Court issues permanent injunction in Epic vs. Apple case
theverge.com
theverge.com
1. Cut down the IAP commission to 15% for everyone. 2. Cut down the commission to 5% for those who pay for a Business Account, say at $5,000 a year.
The thing is no customer wants to use any company's half-assed bug-riddled purchase or subscription system. Every iOS and macOS user will prefer to use the Apple system. All Apple has to do is to make the rates competitive enough, that after considering building their own purchases system, factoring in sales tax and VAT, most developers will happily just opt for Apple's system if the rates make sense. Many people are putting up with 30% already — bringing the rates down to something reasonable with an upgrade path to put them on par with payment processors like Stripe (with VAT and Billing and Radar) or Paddle will just increase revenues for them.
The moment they drop rates and ease restrictions apps that are not being built because of these rules will get built, and these apps will gladly pay the market rate of 5% to 10% for a full service payments system.
The central evil of all of this has been the bundling of everything together, so that nothing can be independently valued.
"30% is fair, in exchange for all the things we provide you", etc.
Edit: As an example, in the US this is mandated for home mortgages. "These are services you can shop for" + "These are charges for each service". Any platform having to offer the equivalent of a Closing Disclosure / HUD-1 doesn't seem like such a bad world.
Historically line itemization makes it harder, not easier, for users to understand what they're being charged for. Compare Verizon versus Google fi statements, for example. The complexity hidden in all those fees confuses people, and let's Verizon (and others) claim monthly fees are X in ads, then listing that fee as X, then tacking on a lot of line items that make the actual payment much more.
Be careful what you wish for.
This is none of Apple's business they don't need to provide me any services(if i don't use their payment) if my user uses 5 IAP transactions a day or one.
As a developer I get to choose which model makes more sense for me and in turn pass on benefits of that to my user, right now there is no choice and this ruling allows only for that.
Why? Apple has been arguing that iPhone, iOS, Safari and App stores are so tightly integrated in that they are in fact an essentially indivisible single business. With this logic, all the revenue comes from iPhone/iPad hardware can subsidize operation costs for App store right?
Or, in a sentence: you can't claim something is indivisible, and then charge for its pieces separately and at separate times.
Your point is probably that developers and customers are two separate groups, and there's a history of making a thing free to customers (the App Store) while charging vendors (developers) for the privilege.
I just don't see how your "then" follows from your "if" at all! The integration of iOS and the App Store is from a user's perspective. No one seriously believes that Apple is claiming that the two things are literally physically impossible to split up technically. You might as well be arguing that it boggles the mind for the calculator app to be free, but for iCloud storage to cost money!
Except Apple in the court does. That is the exact stance why they cannot allow third party stores and browser engines since those are technically a part of indivisible OS services. Of course, this is obviously BS and inconsistent to many other Apple's business practice, anyway it's their official legal stance in nearly all of its antitrust lawsuits.
Oh, so every iOS users need to understand all the app review policy and TOS before spending their money on iOS ecosystem. Otherwise they cannot complain about what Apple's doing? Customer protection and antitrust regulation don't work like that.
> This is nothing like moving to another city or country.
Why? The main reason of using alternative store is mainly having cheaper apps and contents, usually several cents per each. And you're suggesting that I need to spend ~$1000 upfront cost as well as giving up all the apps and contents that I purchased in iOS? I think it's pretty similar to "moving to other cities", which illustrates how classic monopolist lock-in strategy works.
Instead, what people want, is for users who already own their own phone, to be able to do what they want with it, without an uninvolved 3rd party (Apple) getting in the way of transactions made between the user and the developer.
Oh, right. The app store doesn't also do that?
These are separate concepts.
The App Store has effectively infinite space. There are so many products and search is so broken that it's extremely difficult for users to discover your product.
Rather than comparing the experience to brick and mortar stores a more apt comparison would be to throw your products in a landfill, junkyard, or extremely large flea market and expect your users to find them. Would you pay high commissions to a junkyard for tossing your product in a pile "somewhere in the back"?
10% to handle the entire subscription/checkout process isn't bad at all, especially if it means that many of your customers can check out without entering any billing details.
The first sentence is true but incomplete, making the second wrong. For example, the Amazon app is highly likely to have people using their existing Amazon payment method. Companies like Stripe are going to offer their own SDKs just like they do for web payments. Apple’s offerings are quite polished so I don’t think they’ll fall out of favor but it’s going to reduce their profit margin and I’m sure the number of people who will use alternatives is much greater than zero.
Perhaps look at it this way: I'm pretty OK with paying 30% to not pay 200% and, kinda more importantly, not to feel upset and angry later for forgetting a dark-patterned subscription dinging me again. If that's an edge case, y'all are wrong.
Maybe Apple can straitjacket them properly. "You must use XYZ API in iOS/MacOS and you must support one-click cancellation via a standard process." But I think the dark-pattern farmers who are angry about this would be angry about that, too.
I don't want to pay an extra 30%, and have that 30% taken away from the devs who actually deserve the money, because _some_ might make it hard to cancel.
Most would likely just have a Paypal button same as 90% of websites if that makes you feel better.
And it doesn't make me feel better, because that's exactly the hellworld we have outside of iOS, but thanks!
If that's all they'd done from the beginning this ruling would not have happened.
Apple wants to control the access to a very significant portion of the user base?
Fine, but then they'll act like a lawmaker-light and in many (western) societies that means you get some burdens and responsibilities piled upon you by the original lawmakers.
Im not sure Apple want's to do that. By not restricting the 3rd party payments there is more of a case for using Apple's payment processor so you can cancel easier.
If the US mandated that you need to provide equivalent means of subscription and unsubscription with equal ease of use that would be one thing, but we do not live in that world.
Even if a developer makes subscriptions easy to manage today, without tie-in to Apple's infrastructure, they could change that process on a whim.
Instead I suggest playing back a pre-recorded sales pitch for a relevant trade union: The workers won’t suffer from bleeding ears and the bosses might actually care.
https://www.cnet.com/tech/services-and-software/companies-mu...
This makes the practice even more egregious as you know the website has the ability to allow cancellations they just choose not to enable it for people living in other states.
But, that is only the NYTimes. My guess is that the original hypothesis holds true for others; I doubt JFax has improved.
In my opinion, it should be as easy to unsubscribe as it is to subscribe. I interpret anything else as consumer-hostile. It's very strange coming from NY Times ... I know they find it hard to finance journalism nowadays, but dark patterns are never the answer.
Does Apple not support paying in arbitrary websites like Google Pay?
Apple Pay is one of those payment options, but if you have to trust a bunch of third parties to properly manage your information the specific form of payment doesn't matter much.
The mobile app payment market hasn't been competitive for a decade, so Apple has never had to compete with companies that are more efficient than they are, and can offer the same or better service for less than a 30% cut.
However Apple does vet apps and focus on security somewhat (altho Google's project 0 seems to do a better job at finding bugs for Apple), however 30% is far too much even for what Apple are offering their customers.
In an ideal world, Apple customers need to be told: "you will be charged extra buying through Apple to help pay for the protections/quality that our platform offers you".
However, Apple explicitly disallows both telling users that they're being charged more and why, and that they could get it cheaper elsewhere.
Regardless of whether Apple are still allowed to charge x%, the first step it to get Apple to allow developers to tell the customer about other payment options and for Apple to explain to their customers why it costs more, then customers can make the decision for themselves.
Apple is free to not make developer tools anymore, that's their choice. Nobody is forcing them to. They do it b/c apps make the iPhone better. In fact an iPhone without apps is pretty useless.
I have subscriptions and accounts all over the web, and I have never have had an issue canceling anything via a website - the only exception being the NYTimes and all its dark patterns.
Out of probably 10+ subscriptions we use (Netflix, Spotify, HBO, Hulu, etc), I have only ever had one through the Apple system, and it's not even active anymore.
Just using a password manager and having a separate email for junk/mail from various accounts keeps me in the loop on what accounts I still have laying around. The Apple subscription section is the absolute last place I look when I don't know where a charge came from.
Idk if Paypal lets you cancel subscriptions directly through them, but they could certainly implement that if there’s demand. The same goes for any other payment company that wants a piece of this new and enormous opportunity.
If you're going through PayPal ( https://www.paypal.com/us/webapps/mpp/merchant-fees ), a $0.99 micro transaction is $5% + 0.09. That's $0.14 which is about 15%. It also means you get things like PayPal deciding to not release the money it holds for some reason.
At that point, for the small developer, it appears to be a wash for how much you're making. Yea, this goes down if you've got bigger IAPs. It also goes up if its an international transaction.
Furthermore, it means that you (the developer) needs to manage your own IAP system. Website with 100% uptime? User accounts and passwords (more friction to creating the account to purchase the IAP)? Network connectivity issues (can a solo game be played off network)?
On the other hand, it's really easy to imagine that you'd see something like “$9.99 IAP; $7.99 direct from Epic/Amazon/Google/Netflix/et al.”, especially when it's a company they already deal with and don't have a negative impression of.
The big question I'd have is whether that's possible or the other terms require price parity — and whether they'd be able to do something like offer bonus content, rewards clubs, etc. to nudge people toward their own store. I'd be somewhat surprised if, for example, Epic couldn't entice a fair number of people with some kind of in-game skin or other loot which they could argue has a resale value of $0.
e.g.: If I can pay for say Guardian subscription either:
1. via their website/app and use it on iPhone, android, PC, etc; or
2. Pay for same subscription via Apple subscription and ONLY have it on my iPhone
- that's a HUGE diff, and one that I have been extremely peeved off to discover in the past :-/. It only took one such experience to permanently sour me on Apply subscriptions.
Assume Apple dropped to 15% and the competition was 10% - then it would be 9.99 IAP, 9.63 on Amaozon/Stripe/Netflix, which probably wouldn't be worth the consumer confusion.
5% price cut: -$3.5 B
15% price cut: -$10.5 B
... I think all bets are on the table as to how Apple will respond, given the magnitude of what we're talking about.
https://www.paypal.com/us/webapps/mpp/merchant-fees
A micropayment is 5% + $0.09. For a $0.99 purchase, this is about 15%.
I would expect other payment processors to be similar.
This also leads to the question of "how do you maintain the in app purchases?" Is it an account on a website that has 100% uptime? Does it work for solo games when there's no network connectivity?
This works for Epic (big company, lots of payment processing already). It doesn't work for SmallGamerInc that would find that they'd need to do a bunch of other stuff to get it working that incurs more costs than what Apple offers.
SumUp wants just 1.95% flat for online payments. I would expect other payment processors to do even better with some shopping around.
---
For the US ( https://support.sumup.com/hc/en-us/articles/115008338687-Pri... )
> When you take payments over the phone or via payment link, you’ll pay 3.25% + $0.15 per remote transaction.
Tim Cook said at the trial they could integrate a separate payment API into Apple's subscriptions. Alternatively, Apple could check the cancel method during app review - so that's not a reason to allow Apple's payment monopoly.
It was so annoying I just gave up until my CC was locked.
This experience was definitely more expensive than using Apple’s services.
The reply email I got was at 9:07am EST, 'dispute' probably automatically puts your email head of queue for them.
If only there was meaningful ISP competition in my area.
Take this with a grain of salt, it seems excessive, I should probably have looked it up again :) But there definitely is some kind of strong incentive for merchants to avoid these, not just because it wastes time for them.
Pretty clearly a cash grab against those subscribers who aren't watching the notices + auto-billing closely...
Stripe etc. do not care about competing for consumer favor. Apple does. As far as any large company is on the consumer's side, Apple is, because they need me to buy another iPhone more than they need me to buy a subscription to somebody else's app, even at a 30% vig.
Making it harder for users to cancel their recurring payment is a feature, it’s customer retention, the only choice you’ll have is whether a given site or payment processor is so egregious that you will forego use of the service entirely rather than take the risk.
No? I don't know where you're located, but I'm not aware of any North American banks that offer anything of the sort. Typically the only thing you could do through your bank is dispute a charge after the fact and request a chargeback. The end of that process may or may not see the company in question left unable to charge you again, but it's not a "cancellation of recurring payment" process in any normal sense, and it's going to require some phone calls and form-filling.
Companies will famously decline to offer subscription cancellation options on their website, leaving consumers with the only option of calling them on the phone and facing a hard sell when attempting to cancel. Apple's subscription cancellation options are night-and-day better than the status quo.
I know the American system is bad, but it's not like the only system in the world. There are other ways of doing this, without going through Apple's closed ecosystem.
The infuriating thing is that some american users think that since they have to endure crappy banking then everybody else on the planet must also be enduring the same thing, and that's not the case.
I must explicitly approve any direct debit subscription before it can withdraw money from my balance and I can kill a subscription from my home banking (I'm an Unicredit customer btw).
That's actually how I made sure my gym subscription was terminated for good.
If for nothing else, the angry Americans downvoted you to hell for this
Just a 30 euro/month subscription would quickly add up to amounts worth collecting, although I've even had a debt collector call me over a debt of 2 something euros.
Although you can chargeback those payment, that's not really a cancellation. It's a last recourse type of stuff. I'm still subscribed and liable for whatever charge I have incurred. If I want to cancel Netflix or iCloud, I need to go there. So sure, if the payment fails your account will eventually be suspended but not necessarily cancelled.
Even Direct Debit are like that. I cancelled my Electricity DD by accident, but I still received the bill in the mail (at the time) and the electricity wasn't just cut.
Also in the UK, Paypal will allow to setting up subscription. Similarly you can cancel the subscription, but it is not a cancellation of the service. You need to go to whatever setup the subscription and unsubscribe there.
Apple system is a centralised cancellation of the service first, the fact that the payment are stopped is a consequence of cancelling the service. Not the other way around as with all the systems I listed.
Here in Czechia most periodic payments are paid through either direct debit or standing order. Direct debit payments require apriori permission (enabled for each recipient max sum per period), which could be revoked at any time.
But most of the commentators are talking about credit cards.
There is no equivalent system for credit cards.
If you, the customer, want to cancel a recurring payment and you're using ApplePay, it's one button and done.
If you're using 3rd party billing from $randomcompany, it usually works by you, the customer, trying to find who to call and spending a substantial portion of your time being badgered by customer retention people. They're set up to make it as difficult as possible because they know that they can make people give in if the effort is too high.
