[0] https://github.com/meetecho/janus-gateway/blob/master/plugin...
https://github.com/meetecho/janus-gateway/blob/master/plugin...
Yes: if you don't want any of the complex video functionality, you can easily write your own Janus plugin, and that maybe sounds reasonable for some trivial game "SFU" where you are just going to move around some data channel packets... but at that point you can (and I argue should) just use libwebrtc (I do this, and I helped one of my friends do this for his product in a weekend: people act like it is hard to compile but it really isn't).
(Even more so: the Lua script you linked to looks more like a demo/example of a way to use the Lua plugin to get some functionality vaguely similar to the VideoRoom plugin, and it is notably ridiculously long and contains a lot of codec-specific knowledge, while not having anywhere near the actual functionality of the actual real C VideoRoom plugin. It is as if Janus is just a super low-level WebRTC library in the form of a framework, with an explicitly monolithic plugin doing everything.)
> the vast majority of the VideoRoom functionality is written in C
It's still just a plugin that hooks the same callbacks and implements the same interfaces as any of the rest of them. Feel free to implement your own.
I would expect 100% of applications doing anything at all with video to want all of that functionality, but only some small number to have a "room" concept that maps to the idea of the specific schema imposed by the VideoRoom plugin. It is thereby strange that all of that general video functionality is commingled together in a 8k line C file with all of the high-level room abstraction... the answer with Janus is always "write your own plugin", but either you are doing something so trivial that Janus doesn't seem to be doing anything but the lowest level WebRTC layer, or, as far as I can tell, you have to fork the VideoRoom plugin and then hope you can merge changes from upstream back into your plugin.
Am I wrong here? Like, I would love to find out I am wrong here ;P. (Which is why I was asking the OP about if their "custom solution" was a fork of VideoRoom: to see if they told me something I don't know.) But when I skim through that C file (or even the Lua file! though that demo very notably seems "incomplete" vs. the "real" C copy) I see tons of code referencing all of the codec-specific negotiation and stuff that I would explicitly be using Janus to get, so I can't not use or fork the VideoRoom plugin without losing the purpose of the platform as I would be reimplementing all of the hard parts myself (again, unless you are doing something so trivial--broadly speaking, something that doesn't involve video--that you frankly should be using libwebrtc or one of its various alternatives, such as Pion).
If you want to implement E2E via insertable streams then you can start right here:
https://github.com/meetecho/janus-gateway/blob/master/plugin...
That said, the vast majority of people don't really need to write their own plugin, or even customizing existing ones. What we foster a lot is leveraging existing plugins as much as possible, maybe combining them at an application level, and not reinvent the wheel, and it seems to work for most (it certainly does for us, for our own applications).
On the Lua demo, it is indeed a bit more limited than the C counterpart (we clearly didn't invest as much time on it), but I'd disagree on the "incomplete" part. All the relevant parts are there, and most importantly, it's supposed to be much easier to extend and modify than the C version. There's at least one big company we're aware of that's using it in production and is very happy with it.
I would expect the logic for negotiating streams to be an unrelated layer of abstraction to the concept of room management? That the code and work 100% of video apps want--SVC, end to end encryption, negotiation complexity--is mixed up in the same giant C file as a monolithic plugin with the code for JSON configuration files of a "rooms" abstraction that is a hardcoded notion of a single narrow vision of a multiparty video chat server is really awkward, and means that at best every single application ends up either as a messy fork or with a thick middleware adapter that attempts to translate between these concepts.
It is like wanting a pub-sub solution to build your own chat system but being handed a full IRC server as your building block, where you either need to fork the system to rework the notion of "channel" and the various user mode flags to match how you want to do chat--and then hope you can easily still rebase your work to the latest codebase, as the implementation of basic things like "send a message and have other people receive it" is mixed together with the notion of "a half-operator is someone who can kick users but not change the list of operators"--or build some thick middleware adapter layer that is simulating a simpler pub-sub system on top of degenerate channels.
If the code for "rooms" was a different layer of abstraction from the code for "WebRTC VP9 SVC signaling", it would allow me to just build the parts I want on top--so I can get the semantics of a public government hearing, which is different from a business meeting or a webinar or a "house party" without figuring out how I am going to translate my concept onto the existing meeting semantics of the VideoRoom plugin--or at least if the code for this was cleanly placed into a separate C file then I would be much happier with this idea that I am supposed to "extend and modify" the codebase to implement my own semantics, as I wouldn't be so worried that one day I am going to get a merge conflict on this 8k line file full of C code I am hacking on :(.
If you forget about the videoroom.lua code and do something from scratch, you're free to handle the logic however you want: handling media is as simple as saying "send incoming media from A to B and C", and media-wise that's all you need to do in the script itself to have the C portion do the heavy lifting for you. You still need to take care of SDP and signalling, but you can do that on your own terms. I still have a plan to implement yet another plugin that delegates the logic to a remote node using something RPC-based, but unfortunately I didn't have time for that yet.
However our WebRTC stack has the minimum of congestion control features (plain REMB, no simulcast), and it doesn't implement SVC or newer toys like insertable streams, nor does it completely abstract you from the grunt work that WebRTC leaves up to the user (like signaling, setting up a TURN server, or having a minimum of understanding about ICE in order to troubleshoot when problems arise).
We have made some modifications to the Janus video room plugin but only to fix bugs or provide specific functionality we needed for certain gaming use-cases. Out of the box, the plugin is already very featureful. The key is to always stay up to date with master, the project is fairly active and so keeping up to date is very important.
We have debated writing our own plugin and that's certainly a possibility in the future. (There is a Duktape JS layer available) To be completely transparent, if we were to reach that need, I would re-evaluate the solution with more recent alternatives, like pion.ly.
Oh well, you probably should use the rest api for generating credentials on the fly and think about scaling (depending on your needs).