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astlouis44

2,793 karma · joined May 4, 2019

Email me: alexstlouis@simplystream.com
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astlouis44··on Mark Zuckerberg’s “Metaverse” Is a Dystopian Nightmare
The metaverse is the web, but in 3D.

https://news.ycombinator.com/item?id=28731208

astlouis44··on Ask HN: Requiring browser cache / IndexedDB for SaaS app?
Are you working with 3D? If so, you should look into Google's Cache Storage API.

https://web.dev/cache-api-quick-guide/

astlouis44··on So you want to compete with Roblox
Also, Curse of Monkey Island which was just posted to Hacker News earlier today:

Post link: https://news.ycombinator.com/item?id=28723689

Game link: https://personal-1094.web.app/scummvm.html

astlouis44··on So you want to compete with Roblox
Does the original Diablo PC demo ported to WebAssembly count..?

https://d07riv.github.io/diabloweb/

astlouis44··on So you want to compete with Roblox
https://vrland.io/ VRland is another great example to check out, lightning fast load times and works across all devices such as mobile, PC, and even VR via WebXR. Entirely web-based.
astlouis44··on So you want to compete with Roblox
We built a new and improved pipeline for UE targeting the web.
astlouis44··on So you want to compete with Roblox
Love the author’s point that web-based is an untapped blue ocean opportunity.

My team is building a sort of “Roblox in WASM/WebGPU” that’s built in UE4 and compiled to the browser, that will allow anyone to easily create virtual words and experiences for HTML5 without needing to know how to code. We’re even working toward live building using editor client side on the web, with hot reloading and a simple “publish” button so you can see in real time as you push changes.

Furthermore, the metaverse will be born from the web, because it “just works”, not to mention accessibility is increased when anyone can join with a simple link.

And for developers? No 30% tax from monopolistic walled gardens, plus only one codebase to worry about.

If anyone is interested in early access to our platform, you can join our Discord here:

https://discord.gg/zUSZ3T8

astlouis44··on iOS 15
Yeah and that's because nobody (from the browser vendors to the game engine providers) has bothered to create decent tooling for real-time 3D and game developers to be able to effectively deploy HTML5, with a specific focus on reducing build sizes via a combo of compression and a lazy loading asset fetching system.

This is what our startup has been focused on for Unreal Engine 4 to target WebGL. We've achieved scenes that are sub 10MB that load in up in two seconds in the browser on most devices.

astlouis44··on iOS 15
Can’t believe more people aren’t talking about this - it’s huge for cross-platform games that can run at much higher performance, and the best part - no 30% fees from the walled garden App Store when you deliver via a webpage!
astlouis44··on WAGI: WebAssembly Gateway Interface
WebAssembly gaming is going to be huge.
astlouis44··on 14kb WASM game written in D
Agreed, iOS 15 is finally going to make hundreds of millions of iPhones to be able to access 3D experiences on the web at good performance.

Shameless plug, but our startup is building better support for Unreal developers to target WebGL2, and we're working towards WebGPU support. We're offering an end-to-end ecosystem that includes our SDK for optimizing games/3D apps, which includes compression, an asset streamer tool, and networking libraries for the web. This goes hand in hand with our hosting platform where developers can deploy their projects to without having to go through walled gardens. The best part is no 30% fees!

We're going to have some demos here pretty soon as we approach general availability of the platform. If you or any other devs reading this are interested, you can join our Discord community here:

https://discord.gg/zUSZ3T8

astlouis44··on Show HN: Video2WebP – convert videos to animated WebP in the browser
Agree 100%, next few years of webapps are going to be revolutionary. WebAssembly gaming in particular is going to disrupt Steam on PC, and the App Stores on mobile. Our startup is working on this btw
astlouis44··on Some iconic 9/11 news coverage is inaccessible due to the end of Flash support
WebAssembly?
astlouis44··on Court issues permanent injunction in Epic vs. Apple case
Bravo to Epic and team, but I have to say that the web will win out long term. It's cross platform, "just works" everywhere, and developers are free to choose from any payment system. They also don't have to live in fear from retribution by the platform owner.

