to places I can download it from then. But there isn't. There's just the product logo. Download the product from itself, maybe? But why is it written like there's supposed to be a list? Hm.
- Oh wait, after "Download the latest version" there's a separate section called "Downloads", that's where the downloads must be.
- Okay, down there after a while there's bold text that says "Download", but that's not clickable, nor is the text next to it that says "Sandboxie Installer." Keep reading.
- Ah, okay, here's a table with a single row for some reason, with a nice link "Download from this site."
- Wait, why did "Download from this site" take me to a completely different site? The address in the bar is totally different, the design is totally different, I've never heard of this new site before and it wants me to give them my job title, full name, company name, and zip code. Is this a popup ad? Is this a scam? I thought I was downloading it from that site I was just on.
Incidentally it doesn't matter as the form doesn't understand my country's zip code system and won't accept it.
I also disagree with the idea that SPAs are pushed by developers who have lost touch. Clients frequently push for them and ask questions like "Twitter/Instagram/YouTube don't show these blank white pages after every click, why does my site? Can't you make it like YouTube?" Clients want to have them more than developers want to make them.