The worst part of it isn't even that devs would get their wallets shaken out but that it's really just surveillance in disguise. Those apps would “““have to””” spy on me as an end-user in order for them to know what to charge.
like I am pretty sure that the only way that they can do this is via giving it internet access and if that's the case, I wonder how much spying it does on our computer before sending it to unity headquarters in the name of this industry fees
Please, someone create a #usegodot or some twitter thing to just get it trending. We need to use goodot (I tried typing godot but I wrote goodot TWICE which is so funny and ironical so I am keeping it here)
Also I wonder how it might stand in eu / gdpr
Aka my guess it's a combination of trust, verification using public numbers (like downloads on Steam) and the ability to do audits of some kind?
The issue here is the surveillance aspect.
At this point, we should all treat Unity like we do Broadcom. Utterly toxic and should be avoided at all costs because they will shake you down and leave you with a lesser product for no reason other than blind greed.
Nothing Unity does will ever recover the goodwill they nuked for money
Genuinely curious.
Plus we'd have to either re-train our Unity devs (more than half the software team) or find new developers.
The extravagant cost of a Unity seat meant we couldn't afford to give anyone except the Unity devs a license. The rest of the software team can no longer tweak the Unity project, and instead must file a ticket for one of the Unity devs to make the change and upload a build. For the same reason, we couldn't set up a build server in our CI system.
It was an absolute nightmare. At the end, I had to resort to ripping apart old copies of our android apps to inject new libraries into them. We couldn't afford Unity at all by that point, so it was the only option to get things working right now.
So glad that my new job has nothing to do with Unity or desktop software at all.