Our startup Wonder is building a decentralized 3D platform in the browser for Unreal Engine 4 developers who want to ship their immersive applications on the web, be it games, product visualizations, even VR apps. We plan on extending support to Unity and other engines in the near future as well.

The biggest innovation is that we offer the tooling to optimize, package, and distribute rich software online that previously could only run on desktop. Thanks to WebAssembly, WebGPU, WebTransport, and WebXR, even the most demanding applications can run client side in the browser.

Developers are free to host their creations on their own terms, without a middleman saying what they can and can't do.

Here's a link to our Discord if you're interested in hearing more:

https://discord.gg/cFJV6Yu

astlouis44··on What can be the next big thing after the internet?
The metaverse.
astlouis44··on WebGPU will enable next gen gaming in the browser
Agree. This is going to be huge for indie game developers, especially Unity and Unreal.

Couldn't come at a better time, with App Stores being front and center with their monopolistic practices that force developers to pay a 30% tax. Shameless plug, my startup is actually working on tooling to allow Unreal Engine 4 developers to ship and host their games in HTML5 using WebAssembly, with an asset streaming system and advanced texture compression. Our mission is to free indies from the shackles of walled gardens by giving them the resources they need to deploy on the web, on their own terms. We provide this as a SDK and hosting platform as an all-in-one solution. We're futureproofing it with WebGPU support for Unreal Engine 5, and are even working on WebXR support as part of our roadmap.

If anyone is interested, here's a link to our Discord where you can get request early access to our tooling and platform:

https://discord.gg/zUSZ3T8

astlouis44··on Apple proposes adding "model" element to HTML that displays 3D content
Try vrland.io/lobby
astlouis44··on Apple and Google must allow other in-app payment systems, Korean law declares
Hopefully this starts a domino effect in other countries passing the same law.

We have Epic to thank for this!

astlouis44··on Access modern GPU features with WebGPU
This is going to be huge for next gen gaming in the browser, and the metaverse.
astlouis44··on Tim Cook’s Run as Apple CEO Could End as Early as 2025. Who Will Replace Him?
Craig Federihgi is an obvious choice, I would think.
astlouis44··on App store payments will have increased competition
We're building this at our startup - a universal app store in WebGL. Primary use case is for game developers (Unreal Engine, and later Unity). No 30% fees, applications work everywhere.

For users, clicking a link is much easier than installing an app.

astlouis44··on Show HN: Angband Running In-Browser with WASM
Baldur's Gate 2 runs in the browser with WASM too

https://personal-1094.web.app/gemrb.html

astlouis44··on FFmpeg for browser and Node, powered by WebAssembly
Epic deprecated support for exporting to HTML5 from the editor back in 4.23. They barely put any effort into reducing the file binary sizes to make shipping a project on the web viable. Our startup is working on upgraded support for the engine, with plans to support WebGPU in the upcoming Unreal Engine 5.

We’re even working on WebXR support, which will play a key part in enabling the metaverse.

astlouis44··on ‘Horizon Workrooms’: remote collaboration reimagined
Check out VRland.io/lobby, have had it for months already!
astlouis44··on ‘Horizon Workrooms’: remote collaboration reimagined
There's a future for this not only in VR, but 3D meeting apps as well.

https://www.youtube.com/watch?v=t-gyxlGi5ao&t=3s

astlouis44··on ‘Horizon Workrooms’: remote collaboration reimagined
Try vrland.io/lobby instead. It's web-based and works across mobile, PC/Mac, as well as VR via WebXR. We have many template rooms you can access in addition to an office, like a gallery, concert venue, conference hall, and much more.
astlouis44··on ‘Horizon Workrooms’: remote collaboration reimagined
Try vrland.io/lobby, a WebXR alternative to Spatial and Horizon Workrooms. Even works on mobile web and computers too!
astlouis44··on Facebook launches what it believes is the metaverse for work
Agreed, it's absolute garbage. Avatars are a joke.
astlouis44··on ‘Horizon Workrooms’: remote collaboration reimagined
Yeah Spatial is totally screwed
astlouis44··on Facebook's Metaverse for Work
Avatars look horrible.
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