48 karma · joined March 4, 2012
How long did you spend researching this subject to produce such an in depth report?
Turbulent builds & deploys technologies to connect game developers and their audience.
We are actively looking to fill several positions in our game services team working on Star Citizen. The tech stack is composed of Node/Typescript, gRPC, Kafka, MySQL, Redis, over EKS but our team also mingles in C, C++ (game client and server), NNM and launcher.
We strive to build highly distributed systems that power the social elements of the MMO including services like voice, chat, groups, persistence and others.
We are looking to expand the team with qualified members to tackle even more aspects of gameplay services as well as the connectivity of the game world to the real world.
Please reach out at hr@turbulent.ca
We have made some modifications to the Janus video room plugin but only to fix bugs or provide specific functionality we needed for certain gaming use-cases. Out of the box, the plugin is already very featureful. The key is to always stay up to date with master, the project is fairly active and so keeping up to date is very important.
We have debated writing our own plugin and that's certainly a possibility in the future. (There is a Duktape JS layer available) To be completely transparent, if we were to reach that need, I would re-evaluate the solution with more recent alternatives, like pion.ly.
Turbulent builds & deploys technologies to connect game developers and their audience.
I am actively looking to fill several positions in our game services team working on Star Citizen. The tech stack is composed of Node, Typescript, Kafka, MySQL, Redis, over EKS but our team also mingles in C, C++ (game client and server), NNM and launcher.
We strive to build highly distributed systems that power the social elements of the MMO including services like voice, chat, groups and others.
We are looking to expand the team with qualified members to tackle even more aspects of gameplay services as well as the connectivity of the game world to the real world.
Feel free to email me directly.at b at turbulent.ca.
Passing on all the good things that Gitlab does for us already; I _really_ wish gitlab would push to make more of the Project Management features accessible to the lower tiers (maybe even CE). Epics and Roadmaps linked to Gitlab's SCM and DevOps features would be a _real_ contender to JIRA/Confluence in the market but it's currently hidden behind a very steep ~100$/m "ultimate" plan.
We use it on many of our projects and it has always been a very reliable piece of software, even at high traffic.
Kudos Willy and team, congratulations on the release!
-b
I wish it was more complete though!
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