This is a huge part of the reason why companies want the second option - they want to own the customer, and for you to have to get permission from them to stop belonging to them.
I get it. You are doing your job. You have a script. You have to try and keep me. It's not gonna work on me. Skip to the part of the script where you begrudgingly give in and cancel the service for me and you can take your next call quickly.
I suspect if you called up your bank and asked to block recurring payments from a specific merchant, they could do it. It’s just not advertised very well, and the implementation aren’t always granular enough (block a merchant using Stripe for example, can result in all Stripe payments being blocked).
If you cancel Netflix that way, Netflix isn't told. They will just realise the payment failed and block your account until you upgrade your payment details.
Apple system cancel the subscription, just like if you go on Netflix account and cancel. The blocking of the payment just happen as a consequence of the subscription to the service being cancelled.
Of course maybe time changed. Like shop returns 20 years ago, it was badly seen to pick load of stuff and bring most of the stuff back. Nowadays shops expect it and during Sales period they will ask you to do it that way rather than jam the few fitting rooms.
https://www.paypal.com/va/smarthelp/article/how-do-i-cancel-...
The process can be done in the PayPal app, or on any web browser. It is just as easy as Apple's process, and PayPal doesn't charge 30%.
PayPal is not a bank, however.
Then you dispute the charge each time. It's a pain, but it's a bigger pain for them and costs them more than it does you. Especially once you've documented with that receipt of a registered letter.
And if someone else tries to charge that card, then I know who leaked it.
Done.
High quality bait right here.
I believe it just covers automatic renewals, which are illegial.
The WSJ needs to clean up their act. Offer better info to subscribers? The rest of us arn't going to pay. And I know it's difficult business. Figure out something newsboys besides trickery?
Fire that MBA in charge of subscriptions.
When you call via a TTS gateway, a certified transcriptionist for the deaf or (now) a computer program that does speech recognition will transcribe what is said by the other party to text so you can read it and speak out loud what you type exactly. There’s quite a few regulations around this service, although I’m sure it’s developed since I last looked into it.
There are also special phones or phone apps many deaf people have that do live captioning. CaptionCall is one common brand.
That decision changes register my Netflix account, that I don‘t remember doing, nor do I remember what interface I used to do it ––it was three computers and two phones ago–– but if another decision says I could save 20% every month, I’d munster the energy to get off the couch.
Amusingly, when you tap on an Amazon link to a Kindle book in iOS Safari, it redirects to the app (because of the Amazon URL), but then the app notices that it’s a Kindle book page and redirects back to Safari.
1. taking a 30% hit on its iOS sales, 2. forgoing them, or 3. raise its prices of eBook by 30% on its main app.
There are enough few enough iOS sales, and free sample downloads lead to enough conversion on the website later to go for 2.
Apple doesn’t make the same claim on physical goods.
Explain to the user that a $10 / month in-app transaction is $13 or $15 because Apple wants 30-50% of every transaction, and I am pretty sure most Apple users will recognize this as plain extortion and not appreciate it.
Example: Apple takes a flat 30% fee while Stripe takes (IIRC) 0.3 + Y% (when Y much lower than 30). So a cheap app will pay the same or less with Apple, but an expensive one will lose a lot with Apple. I know not all expensive apps are quality ones, but at least this model will be economical now.
So then we have two possibilities.
One, you're an outlier and nobody else cares.
Two, many users care about this enough to refuse payment systems that don't have it. In that case there will be a market for another payment system that has easy cancellations but charges ~5% instead of 30%.
Either way nobody pays 30% anymore.
That line of reasoning holds when all else is equal, which it almost never is when it comes to apps. No matter how passionate anyone is about payment systems, it’s still extremely unlikely to rise to become the determining factor when deciding to install an app. If a person wants to play Fortnite with their friends, but doesn’t like the payment system, they don’t magically get to choose a Fortnite clone with a payment system that’s more to their liking.
I’d happily pay for such a system if I could *trust* them to continue acting in my interest by not leaking my details or interest and actually cancelling subscriptions without pushback from the provider (say, will the free version still grant access to my files).
I don’t know many players that I would trust with that and that are big enough to not be intimidated by providers.
That trust can be misplaced: God knows I trusted the NYTimes for being a nice company, but their unsubscription process was horrific, demanding to call from a US phone number (guess what: it’s really hard when you are not based in the US) and then refusing to cancel a non-US subscription if you do…
After dealing with that too much, I genuinely only trust Apple to do it consistently. I might trust Google too; I’m hoping that data scientist at Facebook know to model the brand impact on retention to argue it’s financially preferable to let people cancel… Even companies where I lead the analytics team and where I made the case passionate for instant cancellations, it was such an uphill battle. And it was lost again as soon as they thought I turned my back, because of some middle-manager obsessed with their short-term number.
Is Amazon was allowed to run a store on iOS, Android, and Fire devices, and if you bought an app you were guaranteed the equivalent version on other devices if it existed, I think there would be a lot of incentive for people to use it. I wouldn't necessarily prefer Amazon be the entity running it in the end, but they're probably best poised to do so with customer trust.
> Apple does a really good job of warning me, I feel, and centralizing subscription cancellation etc., and that's huge.
If there was actual competition between stores, this could be an item of competition, and a minimum acceptable level of support for this might emerge in the front runners. Amazon is already pretty good at making customers happy, this might be something they'd happily take on (and don't they already do subscriptions for magazines?).
The whole problem is that people keep looking at this as "Apple may be bad at X, but they do Y really well and I don't want to lose that" when they should be looking at it as "Apple is bad at X, maybe if they get some competition they'll do better at X, and Y will still be done well by them".
I can't understand why anyone would assume Apple having competition on their platform would make them worse. They would actually have to address problems for once otherwise worry about losing people to other stores, not entire phone ecosystems which require multiple hundreds of dollars and losing access to all your purchases.
If some company is really trying to get out of the Apple controlled system not because of costs but because they really want access to your personal info or to make it hard to stop paying them, maybe they should be allowed to leave and they can get less customers and hopefully change or die. Chances are they're trying to figure out the info using other methods right now anyways.
Ex. if a 3rd party makes their own subscription management that somehow allows you to cancel subscriptions faster than Apple does, maybe that is more convenient, but now you have to figure out which of your services work with that provider and likely would have to use both as neither could offer you everything you wanted. I understand how the idea of competition for revenue could incentivize better management from the likes of Apple and others but I just don't think the market for this will be competitive at all.
Apple having competition isn't a problem. That competition selling me to that competition's actual customers--enabling difficulties and dark patterns that Apple does not--is a problem.
I like Stripe as an app developer because I pick them as a seller; they're not there to serve my customer and are there to serve me. I am reasonably confident that Apple's there to serve me at least as much as an app developer because I as a buyer picked Apple. For B2C interactions where I'm the C, I want the platform on my side.
Why would your selection of Stripe ever put the platform on my side? Why should I want this as a consumer? The money's already a rounding error, the time and stress aren't. If the end result here is "you must use Apple's subscription system, must honor one-click cancellations through a centralized clearinghouse, and sure you can use your payment provider on the other hand", then that's great. Anything else is worse than the status quo ante.
Then don't use that competition? It's not like Apple is special here. They've developed a reputation for not doing that, which is what you're relying on for them to not do it. Any other competitor could develop a similar reputation if they chose to compete on that level.
> For B2C interactions where I'm the C, I want the platform on my side.
And in what way is any of that untrue or different if a different store is allowed to compete on iOS.
> Why would your selection of Stripe ever put the platform on my side?
Why is the options Apple pay or Stripe? Why isn't it App Store + Apple pay or Some other store + stripe or some other service that attempts to put the same constraints in place?
For whatever reason, people only seem to see this issue in terms of straw man arguments. There is nothing unique about any one aspect of Apple or the services they run that some other service couldn't attempt to do the same or better, and maybe that might actually make Apple's version evolve to be better than it is, so I'm confused why people are so against this.
Stripe doesn't care about having me do anything. The business using Stripe is their customer. I am an incidental aspect of their arrangement with that business and if that business decides to be an asshole, Stripe just shrugs.
Apple doesn't.
I mean this as politely as I can: that you're writing this off as a strawman argument sounds like deliberate misunderstanding.
I've been very clear that I'm talking about a separate store on the platform, while you're talking specifically about payment processing. Both are somewhat related to the discussion (with payment processing be more directly relevant to this ruling). To be clear, I don't mind a store getting between me and who I'm paying, but only if there's a level of choice involved that means people have a way to opt out of a third party being involved if they want. If that's at a store level and Apple requires all payments go through Apple pay and a different store does not, I'm fine with that. I feel confident that very quickly what we'd see is that the premium on payments like that, whether for an app or a recurring service/subscription, would quickly drop to a more representative cost of what it takes to offer that feature, just like the store cut would likely change to something more competitive with other stores, based on what it offers.
That you like this feature now and see it as a benefit is not surprising. Because of Apple's position, they're able to fold it into their store fees, which traditionally developers and publishers have not felt they could charge additional for to make up the cost. But that is not something that can be relied on, especially for services and subscriptions, which are generally more cost aligned than application pricing. Epic, for example, is/was charging App Store users that additional amount over the base cost, and Apple's rules were such that they weren't even necessarily allowed to tell people that Apple was causing them to be overcharged.
Consider a world where the status quo shifts, and for services and subscriptions it's more the norm to see things charged extra when bought through App Stores that charge quite a bit over market rate for payment processing. If you had to for example pay an additional 25% for services and subscriptions, would you think it was quite as good a deal? For small things, probably. For large things, maybe that's less likely? If you pay $100/mo for some service, maybe $30/mo to protect your name is a bit steep?
All I can say is that I think we're far more likely to have one or more good providers that will offer this service one multiple platform years from now if we actually open this up and let people put their money where they care. I don't think Apple can be trusted to be stewards of what's best for us overall. Like any public company they are beholden to their board and the stockholders, and the mandate for increased profits. That right now you benefit from their interests does not mean you are guaranteed to do so in the future. Relying on corporate interests to align with our own instead of promoting a system where what we want could be provided by any competitor that wants to provide is seems a poor way forward, to me.
Which is fine for flashlight apps but as someone else put it heee, you don’t have the option of choosing another fortnite clone with a better payment provider - all your friends are on fortnite and you can either play with them or not.
Sijilaely, had the court forced Apple to open up “third party app stores” via sideloading, you would have Facebook and others immediately block web access via safari and Force all iOS users to install a full-permissions rootkit like they already got busted for. And sure you would have the choice to not talk with your friends via Facebook ever again, but network effect is a real thing.
https://arstechnica.com/gadgets/2019/01/facebook-and-google-...
That might be the case with a market that doesn't already have a competitor offering it, but Apple has already positioned themselves as pro consumer with fairly well known differences. Any competitor store on iOS will compared and contrasted to the App Store. I have no idea why you think any dark patterns that Apple specifically has rules and procedures to combat won't be obvious points of comparison, and won't be something competed over.
> Which is fine for flashlight apps but as someone else put it heee, you don’t have the option of choosing another fortnite clone with a better payment provider - all your friends are on fortnite and you can either play with them or not.
Or, Apple is forced to compete on price, and their cut goes down, and Fortnite is available through the App Store at a slight markup (that is, not 30%) or through the Epic Store without that markup. And if Epic chooses not to list on the App Store, well maybe they lose customers for that choice, but it's the customers choice.
If you actually care about combating bad behavior of companies with regard to private data, put your efforts behind legislation or regulation. Markets can't completely deal with that, and a single market definitely isn't doing so. All you're supporting is a system where those with more money get to pay for the rights we all have. There's no reason someone should have to opt into the expensive Apple ecosystem when a $50 whatever phone should have the same safeguards. Letting Apple prevent competition doesn't help that situation at all. I would argue it makes it worse (with competition, we might see better options arise).
> Force all iOS users to install a full-permissions rootkit
Allowing a separate store does not mean allowing rootkits. A sane permissions system where the store is not the only defense over what is actually allowed would be better for everyone involved, even iOS App Store users.
If Apple wants to say certain permissions just plain aren't supported, even for App Store apps, there's nothing wrong with that, and it would keep the whole phone more secure.
In the end, if Facebook really wants to pull something like that, let them try, and let them face the backlash for it. Ultimately, Apple is not a good steward for your interests, because your interests only matter to them as much as they align with their profit motives, and there are places where they definitely do not align, such as App Store pricing. Just because you're happy with what Apple says they're doing right now, and perhaps you actually are coming out ahead (but it's important to consider that Apple advertises where they help you, but they hardly advertise where they hurt you, so there may be harms you're not yet aware of), but there's no guarantee that the balance will stay that way or that you can even accurately assess it.
But for buying stuff from trustworthy providers, like Netflix or Amazon, etc, then why should I give Apple their cut? They give me 0 extra benefits, as I don't need protection from those companies. They're as likely to mess with me as Apple.
This is their business model, they've already shown they'll stop at nothing to put these practices in place, obviously this is just the next step in pushing it further.
The most powerful force in play here is consumer indifference, which Apple have been relying upon.
I think you’re also underestimating the degree to which normal people hesitate before putting in credit card details on a web form - almost everyone has heard stories about difficult cancellation processes, stolen card databases, etc. Services like ApplePay offer assurances that almost certainly result in sales which otherwise would not happen, so I’d expect this to consolidate on a few companies (Amazon, Stripe, Google if they can stay on message for more than a promotion cycle) which are relatively trusted as intermediaries.
If you don’t believe me, ask a non-tech-sector family member what they think Apple Pay is.
Who said anything about first principles? I’m describing real problems which are well known in the industry – and having been involved since the mid-90s I wouldn’t say that “indifferent and clueless” is remotely accurate. I know more than a few people who’ve had to replace cards because a small vendor was compromised and, unsurprisingly, they favor Apple/Google/Amazon now.
Most of the non-tech sector people I know think Apple Pay is what they use to buy coffee, lunch, groceries, etc. It’s not just tech sector people using it — if you look at their usage numbers, the tech sector just isn’t that big.
