2,743 karma · joined December 25, 2016
posters on artist's site: https://www.thechicagoneighborhoods.com/shop
https://www.washingtonpost.com/technology/interactive/2021/p...
HN doesn't allow me to update the URL or delete this post, so I changed the title of this post to deleted and made a new post: https://news.ycombinator.com/item?id=42233102
> People that live in LA, I mean try to get from Pasadena to El Segundo during rush hour. You can fly to another city faster than you get to crosstown LA. And you have to drive the whole way.
You can take the Metro A line from Pasadena, then transfer to the C line to get to El Segundo. No driving necessary. Musk sells cars, so of course he has a massive incentive to say more cars are the solution to peoples' transit woes. But it seems like throwing more cars at the problem will simply make traffic worse, and from my experience living in Chicago, the best solution to avoid traffic (and parking!) is to take an alternative mode of transit that can bypass it (e.g. train, bike, electric scooter).
https://www.leanblog.org/2006/11/old-timey-roller-skate-prod...
I think roller skates are an underrated mode of transportation, but there is a learning curve for people new to skating. If these Moonwalkers are easy to use with no prior experience, I think that's a big step (or roll) forward.
https://www.amazon.com/Poor-Charlies-Almanack-Essential-Char...
I think this is probably the most important point. Much of the crime is concentrated in the city's far west and far south sides, where I generally don't go. These stats are old, but the map is roughly correct and shows the disparity I'm talking about:
https://en.wikipedia.org/wiki/Crime_in_Chicago#/media/File:2...
The effect is that most of the city is safe, but people on the far south side are impacted by crime. Not to defend the situation—I of course wish that all of Chicago was safe and want to see our city make progress on that. Just trying to provide nuance.
Pros:
- Beautiful lakefront, architecture, & parks
- Dense, walkable, & easy to get around by train or bike
- Tons of cool things to do & people to meet (festivals, concerts, meetups, clubs, museums)
- Relatively inexpensive, especially compared to NYC or LA
- Within driving distance of my midwestern family
Cons:
- Car traffic is often bad (I don't drive in the city)
- I often have to switch CTA train cars because of people smoking on the train
- Winters are cold (I'm used to bundling up)
- Property tax rate is relatively high
- the per-install fee doesn't kick in until you've passed BOTH the annual game revenue and install thresholds (i.e. >$200k annual revenue on the game and >200k lifetime unique downloads)
- the fee isn't monthly, it's per unique download (poor wording in Unity's chart)
- you only pay the fee on the number of downloads over the threshold
This new pricing will actually decrease the price of using Unity for many developers. Before, if your company's total annual revenue was >$100k, you had to buy a paid Unity license no matter what. Now those company's can use Unity totally free until their game reaches $200k annual revenue and 200k lifetime downloads.
This licensing scheme is actually very similar to licensing the AVC/H.264 video codec from Via LA (for example, if you want to ship a build of Chromium with MP4 enabled). In their case, licensees self report the number of units they've distributed per year and pay a small fee on the number of units over 100k. If you ship under 100k units, there is no fee.