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astlouis44

2,793 karma · joined May 4, 2019

Email me: alexstlouis@simplystream.com
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astlouis44··on Ask HN: Will there ever be a vendor agnostic GPU interface?
This, they literally posted a TON of engineering WebGPU jobs just recently for their WebKit team.
astlouis44··on Ask HN: Will there ever be a vendor agnostic GPU interface?
WebGPU is the proper answer here, it’s truly the future of cross-platform graphics. As developers we will be able to ship powerful 3D/VR experiences that “just work” everywhere that browsers exist.

The key is getting the major game engines to support these standards which is what my startup is working on.

We’re currently focusing on bringing WebGPU + WebXR + improved WASM support so real-time 3D apps and games can be deployed to end users wherever they are, no walled gardens required. It’s also the path to the metaverse, which needs to be built on open standards and protocols in order to be truly accessible to all, and not vendor-locked by an entity that seeks to own it all like Meta (FB).

If you’re interested in hearing more or want to leverage our platform that’s approaching general availability we’re building at Wonder Interactive, you can join our Discord here:

https://discord.gg/3t8bj5R

astlouis44··on Meta buys Within, the studio behind VR fitness app Supernatural
Either VRChat or RecRoom at this point.
astlouis44··on Meta
Mark my words, Meta is going to acquire Epic Games so they can own of the major content creation engines for the metaverse.

Not to mention all that sweet, sweet game developer data and owning one of the most popular social multiplayer games out there today.

astlouis44··on Facebook Renames to Meta
1000% this, it's only a matter of time.
astlouis44··on Facebook Renames to Meta
Sorry Zuckerberg, but the metaverse will NOT be a walled garden, tied to a social media company. Is the the internet, and more specifically, THE WEB itself as an immersive, distributed spatial ecosystem of worlds.

The metaverse needs to be interoperable above all else, and this is unachievable with the equivalent of native, vendor locked apps controlled by an entity. The web already does this, as every site is governed by standards like HTML and HTTP which are consistent everywhere, on every device.

WebGPU, WebXR, WebAssembly, and WebTransport are the key foundational technologies to this future online space. Our startup Wonder is assembling tools to empower developers and non-technical creators alike to build and deploy immersive websites using native game engines like Unreal Engine, that allow for immersive virtual storefronts, hangout spaces for chatting with friends and family, collaboration with coworkers, or jump into a game or interactive experience like a concert.

Why the web, you might ask? Because no owns it. There's no 30% cut to give Apple or Facebook for accessing it.

If you're interested in learning more or registering your intent ahead of our general availability launch, you can join our Discord here:

https://discord.gg/zUSZ3T8

astlouis44··on Facebook Renames to Meta
They want to own the SEO around the "metaverse", so renaming their company to half the world means they dominate all search around it. Genius move, Mark.
astlouis44··on Photoshop’s journey to the web
Interesting, also I noticed you're also Alberta based like my team and I. We should chat, our WebAssembly browser games startup is hiring!

Discord link: https://discord.gg/zUSZ3T8

astlouis44··on Porting WebGL Shaders to WebGPU
What game engine do you use? UE4 or Unity?
astlouis44··on Porting WebGL Shaders to WebGPU
It's a bigger deal for developers, as they don't have to give up 30% to Steam, and they can directly distribute to their end users on their own site by embedding.

Not to mention instant cross-platform availability across PC/Mac/Android and iOS. Even Xbox supports WebGL2 via the new Chromium Edge they shipped on there recently.

astlouis44··on Porting WebGL Shaders to WebGPU
Just to clarify, we're a funded startup and we've already had calls with them showcasing our platform. The goal is to get our SDK and tools in the hand of every UE developer out there.
astlouis44··on Photoshop’s journey to the web
Our team is working on exactly this - an asset streaming system developers can utilize for Unreal Engine that only fetches what a players needs to see at any given moment, nothing more.

Combined with compression, you can get players into desktop-quality games in WASM in seconds on most computers.

astlouis44··on Photoshop’s journey to the web
Chrome has over a billion potential users of a game, and the reason it's so compelling is that fun is just a click away. Local installs of a client can be a thing of the past.
astlouis44··on Photoshop’s journey to the web
What engine are you building it with?
astlouis44··on Porting WebGL Shaders to WebGPU
Our team is working to build out support for Unreal Engine 4 and Unreal Engine 5 to support WebGPU, so game developers and real-time 3D developers can export their creations to the web at near native performance and access features like computer shaders.