Apple’s decision to force subscription services to use their payment system and charge exactly the same cut as they did for a single transaction app purchase was obnoxious. Sure, charge a fee for allowing access into the walled garden-but 30%? That’s 30% of $10-$15. Every month. They had the right to do that of course but that’s such an infuriating move.
Some companies didn’t play ball at all and just hoped users would connect the dots between the app’s home screen that was featureless except for a two form fields and seeking out the service in a browser. Even a link to a support portal would need to land on a version of your portal that you created to strip out any links that could, eventually, lead (indirectly) to a page where your customers could sign up for your service.
Some other companies just accepted it and then charged 30% more in-app for a subscription.
It’s probably fair to say some if not all of this is outdated. They may not charge as much and relaxed the requirements. But Apple is still Apple. I’m glad governments are moving the needle on this. Despite loving many of their products the way they behave and communicate is so conceited and nearly devoid of any humility or capability to deal constructively with mistakes or errors.
Another example of place Apple is failing (though I know of no alternatives), I went to a restaurant, the waiter told me I could pay by scanning the QR code in the receipt. This took me to a webpage that allowed me to pay via Apple Pay, but there was a message "Your email will be share and used to send ads". No way to opt out. I hadn't entered any email address, Apple was just going to give it to them. I closed the page and paid cash but was frustrated that Apple gives out email addresses.
I’m surprised that Apple didn‘t mandate the hashed email solution that they advertised when introducing Apple Pay. That felt an effective solution to your concern. It’s likely that the developper had to include that copy (honestly, that cantor is almost fresh these days) but forgot to mention that this could be hashed if you chose to do so in your Apple Pay settings.
Managing subscriptions is separate from payment processing. Apple could still have a central hub letting the user know what is going on. Apple grabbing 30% of sales for a digital only product is not something most people support.
But also just take a look at the number of subscriptions we all have these days - Entertainment stuff (Spotify/Music, Netflix/streaming, HBO, Xbox Live), Donations (Charity, Github Sponsors), Software (Password managers, backup solutions, Jetbrains, Adobe), Membership (Prime/equivalent, internet, mobile), ... yada yada yada. It's a huge unwieldy list.
I have tried my best to keep at least all the app ones in iTunes/Apple (in my case - weather app, dating apps, productivity apps). My alternative is I just won't subscribe. I'm sick of the subscription economy as it is. This would be the last straw. If Bumble tells me I have to give them my cc info and have to call them to cancel (like NYT does), I just won't subscribe.
Essentially I'm subscribed to some of these apps because I'm not being forced against my will to stay subscribed using terms and conditions that are outrageous (looking at Adobe with its annual contract).
It's a good way to centralize and easily cancel subscriptions, and it handles more than just Apple's overpriced ecosystem. PayPal's site is not perfect, but it's still much more usable than Apple's subscription management running on iTunes' corpse.
Let’s be honest, my Amazon payments will never fit into Apple’s bubble. The things is, I prefer to deal with Amazon than Apple. Same for things like Patreon, I don’t think they do, but I can’t imagine Apple getting a cut of each donation.
So to me the status quo was just the worst outcome.
Any iOS devs care to weigh in? Apple's system could just as easily be a godawful mess. No personal experience but I've seen people online complaining about how StoreKit sucks.
They've had in-app purchases since 2009 and no competitive pressure from other SDKs, because they can block them with app store policy instead of needing to offer a better product. That sounds like an easy environment for it to become an afterthought; the people using it have no choice in the matter if they want to be on the App Store.
I’ll frequently not buy from sites that want registration and card info because of the hassle.
I’ll probably end up using things I already have accounts with (amazon, Google, steam) but will never buy from apps that require me to sign up with them to buy stuff. I already hate registering with companies to play games.
Basically I'd expect successful competitors with Apple to be companies which do the same. Abusive companies aren't going to be popular but I suspect Stripe, Shopify, Amazon, etc. could convince a fair number of people that they're no worse on that regard and better in some other way.
My worry with the "anti-steering" requirement being removed is that every company will redirect me back to their own website with their own payment system, and I'll have to manage all of them individually, or phone up their call center to try and get anything cancelled.
Easy to avoid by not subscribing to anything, but every app seems to be trending that way.
On the code side you have to run your own backend purchase server because there is a ton of subscription information that is only relayed to the server (Cancellations, upgrades, downgrades, cross grades, billing problems, etc.), as the app has no way to know directly (Until SK2.) Services like RevenueCat help small devs deal with this, but then you have another cut out of your paycheck.
Things like price testing require more backend setup because Apple offers no way for an app to grab product information from themselves (You have to know every identifier, there is no way to just request "all available IAPs" via StoreKit.)
So basically, there is a ton of room for improvement on the dev side, and a lot of easy wins for someone like Stripe to capitalize on.
As a user, I don't have many complaints, other than not having an easy way to request a refund, other than finding the App Store email address and pleading your case. It should be something you can do via your purchases screen directly. As a dev, not being able to issue customer refunds sucks, as many users will think you are dismissing them by saying, "You've got to ask apple for a refund."
Getting a Google Voice number requires a Google account. Creating a Google account requires a phone number (which you must maintain access to, because they will periodically reverify it).
This is also why I mention Amazon a lot: while I favor ApplePay for purchases, there's a 0% chance that I want to use it for my Kindle purchases because simply owning a Kindle means I've already committed to use Amazon to buy content for it.
I am also an irrational cheap skate so if I see Apple around but more, I won't subscribe at all.
My guess is that a lot of people see it that way.
Let's say you want to sell your original product on Amazon, but you also have your own fulfillment center and a storefront on your website. What if Amazon removed you from their store, because your instruction manual included a URL to your website, and it was against the rules to tell your customers that you accepted payment outside of Amazon's ecosystem in any way.
That's what Apple did with software, though suspiciously they left the largest, most litigious companies like Amazon alone, because they've been free to use their own payment systems for in-app purchases of physical products for years now.
This is all stuff Apple can design around or codify into their approval standards, obviously. Which is why it's imperative they act on their own so they can dictate how it shakes out rather than having a poorly considered implementation forced on them by regulators.
If its a Gacha or something, you then are getting some in-game currency, that you then have to redeem for the item you wanted. The extra steps are really annoying, and if its a company I trust, it would be easier to give them my info to smoothen things up (big if, mind you)
the apple developer ecosystem (with regards to subscriptions and app purchases) in my experience has been quite awful for a multi trillion dollar company. really bad API docs, really poor experience around understanding what is even happening in their black box. i'm honestly astonished at how "unfinished" the whole experience feels. something like Stripe is on another level
Merchant using letsencrypt need to validate domain every 3 by hand. And that "feature" even exists on their document.
OK but like, dark patterns exist and everybody knows users don’t like them. Developers use them anyway because they’re profitable. Yeah I guess you feel bad but the bags of money help dry those tears.
If there’s no chance of customers altering their decision )because you have something exclusive for which there is no substitute, or no good substitute) then there’s very little downside to dark patterns. And this is true even for something as banal as a newspaper subscription, where you would think there’s a lot of substitutes.
Any exclusive niche employing dark patterns makes an opportunity for an honest broker to come in and clean house.
Evil will triumph because good is dumb.
I’m much more likely to subscribe to something via the Apple store than I am through any in-app service.
FWIW, the streaming services I want easy unsubscribe options are typicall $5-$8 / month and yes, I would pay 30% more for a better experience.
No. All Apple has to do is amplify a few horror stories, for example people using [any competitor]’s renewable subscriptions and not being able to unsubscribe. Or amplify a story of a virus/malware on, hopefully, Epic or Steam.
This is certainly what makes you choose a MORE expensive product, that’s certainly why I buy my fire extinguishers $200 instead of $50 for the same model (but a trusted source). Apple should be able to keep a more expensive margin based on reputation alone.
> Call this function from account settings or a help menu to enable customers to request a refund for an in-app purchase within your app. When you call this function, the system displays a refund sheet with the customer’s purchase details and list of reason codes for the customer to choose from.
I, as a customer, don't want to pay many companies directly. The prime example is any news publication. There are many I'd happily pay for except (like gym memberships it seems) it can be incredibly difficult to cancel. I won't reward that model so they get none of my money.
I'm fine paying companies directly, but I don't want them to manage my subscriptions
Speak for yourself. I am from India, and we already have much better payment systems then Apple's:
1. All our debit / credit card are chip-based.
2. No card transaction can happen without the PIN. Some online transactions require both a PIN and a password.
3. For any online transactions, the payment processors often support the following options to pay - using debit / credit card, directly from our bank account (Net Banking with 2FA), Unified Payments Interface (UPI) ( https://www.npci.org.in/what-we-do/upi/product-overview ) which is another online digital payment mode that even allows for easy peer to peer payment between parties and umpteen online / mobile digital wallets.
4. Best of all, using any of these payment modes won't allow Apple any access to my financial data.
(And naturally Apple supports none of these popular modes in India because otherwise Apple would come under closer scrutiny from indian regulators.)
As far as App Store commissions are considered, from a developer's perspective Apple can go screw themselves if they want anything more than what competing payment processors charge. (Like Epic, I am disappointed that consumer rights weren't considered at all - ultimately it is us owners / users of Apple devices that pay these 30%-50% or whatever commission!)
Payment processors and their networks are infinitely more complex and resource intensive than a mobile app distribution store, and their commissions tend to only be between 1% and 3% per transaction.
First of all - citation? Have you run a mutli-billion$$ App Store with hundreds of millions of individual customers, and the associated support channels etc?
Secondly, Apple is also providing those 'infinitely more complex' payment processing services on top of the App Store, so even if true, your argument is kinda moot.
For a US company and a US customer, that's 4.99% + $0.09 for each transaction. For a $0.99 transaction, that's 15% of the total.
The silent majority – the users – will always prefer to go through Apple. But HN seems to be full of user-hostile devs (as you can tell by looking at all the downvoted comments here who speak from a user’s PoV) who only hear the companies that want to break down the garden’s walls to prey upon users.
We just don't want to be vilified and forced to bow to the giants because of a few bad apples
Relaxing that model will lead to better apps overall because finally you can invest and charge appropriately, you just need to trust yourself to not pay in apps you don't trust.
I have been paying for things online for decades now and never once have I used Apple's payment system. I assure you, plenty of us will use payments not provided by the fruit company.
And to have to just through countless hoops to unsubscribe.
Looking at you, annoyingly hard to unsubscribe from, New-York Times.
cutting prices that drastically will most certainly not increase revenue. in a competitive market, pricing is near/at the price elasticity equilibrium. in a monopoly situation, pricing is much beyond that point, in the company's favor. you're suggesting they move prices in the opposite direction, which would most certainly impact revenue negatively. note that these are not nascent, high growth markets where the growth rate can overwhelm the price elasticity dynamics.
the court should be mandating broad, open, and honest competition, not dictating prices, which is will practically always get wrong in some way. price is a signal for how competitive a market is, not a lever to drive competition.
Most of the revenue Apple makes is from top apps and top brands, which is why they had no problem cutting the rates to 15% for the little guys already, the little guys are a tiny slice of the overall pie.
There is no way this will overall increase Apple's revenue, especially as companies concentrate on building solid 'Apple fee avoidance' funnels. Not to mention that many pay-for apps will very likely convert to free to download and then push the user to pay for the app externally to the app store as a 'one time lifetime subscription'.
This is going to cause a massive revenue loss for Apple if it stands.
The _buyer_ experience with Apple's IAP is mostly good, but I would argue that the developer experience is downright horrible. Working with subscriptions and IAP receipts is clunky. You can only use one of about 100 SKUs, which makes it difficult to offer discounts and customized pricing at the higher price tiers, where the gaps between amounts are quite large. Until recently, it wasn't even possible for developers to issue refunds!
Even if Stripe charged 30%, I would choose them every time over Apple's IAP.
I have implemented subscription using many APIs (stripe, PayPal, processout, Apple, Amazon, Android...) And Apple is by far the shittiest.
And you cannot even refund your own customers...
I was looking at StoreKit earlier today and saw https://developer.apple.com/documentation/storekit/transacti... as part of it. I realize that this is new with iOS 15... but there's something there now.
This is from yesterday https://techcrunch.com/2021/06/10/apples-storekit-2-simplifi...
> “They’ve made the process a bit smoother, but developers still can’t initiate refunds or cancellations themselves,” notes RevenueCat CEO Jacob Eiting, whose company provides tools to app developers to manage their in-app purchases. “It’s a step in the right direction, but could actually lead to more confusion between developers and consumers about who is responsible for issuing refunds.”
> In other words, because the forms are now going to be more accessible from inside the app, the customer may believe the developer is handling the refund process when, really, Apple continues to do so.
Yeah, maybe that's even worse...
Note that Apple is charging 15% for small developers ( https://www.apple.com/newsroom/2020/11/apple-announces-app-s... ) - not 30%.
Stripe's rates are $0.30 + 3% ( https://stripe.com/pricing ). Paypal is a quite a bit better at $0.09 + 5% for micropayments.
For a $0.99 IAP through Apple (with all of the associated infrastructure to handle IAP) that would cost $0.15 to the developer.
That same purchase through Stripe would cost $0.33... and the developer would need to provide some way to handle IAP. Paypal would be the same as through Apple.
That "set up some way to handle IAP" is going to be interesting too.
Defaults matter. Based on what they've shared so far developers must qualify for and choose to enroll in this system. In other words, Apple isn't charging 15% for small businesses, they're charging 15% for Small Business Program participants. That's an important distinction.
It's also worth mentioning that if you have transferred an app to or from your developer account for any reason, you're not eligible for this program. https://developer.apple.com/app-store/small-business-program...
There are externalities to each choice, of course, but the correct answer is, actually, the obvious one. Apple is not in the right on this one, from any perspective. If they care about their users and developers: they'd drop the commission. If they cared about their revenue and investors: they'd drop the commission.
Fortnite's protest should have been the wake-up call for the people dead asleep at the wheel of their App Store division. Epic very likely would have stayed on the App Store indefinitely at 15%; the issue has metastasized, and now Tim Sweeny has taken the stance of "alternate payment frameworks or nothing", but I'd bet every dollar I've got that if Fortnite's IAPs were at 15% before they left, they'd still be on the App Store. Everything is about money at the end of the day; Apple doubled-down, so now Epic had to double-down.
Imagine a commission so reasonable that Netflix could sell its subscriptions there; that Amazon could sell books; that Fortnite could (maybe) return, and the next triple-A gaming hit that hadn't even considered mobile because of the commissions. That's the money Apple is leaving on the table. These companies WANT their products to be easy to buy; nothing makes that easier than App Store IAPs. There's a number that could work for everyone, but Apple comes to every negotiating table with their fingers plugged in their ears yelling "nah nah nah I can't hear you 30%"
Apple's App Store policies throughout the 2010s will go down in history as the biggest blunder big tech has ever made. I am absolutely certain of this. They're throwing away an empire that could last a hundred years, because they think they're invincible. Tim Cook literally said, under oath, "we don't know how profitable the App Store is". They've publicized proudly about how they employ five hundred whole people to do hundreds of thousands of App Reviews. This is not malice or greed; its complete and total incompetence. Why are investors not OUTRAGED at Apple's leadership?!
I wonder how much of this hard-headedness is on the App Store division and how much of it is Tim. Or just Apple Hubris.
The only way the 30% would make sense is if publishing on the App Store was free. But of course it isn't, you need to pay a yearly fee for that.
This isn’t about fees and it’s not even (just) about Apple - Apple is just a relatively unsympathetic defendant for them to fire their opening shot. As noted, Microsoft fees are 30%, Google fees are 30%, etc, and yet Apple was singled out (with those companies actually jumping onto the lawsuit against Apple too).
This is, more generally, about prying the Apple platform open, and other similar platforms like it. Remember, Epic didn’t start this suit over anti-steering clauses, the real goal here was epic getting their own third party store, which means they don’t have to pass an Apple review before being able to request permissions that let them mine data/etc. Thats a way bigger prize than (checks notes) 30% of 12 million dollars.
This was never about fairness for all developers, it was always Epic wanting a bigger slice of the pie factory.
Including Apple's
They have this brilliant Apple Pay workflow that's almost completely unused in IAP — it bothered me that we couldn't just use Apple Pay to purchase a Spotify subscription directly in-app. Perhaps soon we'll see this.
Add to that the fact that App Store purchases are riddled with fake cards and usually draw a much higher MDR from merchant accounts. If people are rejoicing that they can just hook up their Stripe and world will be rainbows, they are in for a shut down email pretty soon.
Apple only takes credit card in most countries. This makes sense in countries where credit cards are the norm, but not in countries where credit cards are not the norm and far from ubiquitous.
OTOH, external payment providers (eg: stripe) often integrate with local payment mechanism.
In my case, local payment mechanisms are far simpler, easier, and secure. Using a credit card requires me moving money into my Wise account before I can pay anything, adding so many extra steps. Not to mention that I have to remember to transfer money every month before subscriptions get charged.
Plus, the whole online payment system with credit cards is utterly unsafe: share your "secret number" with all merchants and pray none of them leak it or overcharge you.
I have an app like that that's already done and in the app store. We would love to take advantage of Apple Pay for subscriptions, but the 30% tax means we literally can't. We'd have to jack our prices so much that the cost becomes prohibitive, and if we take the 30% hit ourselves we'd basically be giving things away for free.
If the cost would drop to somewhere in the 5-15% range it's a whole new ballgame.
EDIT: For anyone who's wondering – we basically use the same strategy as Netflix et al, the app is useless unless you already have an account and in order to get one you have to sign up elsewhere. We don't have links or information on how to sign up, you have to just magically end up on our site or have an account added through one of our partners.
I'm hoping with this movement, tools like Stripe/Paddle will develop some better IAP flows to make it as easy as possible. Adding my card information to 50 different in-app wallets does not sound appealing to me, despite the win for consumers and developers.
I guess what I'm trying to say, is that it's unfortunate we have to make a tradeoff at all.
Hopefully, this move will put downward pressure on Apple's payment infrastructure that incentivizes devs to keep using Apple payments because it's the same fee structure as whatever 3rd party they might move towards.
edit: I was instantly downvoted without any discussion, which doesn't add to the conversation. The reason I ask is because that's what the key value add is of Apple's IAP - I know that my payment method is accepted on the app store.
There are also standards like Web Payments.
It's just another payment processor. It often shows up beside "add a credit card" in apps. I use it to order food, pay for rideshare, buy tickets, etc.
https://support.google.com/paymentscenter/answer/7159343?hl=...
Buying physical goods and services may not count, in the same way that they don't count on the Apple App Store.
Same distinction exists on Apple's side with IAP vs. Apple Pay. For example Apple Pay on the Web ( https://developer.apple.com/documentation/apple_pay_on_the_w... ) doesn't take anywhere close to a 30% cut. In fact it, like Google Pay, is also free for merchants, who just have to pay the normal payment processor fees. https://squareup.com/us/en/townsquare/apple-pay-for-small-bu...
Besides, isn't the competition here what we want? Apple IAP are still easier, and probably will convert at a higher rate than pushing a user outside the app to do the payment on a website, so there's still incentives for developers to use them. If Apps switch away from IAP, then Apple is incentivised to actually compete (imagine that!!) and make something better that developers actively want to use.
It says something about the state of competition where Netflix can just say "no, we no longer want people to sign up on an iPhone and give us money". That says they don't think IAP is good, and Apple should actually work on building something that companies want to use.
But it's not guaranteed to be, which is a huge loss for the app store IMO.
* lower IAP to 15% with an option to pay a higher dev license fee to lower it to maybe 7-10%.
* require that any IAP has an _option_ to use Apple’s IAP system within day 20% of the offsite price
* physical goods stay on the same system, but potentially offer some kind of carrot to implement Apple Pay
In my opinion not in this specific case. As an iOS user I WANT a system where everything conforms to certain guidelines. I do NOT want to fiddle with some weird custom in-App payment dialog which does it's own thing again.
It'll be interesting to see how this court order will be "implemented", my guess is that not much will change for now.
Apple couldn’t previously require payment flow through Apple’s payment systems, as evidenced by apps like Audible where you have no purchasing in the app and just have access to the content that you purchased through their website. Since Apple couldn’t outright force app vendors to monetize through Apple payment channels, their cudgel has been to ensure that app vendors have no way to link to external purchase options in the app, and hope that this was inconvenient enough for app vendors that they would choose to integrate with Apple’s payment channels. And it worked for most, but not all of them. Some apps, like Audible, just chose to live with having no way to sell anything from the app.
If Apple can’t even do that, they lose the ability to provide for their customers a consistent payment experience across apps.
https://www.theverge.com/2020/10/8/21506995/apple-forced-in-...
> “They stumbled upon something in the app that mentioned there were paid plans, they went to the website and saw there was a subscription you could purchase, and then turned around and demanded we add IAP.”
> Today, Apple confirmed to us once again that the rule is more lenient than it sounds: “free apps acting as a stand-alone companion to a paid web based tool” don’t need to use IAP as long as the apps themselves don’t offer purchases, and as long as the apps themselves don’t ask users to make purchases outside the app.
Apple pay is like a credit card, usable like one. IAP is the method by which apple forces app developers who sell through their app to pay the apple tax.
And developers will have the right to offer a cheaper non-centralized in-house IAP payment system, of course.
Depends what you mean. The subtlety that is always lost in these conversation on HN is how deep does the competition have to go? I don't think anyone seriously argues that iPhones do not have viable competition in the smartphone market. And yet, if I as a consumer want to use a smartphone which places strong restrictions on third-party developers (which is one of the most significant reason I use iPhones and recommend them to friends and family), somehow those restrictions are considered "anti-competitive." If these restrictions are lifted or prohibited, that clearly removes one of the key differences between iPhones and their competitors (mostly Android phones), and it baffles me that this could be construed as a more competitive smartphone market for consumers.
Malware isn't under the probe here; IAP is. Apple's behavior has been objectively awful specifically concerning the subject being discussed. Broadening the argument to Apple's desirable curation process is a misrepresentation of the issue.
People will continue to be able to enjoy the convenience of Apple IAP. Savvy users might seek better prices externally - but convenience does hold immense value. Developers can now also, as a pertinent example, ask for donations for open source projects without being taken down.
> Apple's behavior has been objectively awful specifically concerning the subject being discussed.
Certainly not objectively. I would very strongly prefer an Apple ecosystem with no in-app purchases at all!
Had third party app stores/sideloading been allowed to happen as epic demanded, that would have made it impossible for any app sufficiently large enough to demand it from their users.
The risk here was very much a return to the Google/FB “gift cards for root access” scheme, minus the gift cards of course, if they had prevailed they would have just blocked web access to iOS and just demanded you root yourself for them if you want to use their service.
https://arstechnica.com/gadgets/2019/01/facebook-and-google-...
Mayne then we would have PWAs that work the same way everywhere.
The existence of competition might even motivate Apple themselves to adopting new video codecs and image formats that weren’t invented inside of Apple Hq.
The plaintiff here is a developer, not a fan of any specific device.
"Just don't develop for the phone, then."
Great, who's going to pay out the lost sales?
Also, assuming I "just don't buy an Apple device," I can [legally] develop an app on my Windows or Linux device?
Only Google?[1]
In addition, there's a very steep slippery slope in use here. It is currently possible to sideload on Android, and has been since day one, and yet we don't see the kind of end result you have predicted.
[1]: https://www.macrumors.com/2021/05/06/apple-hulu-special-api-...
Do you think the banks are going to foot that bill? Of course not: it's us, the consumers.
Are you willing to have everything be a bit more expensive, for everyone, so that you, apple users, can have something a tiny bit more convenient?
Some businesses in my town still do this. When I see it, the only thing I think is "they must be committing light tax fraud". Maybe it's wrong, but I know what merchants pay for CC transactions and it doesn't justify the whining from business owners who have been accepting cards for decades and suddenly decided CC transactions were unprofitable because business is slumping /rant.
It is fairly common in geographies where CC providers can't litigate/enforce easily . It is not a penal crime, only a contract violation between two private parties and settled in arbitration/civil courts .
[1] Such Merchants also may commit tax fraud if they don't declare the cash income for tax purposes, that however is not directly related to Credit Cards or payment medium and usually even if they do commit tax fraud, they don't pass on their tax benefits for GST/VAT or Income Tax (10+% in most countries) to the customer.
> A PCN cannot stop you from offering your customers a discount or another incentive for using a certain method of payment, as long as you offer it to all your customers and disclose the offer clearly and conspicuously. For example, you can offer your customers a discount or a coupon if they pay with cash or a debit card rather than a credit card.
https://www.ftc.gov/tips-advice/business-center/guidance/new...
Stripe (which charges 2.9% + $0.30) is willing to eat this fee, presumably because of the benefits of vastly lower fraudulent transactions and chargebacks.
Also if people move away from giving Apple any money for the App Store, I expect the annual fee to increase to make up for it, and might Apple make you pay more if you don't use Apple's gateway? I don't see the ruling as forcing Apple to lose money.
If I were Apple, I would have gone nuclear early on, and eliminated all % fees but made the annual fee per app of $X to each developer (whatever $ makes sense) and then you can collect money however you want. This would likely kill a lot of small app developers, but the big ones would not care. The ruling makes Epic a big winner, but everyone else loses in the long run, because Apple (and Google) will find a way to recover lost revenue.
Some people also want to have 1000 app stores allowed. Good luck with that one... imagine having to build an app store just for your app, or supporting 25 different app stores.
Do you not buy things online currently? Do you not use Amazon, or Lyft, or Netflix, or Spotify?
(I'm sure there will be some people upset at that kind of interfering overreach, but it's the kind of interfering overreach most of us would actually like.)
At the end of the day, services have to provide value. If your customers don't want to pay for your services, they do not value them. That's a dangerous position for any company to try to maintain. The mobile software industry generally has been chaffing at the fees for quite some time now, these are the warning signs that all is not well.
I prefer to subscribe to services through in-app purchases over the service's website itself because it's always easy to cancel subscriptions made through Apple, and I never forget I'm getting charged because I get payment receipts.
Personally I probably just won’t buy things that require me to sign up for a new payment system, but I don’t play mobile games so I’m probably not representative of who this impacts the most.
The judge commented on that
>> "Apple created an innovative platform but it did not disclose its rules to the average consumer. Apple has used this lack of knowledge to exploit its position.
---
> Personally I probably just won’t buy things that require me to sign up for a new payment system
You, as a consumer, will now have a choice, which you'll get to exercise! You will be able to send a market signal for products (either the service you might subscribe to, and Apple) to get better and attract more developers/users. This sounds like a win!
Not if I wasn't interested in having the choice to begin with. Now some apps will not be purchasable by me unless I go through their account flow, which I don't want to. It's strictly worse (for me).
They’re either already not on Apple’s IAP (Netflix or Spotify) or they are very sensitive to optimising conversions, and would pay a premium to give users an easier option (which Apple is now incentivised to lower)
App developers were mad about Apple's egregious 30% cut for doing payment processing. If Apple wants everyone to accept Apple IAP, it can simply lower its fees to competitive payment processing rates.
Apple has never characterized the 30% as "payment processing" -- it's it's always characterized it as a commission, which the court affirmed and explicitly mentioned that Apple is allowed to pursue that commission, even if the developer chose to use another payment provider. Apple's IAP has been an enforcement mechanism for that 30% cut.
IAPs are only indirectly a product that app customers get a choice in; the primary customer is app developers who have vastly different interests. There may have to be a shift on some of these axes for Apple to compete on price.
IIRC, Epic was offering their in game currency more cheaply outside of the App Store, which Apple didn't like.
I bet plenty of people would use an alternate payment method to save money..right now they don't have that choice.
Every mobile game with a cash store would instantly give you a discount to go through a different provider.
Honestly, yeah. I'm way more likely to click "subscribe at $5/mo using your normal payment flow" than go through a whole new account creation flow and wonder how cancellation will work somehow down the line or how trustworthy this vendor is with my data.
Apple's IAP makes it incredibly simple to cancel service. It's consistent as well, which means I don't have to keep hunting through your site to find it because you hid the location of canceling behind "Please contact us to cancel" type crap.
Do I think Apple is charging too much for their cut? Yea, I do. But as a consumer, the benefits outweigh it. As a potential business owner, yea... I would be upset too.
This means that competition is working, because you would choose apple's IAP, over the third party, even if it was more expensive.
Aren't you heavily assuming these developers would even bother integrating apple's IAP? This ruling will allow the developers to completely go around apple and never use apple's IAP at all.
This doesn't require Apple's payment monopoly. IAP would just need to make an API call to some 3rd party API. Besides did everyone forget they can call their credit card issuer and suspend payment?
This does not get you out of your contractual obligation to pay, if you have one. You could end up getting an annoying surprise from a debt collection agency a few years down the road. An important thing that Apple was able to provide that a credit card processor suspending payment can’t is to force the vendor to let you actually cancel the subscription, not just the payment.
Otherwise calling collections is a very bad deal for the vendor who will be penalized by the credit company and by the courts and by bad PR.
They can’t remove them, but they can prevent them from existing in the first place. It’s their platform, and they can and do make it a requirement that the app vendor’s subscription contract conform to a standard where ending the subscription from within Apple’s subscription management UI actually terminates all future obligations for the customer. This is why many subscriptions that are otherwise quite hard to end and involve deliberate inconveniences like requiring calling in during business hours can just be cancelled from the subscription page if they were started via the app.
> Otherwise calling collections is a very bad deal for the vendor who will be penalized by the credit company and by the courts and by bad PR.
This is just not correct. Vendors do this all the time, credit companies don’t care and have no policies against it, since it’s the customer’s responsibility to have a legal justification to tell the credit company to refuse charges, and the PR blowback is demonstrably nonexistent.
If I'm paying for a cross-platform service, I can happily use their own methods, but if I'm paying for an app-store only application which either runs only on iOS or macOS, good luck to them. I won't subscribe via their methods, because it makes my life more complicated.
This is the argument Epic's tried to make, and it isn't particularly convincing. The iOS App Store is filled with cheap apps, to the point where many people react to a one-time price of $9.99 as disturbingly expensive. Apps and games that are literally identical on iOS to other platforms are frequently cheaper in their iOS releases because that's what the market expects. So in practice, the 30% cost is usually being eaten by developers, not passed on to consumers. There's a lot of good arguments to be made for cutting that 30% share down to 15% for everyone across the board, but "now you'll only be charged $4.99 instead of $5.99 for this game you would have paid $14.99 for on the Switch version" just isn't one of them.
It's not an argument, it's a question. Some people have clearly answered it as yes, yes they would. This shows some distinct value provided to them by Apple. Value that's worth something, though perhaps not 30%.
Apple's next step is to provide a compelling enough offering that developers and consumers alike pick it over the soon-to-be competing offerings. Wouldn't that be awesome if they pull it off?
This makes what is, IMO, an unjustified assumption: that competition in the payment scene will drive prices down for the same item based on payment method.
Instead, I think we'll see the same thing we see with the cash/credit card split: The same price regardless of your payment method, with price differences lining the publisher's pockets.
Most in-App purchases are in the range of 1-5$. If I pay a couple of cents more to have a unified experience, yeah sure.
It'd be interesting to see how much users spend on in-App purchases. For me it's almost nothing, maybe 1 purchase a year? The big money is probably in the free2play market where players spend a lot to buy booster packs or "gold".
> Judge seems alarmed at the extent to which impulse spending by "exorbitantly high spending gamers" drives App Store revenue.
> Says it's outside the scope of antitrust but says issue is "worthy of attention"
[1] https://twitter.com/stephentotilo/status/1436365652164493317
> "in most economic ways...the App Store is primarily a game store and secondarily an 'every other' app store"
[2] https://twitter.com/stephentotilo/status/1436365985800507394
I think this is a fair argument, and I believe also shows that if options are available, that is where us as a consumer have our freedom. I also personally like the ability to quickly pay when needed for things using Apple, but in return - if I was able to pay for it because another offer, or option, or something was presented to me that was easier, I would totally take that that too. However, I can see how that would be a loss for the people writing and maintaining the app and the associated services.
The problem I see is that this swinging at the moment between a single payment gateway and every payment gateway out there is a huge pendulum that is swinging to the extremes of both, neither side actually gets anything good out of it.
It would be lovely in a world where the option was to use Apple + an external, and letting users decide what they feel safe with. Some will be happy going direct with Apple, some would be happier with <insert payment style here>.
I think it is mentioned below, I can see larger companies immediately dropping the Apple method because it loses them the extra profit, and just making the ecosystem harder. People lose faith in paying for services, and then another service comes along, charging 30%, and we are back where we started.
So yeah, IMHO, it is good it is being recognised, but at the same time, its going to be a bumpy ride.
Eventually Apple will get down to make the Amazon not turn profit out of iOS IAP and then you will be left with two choices.
It's your government's job to make sure that you have faith in financial institutions and trust the infrastructure through which financial transactions happen.
If not, corporates like Apple will continue to exploit your misplaced trust by charging you 30% - 50% on every transaction. The solution isn't Apple or Google or some other corporate, but your government and better regulations.
Everyone: so could I get some regulation on [literally any exploitative startup practice”
HN, creepy smiling face: “haha eat shit”
The reaction to GDPR, or the Cali privacy law, or the Uber employee classification, or literally any other regulation* shows how hollow those words are. When anyone tries to regulate these sorts of things you’ll shriek like a banshee about how unfair these regulations are.
In all likely hood things will get worse for consumers. I will definite not buy apps requiring custom payment platforms. Hopefully it’ll settle on stripe companies will offer multiple payment methods rather than trying to force their own.
I look forward to it making Apple lower its IAP fees for everyone. I’d still like to use their infrastructure, but without the enormous fees (15% for small devs is still huge).
Lowering prices increases the number of jobs available, and the only cost is that Apple loses some amount of it's astronomical profits.
I would absolutely take all the savings from the fee drop and hire as many people as it allowed, napkin calculations says that’s between four and five for me.
Apple will probably pivot quickly to allowing you to use Apple Pay for this. A small commission and metadata is better than nothing at all.
I do think this will have some effect that you describe (e.g. perhaps Epic suffers a breach in their payment system) on the end user side but it’s not as bad as the android store situation. if anything it will make iOS users more attractive to devs as they can now keep a larger percentage of IAP sales.
But when IAP costs less than 30% I expect all paid apps to go the IAP route.
If App A requires you to use their payment gateway and App B uses apple pay, use App B.
I imagine this will cause a sort of race to the bottom where apple will lower its own fees to match.
Customers can choose what they want to succeed, but none of the choices should have strong moral implications. I shouldn’t have to choose between destroying the env. or not, or support crushing rival businesses or workers rights or not, etc.
So no, I don’t think it’s customers burden to have companies behave. Except if by “burden” you mean suing the companies collectively.
this is not an unresolvable issue though. Apple could force developers to make their payment option as the default payment option similar to how they forced devs to use Sign in with Apple (when they have third party login). Big companies like PayPal could provide an SDK which can be used by devs to complete trasaction similar to web. I could think of many more ways to solve this issue.
When you sell something through Apple, depending on the location of your user, Apple will act as Agent or as a Commissionaire. This makes everything easy, even for a solo developer. Sold an in-game coins in France? Apple collected the money, paid the VAT to the French government. If you do this through your own means, you will need to establish a relationship with the French government so that you can pay them the VAT that you have to collect from your users.
This will ultimately benefit large companies who can jump through the hops of managing all this, putting the independent developers in a disadvantaged position due to the high barrier of entry into improved margin(compared to Apple Store where everyone gets the same cut) payments. In some places you can be required to send a printed receipt to the user.
It would not be fun to watch, let's say Zynga, collecting their low cost payments across all their portfolio by making users sign up once and having indie games instantly losing a payment or falling back to high commission options because users are tired of entering payment info for each game.
Sad day for the little guy. Do you see independent Devs cheering for the %2-%3 commission or is it Epic, Netflix, Spotify who will benefit from this? Unless you do low margin commission work (like platform where you take a cut, i.e. online tutoring) the %30 commission is a non issue.
Game crystals don't really have a cost, so %5 cut or %30 cut doesn't really matter that much. However, one company having access to the %5 and other not having access to it will change the landscape because the large company will be able to advertise more thanks to its better margins, wiping out the rest.
Pay With --- Apple IAP ($1.43) - Stripe IAP ($1.06) - Paypal IAP ($1.06)
That's also why Epic is disappointed. If Apple were forced to allow competing app stores, Epic is in a perfect position. They have app store tech with payments, commissions, etc. built in. If Apple's only forced to allow competing payment providers to become more prevalent, everyone thinks of Stripe, Paypal, etc. first. Epic probably has their own payment processing fees to cover, so they'll never be able to compete on price and that's where things are heading IMO.They will add something like a bonus if you choose the alternative ones. I'm baffled why people expect that the margin will go to the user. Do you think that Epic sued Apple because altruism? To help users save money? They are are after the margins.
Because of the "Your Local payment" option, binary sizes will grow(Uber has this problem, they need to ship the framework of numerous payment providers on every market) or you will start maintaining different binaries for each country.
Also, each payment provider will come with its own rules. One will say "this is too close to gambling, no unless put this text next to the price to clarify" the other will be like "is this related to crypto, you can't do that", the next one will be "I think you must provide 3 months refund guarantee. Also, coins allowed boxes not allowed".
Then you will have to do the legal work for each country separately or work with publishers who do that for you for a hefty cut.
The business side of things is a full time job. That's why when you publish a book or release a song you tend to get tiny amount of the price payed.
I am afraid, this fragmentation has the potential to turn the App&Game business into Books&Music business where you don't make money unless you are superstar.
> Today, we’re also introducing a new way to pay on iOS and Android: Epic direct payment.
> When you choose to use Epic direct payments, you save up to 20% as Epic passes along payment processing savings to you.
https://www.epicgames.com/fortnite/news/the-fortnite-mega-dr...
That's normal business behavior. Why would it have to be "charity" or some kind of fake "PR stunt"?
Do some do it right? Sure! A lot will pocket the extra profit.
If it was 30% you would absolutely see gas stations advertising a hot deal 20% lower cash-only price to draw in customers.
As a result, unless you are a huge publisher you don't actually have a realistic chance to sell over alternate low-cost methods. This is not because you can't put the code there but because it will make the user experience so bad that a fraction of your users will proceed.
It's not about being technically possible but it's about being feasible. It doesn't matter that you can technically do it if not enough people want to play along and deal with it.
Then don't add the friction! Just continue to use Apple's payment system.
Nobody is forcing app developers to use different payment processors.
> but because it will make the user experience so bad that a fraction of your users will proceed.
Then don't use it! Just use Apple.
If you are an indie, you don't have access to the 180 million people, which creates uneven competition.
When the only payment in town is Apple IAP, you and Epic have the same margin. Suddenly, Epic has %28 more margin with at about the same level of friction. If you need to match Epic's margin, you need to introduce friction.
Are there App devs on this site anymore? It feels like arguing with people who have no idea.
Yes they will... They will have access to same exact Apple In App Purchases feature that they had before.
> Suddenly, Epic has %28 more margin
Ok, so then it is not about you having access to the exact same thing that you had before.
Instead, it is that other developers, have more money, and don't have to pay an Apple fee.
Thats pretty different.
You are not complaining about losing something. Instead, you are complaining that other developers, have to pay a lower fee than they had before. But you still have exactly the same thing as you had before.
Generally speaking, lowering costs are not something to complain about.
Lower costs are good.
It's simply not good for the smaller developers. How more clear I can be? Tough luck, go be a large corp then you say?
That is very different from companies paying less money to a multi trillion dollar company. Companies paying less to a multi trillion dollar company is a good thing.
It is dishonest to equate that to necessary government services being underfunded.
Lower costs are good. So no, I reject that this is bad for small developers.
It is most bad for apple, as they get less money.
> Tough luck
There is no tough luck. Smaller developers can continue to pay the same amount as they were paying before.
It’s so frustrating.
The only different is that now, some companies, have the ability of no longer having to pay large amounts of money to a multi-trillion dollar company (apple).
That is a win.
The fact that less companies have to pay many millions and millions of dollars, to one of the most valuable companies in the world, is a win.
And small companies, still have access to the same exact programs that they had before.
It sounds like you should be using some kind of service that does that for you, maybe even provided by Apple?
> Do you see independent Devs cheering for the %2-%3 commission
Independent devs seemed pretty happy overall with the 15% concession they already got as a result of the legal scrutiny on Apple. No doubt they'll enjoy further improvements to the terms once there is an actual threat of switching.
The lower the commission, the better. That should be obvious, but it is not better if it comes at cost that is potentially much higher than the reduction of commission.
Then maybe Apple shouldn't have gotten greedy...
This is the problem with major companies that think they can just control everything. Then when the government steps in they say what they were doing is anti-competitive and suddenly the consumers now have to bear the brunt of the negative aspect of full on competition. Had Apple just been reasonable and not charged egregious fees from the get go, this wouldn't have been an issue.
And you're almost always better off making that change yourself.
Big publishers have their own payment processing pipelines. Apple's is just extra overhead. Smaller publishers still (IMHO) can see a lot of benefit from Apple's 30% cut. It's those large publishers who are most likely to challenge your rules in court or lobby against you.
If the very largest publishers were paying 10% as a Preferred Partner instead of 30%, they would be a lot less willing to challenge the status quo when they might lose that privilege.
We've already have ridiculous workarounds for Apple's policies here like how you can bypass it to buy directly from Amazon through the app for physical goods. The carve out for digital goods is and was always a tortured post facto justification.
Where once the 30% cut funded the App Store (when it was small). It's clearly transitioned to being a massive profit center and Apple executives couldn't see past the short term revenue to see the writing on the wall. Woops.
If I guessed right, Apple's income probably won't go down much. I would rather use Apple payment system. Lots of other people will also. It is simple and allows me one-stop management of subscriptions and purchases. Some folks won't of course, but it is the easiest choice.
The price would be higher if you used Apple payment system. That is how companies would get consumers to be enticed to use other payment systems.
That is what Epic did with their V-bucks: either use Apple system at the usual cost, or use Epic payment system at a permanently decreased cost (20% cheaper in August 2020).
