WebGPU is the proper answer here, it’s truly the future of cross-platform graphics. As developers we will be able to ship powerful 3D/VR experiences that “just work” everywhere that browsers exist.
The key is getting the major game engines to support these standards which is what my startup is working on.
We’re currently focusing on bringing WebGPU + WebXR + improved WASM support so real-time 3D apps and games can be deployed to end users wherever they are, no walled gardens required. It’s also the path to the metaverse, which needs to be built on open standards and protocols in order to be truly accessible to all, and not vendor-locked by an entity that seeks to own it all like Meta (FB).
If you’re interested in hearing more or want to leverage our platform that’s approaching general availability we’re building at Wonder Interactive, you can join our Discord here: