Long term goal is to disrupt Steam and the App Stores.
We're also working on WebXR support to enable UE VR apps on the web. If anyone is interested and wants to learn more, you can join our Discord here: https://discord.gg/zUSZ3T8
Long term goal is to disrupt Steam and the App Stores.
We're also working on WebXR support to enable UE VR apps on the web. If anyone is interested and wants to learn more, you can join our Discord here: https://discord.gg/zUSZ3T8
Epic's goal is very obviously to disrupt Steam and app stores as well... Ignore all of this if you actually are an Epic employee of course :)
Not to mention instant cross-platform availability across PC/Mac/Android and iOS. Even Xbox supports WebGL2 via the new Chromium Edge they shipped on there recently.
However, think of the convenience of joining your friends on a web-based Minecraft-like game. And then hyperlinking to another server with some in-game mechanic.
This is something I'm really interested in doing open source, once WebUDP is more mature.
The ease of visiting a game like a website is sometimes preferred, depends on the game.
There's a game where the web client is mainly used to view streams of other players (instead of streaming video they mirrored the same packets they received/sent to your web client)