The quote from the injunction is that apps may now provide "external links, or other calls to action that direct customers to purchasing mechanisms, in addition to In-App Purchasing."
You might be in this mindset because up until now almost only apps that nicely fit Apple’s rules have stayed in the AppStore. I hope this ruling and subsequent changes will being in more services that made no sense before but can at last come into the AppStore with their payment system.
I see this ruling as basically Apple forced to give everyone the same position that Netflix had to bargain hard. I actually hope this will be positive for Apple, with more activity, better user experience for their platform.
The only reason to defend yourself is if you legitimately think what you're doing is defensible.
https://www.apple.com/newsroom/2021/08/apple-us-developers-a...
"So, what did you do this quarter?"
"Oh, I reduced the revenue of the whole company by 7% to reduce future risk to our revenue stream."
There's only downside, and no upside to your career by doing this. Much better to wait for external forces to do it and then it's nobody's fault.
There is no guarantee that Apple wont be sued even with 10% cut so why not charge 30% and make money till the sun is shining.
From what I understand that Apple does do this. It's just not public information, and EPIC rejected the offer.
Bundling the OS with hardware
Enforcing an App store
Dictating/Castrating Browser on mobile
And the list goes on.
I'm not saying this as a ding on Apple products, because I genuinely appreciate them, but I think at the same time Apple has resorted to creating roadblocks rather than innovating.
Not just mobile, but iPad Pro and iPads too.
Anyway, "mobile" has long been used as a short form for "mobile phone" rather than a "mobile device". E.g. the iPod was not called a mobile, and AFAIK barely anyone uses that term for tablets.
PC based tablets are kind of weird, but iOS/Android mobile OS based tablets are more or less phones with big screens and no/limited calling features.
For many reasons, the vast majority of people stick with the OS a device ships with, and mobile OSes are directed towards app stores and limited filesystems, and desktop OSes are directed towards applications (with a side of app stores) and visible filesystems and what not.
You can run Android on a desktop PC, and you can (if you try really hard) run desktop Windows on a phone or a game console, but that's not how the devices are generally sold, and that's not how the devices are generally used. Apple sometimes claims their tablets are as useful as a computer running a desktop OS, but they don't provide Xcode for the iPad, do they?
Is this really an issue? I agree Apple has been pretty shady but this is a facet of any hardware you buy today from any manufacturer. Now, preventing/obfuscating the install of _other_ OS software, I agree, total bullshit.
Legally I don't think it is today though, and my understanding of the law is that it's precisely because they haven't advertised their hardware as open as you say.
NVIDIA isn’t morally opposed to Apple, it’s largely Apple that’s opposed to NVIDIA, for reasons like the cuda ecosystem and how it locks you into something that’s not an Apple product and how that would affect Apple’s leverage in future negotiations. Apple wears the pants, not their suppliers.
Isn’t it common sense to not buy a toaster expecting it to be a server even though they both have circuit boards and technically can both compute?
Still don’t get why don’t you just buy things that advertise the functionality you want.
As for your car question - why not? No one would buy such a crippled device. The problem would resolve itself.
If a car manufacturer sold a car without a steering wheel that self drove, perhaps people would buy the car in spite of the limitations. What they shouldn’t do, is buy a car advertised without a steering wheel and then complain that it doesn’t have one.
https://www.amazon.com/Revolution-Cooking-R180-High-Speed-St...
I think market forces don't work well in cases where you have a lot of vertical integration, and increasing consolidation.
The "just don't buy it" argument only works in a competitive market with lots of offerings. What we have in the world of computers is more of a lesser-of-a-few-evils choice in virtually every technology choice.
The key here is control, not computational power. An ideal law, in my opinion, would be one which prohibits building and selling any device that can run code in a way which allows the manufacturer to have more control over it than the legal owner after the sale has been completed. I think this idea is actually great because it never limits how limited a device can be, it just prohibits it from being made in a way in which the OEM/maker can control it more than the end user/new owner could.
As an example, say you make a "smart toaster" with Wi-Fi and all that "good stuff" in it. If you just burn the firmware into the sillicon and that program has no way of updating itself, then you're good to go because both the company and the end user are stuck with the same level of control (In this context, "control" means "ability to make the computer parts run the code that you wish them to run")
If you include the firmware in a writable EEPROM, and no further checks for the update firmware besides checksums, you're also golden, because then both the new owner and you (OEM) can exercise the same level of control over it.
If, however, you decided to include signature checking using a public key burned in the sillicon, then and only then you would be violating this hypothetical law, because that creates a situation in which you, the OEM, can exercise more control than the device's legitimate owner after purchase.
So, to summarize, from the OEM's point of view under this law, less control is good, equal control is good, more control is bad.
I think this is what should be proposed as a new bill in U.S congress, although I have to admit the Open App Markets Act serves a great purpose as of right now for some specific devices.
We've had all these debates. It was called "TiVo". It should be illegal for manufacturers to sell hardware with capabilities specifically denied to the owner. That's not when any sane person would have thought "ownership" meant prior to 1980.
You could, maybe, make the argument that what Apple does is anticompetitive, but in the laptop space they are the ones being hurt by a monopoly, not the ones who benefit.
An example of lock-in is making a conscious decision not to port iMessage to Android, specifically because it would make it easier for iPhone users to move to Android[0].
Making Apple products work well with other Apple products isn't lock-in. Purposefully making Apple products work worse with other systems, phrased within the company as a way to punish users who switch, is the kind of thing we're talking about when we describe lock-in.
[0]: https://www.msn.com/en-us/news/technology/apple-never-made-i...
Either way, when there are literal emails in the company saying that the reason iMessage isn't on Android is because otherwise it would be too easy for Apple users to switch to Android -- then that's what lock-in is.
I don't get the whataboutism here. It's lock-in. Google is also a crappy company, but that doesn't change anything about what Apple is doing, and it doesn't change anything about the fact that the court case has revealed enough documents to show that lock-in is a deliberate market strategy that Apple undertakes.
Google also acting crappy in a few cases does not mean that the very concept of lock-in is suddenly invalid. People forget that Apple is not the only company being sued for antitrust in regards to their app stores.
I believe many of the messaging apps on Android also support exporting your messages as an archive, but no idea whether iMessage has any support for importing message history.
Cool. iMessage works perfectly well with SMS, which is the only true open messaging standard, and therefore will work with anything else that interoperates with SMS. Job done.
Come on. Apple's VP of software engineering would not be debating Android support in internal emails if SMS worked "perfectly well".
Most of the iMessage features, text, video, pictures and "reactions/tap backs" work over SMS. The only real feature missing is delivery and read receipts but most people in my experience have read receipts turned off. Apps also don't work but I've yet to see someone actually use that feature.
Other than 'text', none of those things use SMS:
Sending pictures and videos uses MMS, which is one of the most flakiest parts of the old feature-phone ecosystem because it's inextricably tied to the level of support from both the sender's carrier and the receiver's carrier for particular MMS message content - and how carriers love to charge insane $-per-byte for SMS/MMS content. While in the US exchanging video MMS between the 4 (or 3...) major carriers you likely won't experience any problems provided the video is under a few megabytes and using a well-supported codec like H.263/H.264, if you see what it's like for the rest of the world (Europe, India, etc) you'll understand why services like WhatsApp are so popular: because carrier SMS/MMS service is awful... if not obscenely expensive.
The "reactions" thing you mention, to my knowledge, is not supported by SMS either - it's either an Android-specific MMS extension or you're using RCS - and Apple has no incentive to support RCS, excepting any kind of laws requiring phone carriers and handsets to fully support RCS (I wish...) in order to be sold in a giving region.
So iMessage app doesn't work like SMS reading app. It forces you into using iMessage account to just read an SMS. Later it lures you into using iMessage instead of SMS to make it harder to switch to another OS later.
It’s 2021 and there is still no file system that is safe, and works on both macOS and Windows.
What about bundling camera, speaker, screen, processors etc? They are selling a product. You don't complain about car companies bundling 4 wheels and a motor.
Is this anticompetitive if it's a fundament of old business model back from 80s?
And Microsoft was a signatory to this lawsuit arguing Apple should have to open up but their store is “different”…
(Should oil companies be penalised for the damage they have done to the environment just in terms of promoting plastic?)
PayPal, you confirm checkout total, login to paypal, confirm subscription or price. Done.
Stripe, you can use their standard checkout page, autofill your card info, or just use Apple Pay to confirm the subscription/item, pay. Done.
What's changed is just giving developers that flexibility. Ultimately saving them money, they can hire more devs, and make their products hopefully cheaper (and better).
Most consumers will still have no idea that their checkout is not happening with Apple, and it's happening elsewhere (aside from PayPal Checkout being obvious with their checkout/login flow).
Apple could absolutely adapt their native subscriptions SDK to support the status of a third-party app, though I doubt they ever would. They tried to do this with streaming services (HBO, Netflix, etc.), but they shut this down recently
So no, I don't think the flow will remain nearly as seamless as it is today, and that's disappointing to me. I don't pay for much IAP-wise (though I do order plenty of DoorDash), but I guess this will give me even less motivation to buy crap I don't need.
That only works the first time. Now, I'm running out of kids and you'd be astounded at how little value they hold once you get to fifth born.
The only ones who can save money on third-party payments are big developers or apps that charge a lot of money. For usual $0.99-2.99 in-app buys, you won't be saving much, in fact, you are likely to pay more. And of course, you have to do VAT, refunds and other things yourself. I just don't see how a small dev is benefiting here. I'd rather pay Apple's 15% and be done with it.
But I did not think that Epic had a particularly strong chance of getting an injunction like this.
I hope that the takeaway people take from this is "it's tricky to guess what a judge will do during a contentious case", and not, "the judge was always obviously going to issue this injunction." I still personally think knowing what I know now, if I went back to the start of this case I still wouldn't be able to confidently predict this injunction.
But maybe other people are better at reading court signals than I am.
https://www.bloomberg.com/news/articles/2021-05-12/epic-appl....
It's not a surprising outcome whatsoever if you followed the trial.
Apple's recent concession on this was reading the room and realising this is the likely outcome.
I didn't read a "compromise" as indicating that an injunction was particularly likely, and most of the commentary I read on HN at that time didn't read it that way either.
I think people are looking back with the benefit of hindsight at something that was not by any means a generally assumed outcome, even from people who were covering and talking about the trial on HN itself or on other social media sites I followed.
A hint that the judge is curious about finding middle grounds in a lawsuit is definitely not a promise of a permanent injunction.
I had multiple discussions, with many commenters on hacker news, where people were way too certain about the court case, when clearly it could have gone many different ways (Thus, I agree with you that "it's tricky to guess what a judge will do during a contentious case" ).
It's nice to see that you don't have to be a monopolist to be legally barred from anti-competitive behaviour. I hope this puts a permanent stop to all the thread on HN arguing one way or another whether Apple is a monopoly.
The argument is not "bigger". It is exactly the same. If we're not a monopoly (Apple), how can we be anti-competitive?
> (the judgement) then leaves a bigger argument for reversal on appeal.
is supposed to mean by "bigger argument".
Since other states do not have the same laws of California, the Supreme Court will likely apply Federal Law, not California law, on appeal.
Epic is headquartered in NC, after all. Thus this will fall under interstate commerce clauses, and California law only applies to transactions in California.
Why would it? The court basically dodged the question, so we still don't have an answer provided by the court system. Until that happens, we can discuss it to death if we want!
Edit: excerpt from the ruling is: "Given the trial record, the Court cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws. (...) The Court does not find that it is impossible; only that Epic Games failed in its burden to demonstrate Apple is an illegal monopolist."
"the Court concludes that Apple is a monopolist under federal / state antitrust laws"
"the Court concludes that Apple is not a monopolist under neither federal nor state antitrust laws"
Instead, the court went with the third, which to me means "we have not ruled on whether Apple is a monopolist or not, lawsuits welcome". Is that not the right way to look at it?
Leaves the door open for Spotify to sue.
They did not say “we cannot ultimately conclude whether Apple is a monopolist” which would be your interpretation.
[edit] Given the downvotes (really?) I suppose I should add the nuance that all of this is based on this specific case and evidence presented; the case did not conclude that Apple can never be a monopoly (in another case, with other evidence) but that in this case, it isn’t.
> Given the trial record, the Court cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws. [snip explanation] The Court does not find that it is impossible; only that Epic Games failed in its burden to demonstrate Apple is an illegal monopolist.
> “The relevant market here is digital mobile gaming transactions, not gaming generally and not Apple’s own internal operating systems related to the App Store,” Gonzalez-Rogers wrote.
> Under that market definition, “the court cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws,” she continued.
My main point of surprise is that anti-trust was even relevant in a lawsuit between two private parties. I thought this would only be relevant if the state were trying an anti-trust case.
"Having defined the relevant market as digital global gaming transactions, the Court next evaluated Apple's conduct in that market. Given the trial record, the Court cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws. While the Court finds that Apple enjoys considerable market share of over 55% and extraordinarily high profit margins, these factors alone do not show antitrust conduct. Success is not illegal. The final trial record did not include evidence of other critical factors, such as barriers to entry and conduct decreasing output or decreasing innovation in the relevant market. The Court does not find that it is impossible; only that Epic Games failed in its burden to demonstrate Apple is an illegal monopolist."
Borski's interpretation is right under the "innocent until proven guilty" burden-of-proof in criminal cases. Bialpo's interpretation is correct in that this Court has not made, as a finding of fact, that Apple is not a monopoly, only that the evidence brought by Epic to this trial does not prove Apple is a monopoly (i.e. another case on this topic may be brought if more compelling evidence is available).
The current definition of a monopoly.
Whether the current definition of a monopoly needs to change.
If you are mixing the two arguments discourse can go nowhere because you're substantively discussing cause and effect. The current definition of a monopoly needs to change, imo, then we can talk about whether Apple is a monopoly.
I'm also interested in discussing conglomerates and whether they are good or bad, and how to control them similar to monopolies, but that discourse can't be had until we can agree on something like the definition of a monopoly.
The problems now have more to do with market capitalization / revenue than they do with physical control.
Apple or Google aren't trying to buy all the railroad tracks between Cincinnati and Kansas City (app stores aside). They're trying to assemble a company that owns all the disparate but critical pieces in an ecosystem, then leverage those into extracting higher than free market rents.