Long term goal is to disrupt Steam and the App Stores.

We're also working on WebXR support to enable UE VR apps on the web. If anyone is interested and wants to learn more, you can join our Discord here: https://discord.gg/zUSZ3T8

astlouis44··on Photoshop’s journey to the web
WebAssembly is coming for games next.

Near native performance, players can join with just a link, and no 30% cut that developers have to deal with.

astlouis44··on Apple M1 Max Geekbench Score
What sort of WebXR app? Game or productivity app?
astlouis44··on Facebook plans to change its name as part of company rebrand
Facebook needs to just buy Epic already.
astlouis44··on Facebook is planning to rebrand the company with a new name
Their other two options are to buy Unity, Roblox, or make their own game engine. Or perhaps fork some of the work that's being done over for the Open3D engine?
astlouis44··on Facebook is planning to rebrand the company with a new name
Facebook is going to buy Epic Games, mark my words. It would be north of a $60B acquisition even if they purchase them at twice their current valuation. It would be poetic justice because Epic and FB both have a common enemy - Apple.

Facebook does not have a game engine and it is not currently a 3D-first company, and it makes sense that it will need one to underpin all of the content that will need to be made for the metaverse, by creators.

astlouis44··on Facebook is planning to rebrand the company with a new name
The metaverse is best defined as an interoperable system of systems. Sound familiar?

That's because we already have it today with the web, but it's primarily based on a flat 2D model. WebGPU, WebXR, and WebAssembly are going to replace the photo, text, and video sites you use currently into 3D spatial ones that you can experience and live in. We'll have the ability to shop in virtual storefronts both for our avatars and for real life goods, chat with others in whatever environment we want with customizable surroundings, and of course browse worlds created by others with easy to use tools.

This is the vision my team at Wonder is building, so that any game engine can export complex spatial content to the browser, at near native performance. The web is powerful because it's cross-platform by default, and it "just works everywhere".

No 30% from walled gardens either!

Link to our Discord if you want to learn more or join us:

https://discord.gg/zUSZ3T8

astlouis44··on Facebook is planning to rebrand the company with a new name
They're going to rebrand to IOI.
astlouis44··on MacBook Pro 14-inch and MacBook Pro 16-inch
Apple has done it again.
astlouis44··on Apple Unveils Redesigned MacBook Pro with Notch, Added Ports, M1 Pro/M1 Max Chip
So seeing as the graphics performance on the previous M1 was roughly equal to an Nvidia 1050, I'm curious what these new chips equivalents are. 2000 or 3000 series Nvidia cards?
astlouis44··on Facebook will hire 10k new employees in an effort to build the metaverse
Plot twist - Zuckerberg whistleblows on himself to the entire human race for being an undercover alien/robot hybrid posing as a nerdy billionaire.
astlouis44··on Facebook will hire 10k new employees in an effort to build the metaverse
Why would they? They already bought Crayta, which is a similar user generated content game creation building platform that's made in UE4. It does the exact same thing as Core Games does. See an article about that acquisition here:

https://techcrunch.com/2021/06/04/facebook-buys-studio-behin...

astlouis44··on Show HN: Facemodel, create 3D models of your head from a selfie
$5 and I need an account before I even try it?

Get lost.

astlouis44··on Facebook will hire 10k new employees in an effort to build the metaverse
They easily could, they just need to ship Roblox VR on the Oculus Quest and the upcoming Apple headset.
astlouis44··on Facebook will hire 10k new employees in an effort to build the metaverse
Seems like a likely reason why they’re doing this, wasn’t the whistleblower supposed to testify in Europe? Convenient timing. They’re likely trying to bribe the EU here with the promise of jobs.
astlouis44··on Facebook will hire 10k new employees in an effort to build the metaverse
What's most wild about this is that they're doing this big of a hiring push for a new offering, in just one region of the world.

It's obvious Facebook sees the metaverse as the next big platform, and they want to own it the way Apple and Google own mobile today.

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