Consequently, remedies shouldn't be the same as for monopolies (read: breaking up companies). They should instead of targeted on (1) classifying corporations by their size & (2) placing limits on their actions, in places where that size provides its own monopolistic-esque advantage.
Afaict, these should take the form of prohibiting acquisitions of competitors (Facebook shouldn't be able to buy Instagram or WhatsApp, but Instagram and WhatsApp should have been allowed to buy each other / merge) and stricter limits on market entry (FAANGM or SoftBank deciding they want to throw stupid money into a hole to poison the well and capture market share).
When a platform or market is created by an entity, and that platform reaches a certain scale, they must allow free competition within that market.
Here's an extreme example. Say somewhere down the line Facebook invents some metaverse or VR world. This becomes the primary form of interaction between people... 99% of interactions take place in this virtual world. It's clear the scale and extent to which this platform impacts people's lives is substantial. So Facebook logically would have to allow other sellers to enter this virtual world and compete to drive prices towards a free market equilibrium.
Past monopoly legislation has focused on competition outside the walls, product vs product. But nowadays the walled gardens are getting big enough to the point that these companies have large control over our lives.
Maybe that example just muddies things, but the important thing in my mind is to identify "private markets" and enforce that competition be allowed.
Your describing a monopoly. IMO the real question is what actually harms consumers.
Requiring companies to open their platforms is one option for regulation, but perhaps not ideal. Great for tech companies sure, but possibly a huge opportunity for scammers. Consumers and companies are often at odds, banning app coins for example is great for gamers and the opposite of an open platform.
A flat regulation that all software platforms are limited to X% fees might be a better option.
Here's a better one. Facebook creates a virtual world where 50% of the population choose. Apple creates a different virtual world which the other 50% choose.
If you simply look at the boundary/entrance you can say there's freedom of choice. But whether you choose apple or Facebook, there's 0 competition once you're inside that world.
Further, once you've established a home and connections within one world, switching to the other becomes quite expensive.
Competition at the gates, monopoly within.
I might add that this is very similar to the concept of company scrip whereby the local coal mine had a monopoly over local jobs and gouged workers for basic necessities. Absolutely you could have moved a town over, but the cost to do so was deemed too high in many cases.
When cost of switching is high, monopolistic power can be enforced upon customers. It's a similar situation with a lot of SaaS who have pricing power to strong arm their customers into high margins due to the cost of switching to alternative technologies. In a truly competitive market, SaaS margins should be close to 0. Obviously that's not the case today.
Regulation will catch up to all of these tricks, just a question of the timeline. Capitalism only works well when there's an environment of competition, and leveraging high costs of switching or large gated systems to enable profit margins well beyond what a competitive market would bear is antithetical to this concept.
That's why antitrust law is so important, and needs to evolve to handle modern business structures.
Xbox, iOS, and Windows are platforms that also provide basic utility where third parties are part of the basic product. It’s by owning a platform they gain some control over that relationship between consumers and those other companies. Such complex relationships aren’t completely new, malls are gatekeepers for the stores within. But, such relations are normally heavily regulated.
All of what you listed are easily substituted, and not very impactful to somebody's life.
The same games exist on Xbox and Playstation (95% overlap). McDonald's is a buy one time product, where you can easily choose on a given day to go to BK or Wendy's. You buy an iphone, you aren't going to just buy an Android the next day if Apple raises costs. Isn't it obvious how different these are?
You can bet that if Microsoft charged any third party apps on windows 30% of their revenue they would have been regulated long ago. You really think otherwise?
I don't understand the Apple defenders. Encouraging actual competition within the platform is the pro business stance. Competition is the basic element that makes capitalism work.
You don't have competition if cost of switching is high, it's that simple.
Platforms with sufficient impact on people's lives, and sufficiently high cost of switching will be regulated to require competition. It's as simple as that, though fanboys will kick and scream for the next few years until it passes into law. It's the obvious outcome, and china is already paving the way on legislation.
Most of the ills we're trying to avoid don't seem to easily slip around, if there's a law that says "If you control more than 25% of a market of more than 1M users..."
I don't think anyone is arguing that Apple shouldn't be allowed to create an iEcosystem.
But what we all want is a future where Apple's ownership of the iEcosystem can't be used in such a way, and generate enough profit, that no one can ever overturn Apple's position.
But everyone always becomes substantially less interested in topics once it becomes hashing out legal language. Which is why we pay lawyers well.
However, I fear most efforts would start with "Companies X, Y, and Z need to be categorized as monopolies. Let's write rules to fit"
Edit:
Stating my opinion without why isn't very HN-ly of me, eh?
She's been on Planet Money and discussed her ideas, where they come from, etc before. I don't think I'd quite do them justice explaining them myself. Apparently she's now a chair of the FTC as well (which I was unaware of).
If you want a raw view of her views on anti-trust: https://www.yalelawjournal.org/pdf/e.710.Khan.805_zuvfyyeh.p...
In one of the podcasts she dives into the history of anti-trust. She talks about how after Standard Oil we convinced ourselves everything was a monopoly and stifled a lot of innovation, which led to some reforms later and the anti-trust we have today which are demonstrably too permissive. She has picked on Amazon (as a wider corporation) quite a bit, but a lot of it has to do with the practices of their ecommerce division and the extent to which Amazon can compete with it's vendors. Basically, she believes there's a middleground to be found between the two anti-trust time periods and that it's important to be concise in how we do that. You can see some of her specific criticisms in the article above.
A more full bibliography can be found here: https://en.wikipedia.org/wiki/Lina_Khan
I highly suggest "The Separation of Platforms and Commerce" as that's the one that resonated with me, having worked in the startup world.
Would you mind linking to something pertinent, in order to add to the discussion? What does she say? Where does she say it? Why does that appeal to you?
If you want a raw view of her views on anti-trust: https://www.yalelawjournal.org/pdf/e.710.Khan.805_zuvfyyeh.p...
In one of the podcasts she dives into the history of anti-trust. She talks about how after Standard Oil we convinced ourselves everything was a monopoly and stifled a lot of innovation, which led to some reforms later and the anti-trust we have today which are demonstrably too permissive. She has picked on Amazon (as a wider corporation) quite a bit, but a lot of it has to do with the practices of their ecommerce division and the extent to which Amazon can compete with it's vendors. Basically, she believes there's a middleground to be found between the two anti-trust time periods and that it's important to be concise in how we do that. You can see some of her specific criticisms in the article above.
A more full bibliography can be found here: https://en.wikipedia.org/wiki/Lina_Khan
I highly suggest "The Separation of Platforms and Commerce" as that's the one that resonated with me, having worked in the startup world.
In this case, the opening of the person's Wikipedia page probably sums it up right away:
> In the article, Khan argued that the current American antitrust law framework, which focuses on keeping consumer prices down, cannot account for the anticompetitive effects of platform-based business models such as that of Amazon. She proposed alternative approaches for doing so, including "restoring traditional antitrust and competition policy principles or applying common carrier obligations and duties."
Apple, Google, etc. are having their cake and eating it, too. They have platform which they charge others to use (ok), and then they study usage data (somewhat shady) and then launch direct competitors (<<super>> shady).
That's the root of the problem in many cases.
Of course, this needs to be coupled with stronger anti-cartel enforcement. Because tech is rarely a pure monopoly, but extremely often is ends up under the control of a cartel.
I really don’t feel bad if some developer selling a leveler app for 99¢ goes out of business because Apple pre-installs a free leveling app on the iPhone.
I wrote more about that here: https://www.tinker.fyi/6-break-up-tech-conglomerates/
Have you any idea of how many laws would need to change, not to mention all the academic papers, legal and academic commentaries and textbooks?
Famgopolies [1] behave different than monopolies. But they're every bit, if not more, dangerous.
They use their incredible market power and cash piles to enter new markets with ease and put price pressure on the incumbents. It's hard to compete with free. Then all the other famgopolies enter the space too, and it's just a famgopoly watering hole.
Their objective: capturing attention and keeping their users on their platforms longer. They use their platform bubbles to capture a large group of users that will never leave their services. Like Apple users. They're all in a bubble, and if you want access, you have to pay a steep tax and jump to the beat of the their whims.
And this isn't a new kind of monopoly? It's a monopolization in a new sense: they wrap their shroud over individuals and companies and keep them attached at the hip. Switching costs become incredible.
Apple, Google, and Amazon are turning us into serfs. They have a quasi republic going on that they tax and control. You can't start new businesses. You can't escape. If they target your small market, you're screwed.
The DOJ needs to break these companies up into twenty or so smaller ones that don't form a cobweb of entrapment.
Apple/Google/etc fans and shareholders will disagree, but these companies are hurting our industry and soaking up all the innovation.
[1] FAAMG companies with supremely anticompetitive behavior
Some of the prevailing themes:
- These companies are after attention across any vertical a person may touch
- These companies build platforms that scope creep into other platforms and verticals. They connect and entrench them.
- They make it impossible to access consumers without them, and then they tax the entry points
- They make switching costs high
If you want to make your own cereal, good luck; the supermarkets trust the Big Three and are pretty uninterested in flighting something new; shelf space is finite and people don't trust off-brand cereals.
The cereals care more about attention than price-competition. They know it's all the same crap; they want you to care more about whether there's a bear or a frog on the box.
And the same companies that make the cereals make several other verticals too, all carved similarly.
This configuration has not, generally, been considered illegal in terms of market regulation in the US. The standard is harm to consumers, not harm to non-incumbent manufacturers. Your battle to show why either of these spaces should be regulated more stringently is uphill against the default in the US to take a hands-off approach to market activity unless necessary to cure an obvious ill (and the ills here are non-obvious; how do we show the cereal market, or the software-services market, don't look the way they do because the incumbent players have hit on a locally-optimal approach to give value to customers, while customers are satisfied? Amazon, for example, are bastards, but they're bastards that have managed to unlock such efficient distribution and value-satisfaction for their customers that they rendered an entire ecosystem of competitors as obsolete as the buggy-whip manufacturer).
- They make it hard for consumers to shop at other stores. Or repair their devices (bad analogy).
- They're doing all kinds of things a supermarket would never do. Like turning into music and movie studios.
- The really sad thing is that before the giants sprang into existence, you could distribute your software and services without the need for a supermarket. Famgopolies created an artificial warehousing system and forced us all into it.
As a user of Apple, Google, and Amazon tech for decades, I simply disagree on the other two. You'll have to clarify in what way Google and Amazon make it hard to shop at other stores. Google, in particular, enables side-loading on every Android device. Of the three you've named, Apple is the biggest offender, and it appears they have touched the hot stove, unless this Court's ruling becomes reversed. But they touched it in a way that Google and Amazon do not, unless I'm missing something.
I don't think a world where F-droid continues to exist is one where we can claim Google, in particular, is a supermarket that makes it hard to shop at other stores.
- They're doing all kinds of things a supermarket would never do
That's not by itself illegal, or discouraged. Traditionally, companies have considered such expansion a bad idea because they expose themselves to outsized risk in a market downturn. But there are examples of other companies doing that. Sony is a hardware manufacturer and a movie producer. Disney owns theme parks and movie production. Proctor & Gamble make some 90% of what goes in, on, or around the American body and home that you can buy off a store shelf (including many apparently-competing products). ViacomCBS owns theme parks, television studios, book publishing, heavy-industry machinery, and nuclear technology.
- The really sad thing is that before the giants sprang into existence, you could distribute your software and services without the need for a supermarket
I remember, and what I remember is, I think, one of the reasons American law tends to take a relatively hands-off approach in this space.
The user experience from the era you're describing, to be blunt, sucked. Mobile devices, when apps could be loaded on them at all, where hard-to-manage, the apps were buggy, and they were hard to find. Lack of standards, lack of oversight, no trust that any given app wasn't a security mess (or just a Trojan) without something like brand recognition to rely upon. It wasn't just Apple and Google who changed that; we saw Steam come along and regularize the games-on-PCs space, we saw package management get more robust in the Linux ecosystem... People weren't forced into software catalog ecosystems, they ran to them and brain-drained alternatives because most of the alternatives were actively painful.
The government wants to avoid stepping on the neck of a better customer experience inadvertently via over-regulation.
And perhaps most importantly: you can still do that. You can still write an Android app and put it on F-droid, or self-sign it and give users instructions for enabling side-loading. But you won't see the adoption you will in using the big app stores, because the big app stores are a way better experience for most users. Outside of those app stores, discovery, reputation-tracking, consumer communication, anti-Trojan safeguards, etc. are '90s era.
> I remember, and what I remember is, I think, one of the reasons American law tends to take a relatively hands-off approach in this space.
It is a false dilemma that you either have vetted apps with Apple, or unvetted apps.
You could still have other app stores reviewing apps. That would increase competition but still let users choose safety over a Wild West.
And brands who have gone to great efforts to obtain user trust can sell directly.
Sure, manufactures could find small retailers and build a following from there, or find ways to market direct to consumers. But it seems like that is still true, if not even easier in the modern age. So what is different. I ask this not rhetorically, clearly there are differences. Is the scale the difference? Was it always wrong and we just didn't see it a clearly? Is the smaller number retailer the major factor?
For reference, Walmart and Amazon have about 14% and 10% market share respectively. Numbers differ from report to report, but the scale of difference is pretty clear.
There are many authors that have been exploring the economic aspect of platforms. As such nowadays that phenomenon is know as "platform capitalism" in literature due to Nick Srnicek's 2016 Polity book of the same name. [1]
[1]: https://theceme.org/richard-godden-platform-capitalism-nick-...
The actual ruling is something more like "Epic failed to prove that Apple is a monopoly in the market the judge decided is the relevant market: digital mobile gaming transactions".
Here are the relevant sections of the ruling:
> The Court disagrees with both parties’ definition of the relevant market.
> Ultimately, after evaluating the trial evidence, the Court finds that the relevant market here is digital mobile gaming transactions, not gaming generally and not Apple’s own internal operating systems related to the App Store. The mobile gaming market itself is a $100 billion industry. The size of this market explains Epic Games’ motive in bringing this action. Having penetrated all other video game markets, the mobile gaming market was Epic Games’ next target and it views Apple as an impediment.
> Further, the evidence demonstrates that most App Store revenue is generated by mobile gaming apps, not all apps. Thus, defining the market to focus on gaming apps is appropriate. Generally speaking, on a revenue basis, gaming apps account for approximately 70% of all App Store revenues. This 70% of revenue is generated by less than 10% of all App Store consumers. These gaming-app consumers are primarily making in-app purchases which is the focus of Epic Games’ claims. By contrast, over 80% of all consumer accounts generate virtually no revenue, as 80% of all apps on the App Store are free.
> Having defined the relevant market as digital mobile gaming transactions, the Court next evaluated Apple’s conduct in that market. Given the trial record, the Court cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws. the trial record, the Court cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws. While the Court finds that Apple enjoys considerable market share of over 55% and extraordinarily high profit margins, these factors alone do not show antitrustconduct. Success is not illegal. The final trial record did not include evidence of other critical factors, such as barriers to entry and conduct decreasing output or decreasing innovation in the relevant market. The Court does not find that it is impossible; only that Epic Games failed in its burden to demonstrate Apple is an illegal monopolist. Case Court does not find that it is impossible; only that Epic Games failed in its burden to demonstrate Apple is an illegal monopolist.
> Nonetheless, the trial did show that Apple is engaging in anticompetitive conduct under California’s competition laws. The Court concludes that Apple’s anti-steering provisions hide critical information from consumers and illegally stifle consumer choice. When coupled with Apple’s incipient antitrust violations, these anti-steering provisions are anticompetitive and a nationwide remedy to eliminate those provisions is warranted.
Unlikely. While there may now be a legal decision in place it will still be argued whether or not it was the correct one.
Can someone ELI5 why Apple is considered to be anti-competitive for not dedicating resources to assisting another business in creating a competitor to a market for a platform they and they alone created?
If Epic wants to have their game on a phone, it makes sense they abide by the rules enforced by the company that allows the whole ecosystem to exist. If they don’t like it, they can go and create their own phone hardware and app ecosystem.
Maybe I’m just naive.
There are limits to what you can do in a vertically integrated business stack, especially when you invite third parties to participate in pieces of that stack.
As a consumer, I can't have a phone for every software vendor I want to purchase from, that's obviously ridiculous. If Apple wants to create a marketplace, it has to allow certain things to happen in that marketplace. If the App Store was an entirely separate business not tied to hardware, the restrictions would be significantly less.
I don't think anyone is saying that they need to provide support for third-party payment processors themselves, but their rules can't restrict someone else from supporting them.
I don't know why that would be controversial.
Imagine a world where Google required a 30% cut of everything bought through Chrome. How is what Apple's doing any different from that?
If I buy a table, I can choose to stain it a different color, or put a tablecloth over it, or cut the legs off, or burn it for firewood. I have the right to use it however I want for whatever purpose I want, because I own it. For some insane reason bootlickers are willing to throw such rights out the window the moment you try to apply them to computer hardware and software.
(emphasis mine)
Nobody said anything about Apple assisting other businesses. They could easily just let everything be, but instead, Apple is going out of their way to prevent competition.
Imagine if your favorite Linux distro only allowed you to install software from their package repos, and you had to jump through tons of hoops to install software from outside their repos, and adding other repos was impossible.
I know you'd say "I'd just switch distros!", but in the mobile world, you effectively only have two choices.
What about the sucker that bought the phone? why the company that created the device should decide what the owner can do?
Isn't ironic Apple prevents someone showing you a link to the product webpage and the explanation is that you are too stupid to be let opening a webpage from the app = will they remove the web-browser ?
https://en.wikipedia.org/wiki/Hollywood_Anti-trust_Case_of_1...
What do you even think a monopoly or anti-competetive behavior is?
During the standard oil trials, would you support the argument of "If people don't like it, they can go build their own railroad!"?
Do you simply not believe in any forms of monopoly law? Because your argument could be used in literally any monopoly trial, if you actually believe it.
At the end of the day, who cares if they are a monopoly or not - you don't have to be a monopoly to be in a position to do Bad Stuff to The Market.
Even if they aren't a monopoly, they shouldn't be allowed to engage in anti-competitive behavior.
Market driven de-facto monopoly are allowed. If you own >90% search engine marketshare it is fine as you have earned it. If you abuse the marketshare to enter shopping, travel market it is monopoly-*abuse* and it should be blocked/fined.
Seems like that just makes "it's a problem" do all the work.
They make a call about whether a company has monopoly power in a specific market defined in a specific case.
In this case, the court does not believe Apple is a monopolist in a specifically defined digital gaming market.
That has no bearing or relevance on whether they are a monopolist in some other defined market (or even on a different day in the same market!)
We need strong federal antitrust enforcement. This only worked because Apple is based in California, which has stricter rules.
Are those threads arguing about a legal definition, because if not then this would have little impact on them. Even if they are arguing form a legal perspective, it would have to be within the same legal system as this court and thus could be argued for other legal systems. And even then one can argue the judge is wrong, look at how many judges end up being wrong based on appeal results. Technically you can't be sure which judge is actually wrong, you know which one is in the court that overrules the other, but you can still point out that the disagreement means one of them is wrong even if you can't say definitely which one is.
"The Court does not find that it is impossible; only that Epic Games failed in its burden to demonstrate Apple is an illegal monopolist."
So, Apple was in the wrong about forcing app devs to use their payment processor (and taking a 30% cut at the time - 15% or 30% now), and they have to change that.
But Epic was also in the wrong when they tried to go around this rule, and they have to pay 30% on every transaction they made after their update in which they used direct payment?
But if Epic didn't try to go around the rule and loudly complain, there would be no judicial case, and no ruling forcing Apple to change?
This is weird to me.
I think this is unlikely. Mac gamers need Unreal more than games developed using Unreal need Mac users. Mac is an incredibly niche market for games - they're not going to rewrite their game using a different engine to run on Mac, and Apple knows that.
Of course, Apple could decide they don't give a shit about native Mac games, why don't you play our iOS games, but that just seems petty.
I think it's possible to make persuasive argument that this already took place around the time that they killed OpenGL support and/or refused to allow Vulkan support. Requiring a proprietary API that only works on a tiny subset of gaming devices* seems like they've already made their position on this topic very clear.
* I'm excluding mobile devices here since mobile games were called out as a different market in the parent comment.
The relief to which Apple is entitled is that to which Epic Games stipulated in the event that the Court found it liable for breach of contract, namely:
(1) damages in an amount equal to (i) 30% of the $12,167,719 in revenue Epic Games collected from users in the Fortnite app on iOS through Epic Direct Payment between August and October 2020, plus (ii) 30% of any such revenue Epic Games collected from November 1, 2020 through the date of judgment; and
(2) a declaration that (i) Apple’s termination of the DPLA and the related agreements between Epic Games and Apple was valid, lawful, and enforceable, and (ii) Apple has the contractual right to terminate its DPLA with any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple's sole discretion.
This may very well kill Epic's Unreal Engine business (at least on Apple platforms) if they no longer have the necessary licenses to use Apple's developer tools.
The logical ruling would be to force Apple to pay reparations to all the app developers that they have illegally forced to pay for the app store.
From the ruling (page 172):
> In California, “where a single contract provision is invalid, but the balance of the contract is lawful, the invalid provision is severed, and the balance of the contract is enforced.”
In other words, even though the judge found the anti-steering provision of the contract to be illegal, the rest of the contract was still legal and enforceable, and Epic violating the other terms of the contract entitles Apple to damages.
Edit: Note that this a descriptive statement regarding the ruling, not a normative statement of my opinion.
> a nationwide injunction shall issue enjoining Apple from prohibiting developers to include in their Apps and their metadata buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to IAP
Obviously this would seem to imply that developers are allowed to accept payment from alternative systems to unlock digital content in apps. But it doesn't explicitly say that. All it explicitly says is that developers can link to alternative payment systems. I hope the actual injunction is more explicit.
The other thing that really irritate the heck of me from Apple's PR, are their insistence of mentioning how App Store has provided jobs in each country. Creating X amount of Jobs. Below is the statement from Apple on this verdict
>Today the Court has affirmed what we've known all along: the App Store is not in violation of antitrust law. As the Court recognized 'success is not illegal.' Apple faces rigorous competition in every segment in which we do business, and we believe customers and developers choose us because our products and services are the best in the world. We remain committed to ensuring the App Store is a safe and trusted marketplace that supports a thriving developer community and more than 2.1 million U.S. jobs, and where rules apply equally to everyone.
Judges in the US certainly have varying political persuasions and values, but you would be hard-pressed to find a federal court judge who isn't trying to faithfully decide each case on its merits. It's part of their oath or affirmation.
Judges are professionals and can express preliminary views on issues without being 'biased'.
>Judges are professionals and can express preliminary views on issues without being 'biased'.
Except that is not what's happened. I dont mean biased just in their verdict but actual ruling. The worst and most eye opening was Apple vs Qualcomm. Where evidence and explanation from Qualcomm were completely tossed out by the Judge. It was so bizarre that I wasn't the only only one who noticed it. But Twitter, Social Media and MSM only wants to cover Apple's narratives.
A judge who is biased against a party is not qualified to sit on a case. And if bias was established, the aggrieved party would no doubt seek the judge's recusal.
I see unfounded accusations of judicial bias as being similar to unfounded claims an election was rigged. You need a good basis to make such claims. The fact the media may have construed it this way is of no moment. It's not beyond the media to embellish reality for a good story.
I'm referring here to explicit bias: that the judge leaves court and says 'Well, I like Apple, so I'll decide for them'. This is not what is happening. I'm not venturing into the area of implicit/social biases, like what is dealt with in the book 'How judges think' by Richard Posner.
In other words, only the anti-steering violated California law, but otherwise, she validated that Apple's business model is reasonable under the law and supported the commission structure, it seems.
That seems like a whole can of worms. How will Apple know what to bill developers for apple sourced transactions? Do they need to build new reporting APIs? Within the next 90 days? Is it the honor system? Will developers raise rates on their sites to cover Apple's commission? Will this all have been moot? What if a developer doesn't pay? Can they be removed? Does apple send them to collections? What does that do to developer relations? Or does Apple abandon commission for external sales they alluded to needing to collect.
Edit to add Tim Cook quote from Epic trial [0]: “IAP helps Apple efficiently collect a commission” — for payment processing, but also customer service and the use of Apple’s intellectual property. Without in-app purchases, “we would have to come up with another system to invoice developers, which I think would be a mess.”
[0] https://www.theverge.com/2021/5/22/22448139/tim-cook-epic-fo...
At the time Fortnite was available on the App Store, the Apple In-App Purchase mechanism was the only contractually allowed method of purchase, and for the short time Fortnite enabled purchases via other methods, their contract with Apple was breached. As a result, the judge ruled that Apple is owed 30% of that revenue - money they would have gotten had those purchases been made via Apple IAP.
In addition, the judge ruled that Apple was well within their power to terminate Epic's developer relationship and App Store access, because of this breach of contract.
This new injunction only takes place in 90 days time, and doesn't nullify any power Apple has to determine who they wish to allow on their App Store. As a result, they are seemingly choosing to not permit Epic back on the App Store, again, due to their initial breach of contract.
My interpretation of this this new ruling is that Apple isn't entitled to money raised through other payment methods going forward, as likely the App Store developer terms of service will be revised to reflect the new state of the law. However I'm sure this will become clear in due course when we see the new terms.
But I'm still thinking about how Apple suggested without restricting IAP to Apple's system, they'd have to collect that 30% in a more complicated way. I think you're perhaps right that today's ruling is orthogonal to that, but Apple may well still have that in mind, and be within their rights to impose that?
> Under all models, Apple would be entitled to a commission or licensing fee, even if IAP was optional.
> Turning to the intellectual property justification, the Court agrees with the general proposition that Apple is entitled to be paid for its intellectual property.
> As established in the prior sections, see supra Facts §§ II.C., V.A.2.b., V.B.2.c., Apple is entitled to license its intellectual property for a fee, and to further guard against the uncompensated use of its intellectual property.
> The Court also notes that in the but-for world where developers could use an alternative processor, Apple would still be contractually entitled to its commission on any purchase made within apps distributed on the App Store.
In other words, even if developers are allowed to link to alternative payment processors inside their app, Apple may very well still be entitled to some sort of commission/licensing fee for the use of their IP.
The court proceedings and the documents that they were required to disclose were surely bad for PR and now it looks like they won't even keep the monetary benefits.
Epic are more motivated by transferring the excess profits of Apple into modest profits for developers, who then redistribute 5% of their revenues (as part of the Unreal Engine license) back to Epic.
I wonder if Epic will sue Steam and console developers next...
Epic sells Unreal to Sony and Microsoft, so suing them is probably unlikely. But Valve could definitely be the next target.
Why would Epic sue Steam?
Fornite isnt on Steam, because it doesn't need to be. It's the platform (Windows) working in a competitive way!
Valve would simply refer the judge to their rather-successful competitors, including:
- Epic Game Store
- Origin
- Blizzard Store
- Microsoft Store
- GoG
- Itch.io
- Ubisoft Store
- Bethesda Store
And to further their point, Valve would show how many games on Steam are found on other stores, and Valve doesn't prevent other companies from listing games on other stores.
Valve does not have a monopoly; not by a long shot.
However Steam is not a walled garden. Feel like they charge too much? Go to itch.io or make your own website with Paypal button. It is your machine, your OS.
When you dive into Steam, you'll see that it hasn't really changed in a decade. Valve are basically sitting back happy with the $billions pouring in each year owing to their 'first mover'/monopoly position.
On the claim that Epic won, the courts finding on standing is already "just barely"
> Thus, although the question is close, the Court finds that Epic Games has standing to bring a UCL claim as a quasi-consumer, not merely as a competitor.
First, Apple can't stop companies like Epic from including links to other payment tools. Practically speaking, that means things like Kindle can now have a "Purchase on Amazon.com" button (which it currently does not have in order to avoid the 30% cut).
Second, the App Store itself is a-okay. Apple does not need to allow side loading or a second App Store.
Analysis from me: it's a win for Apple. They get to keep their App Store, which would be tremendously bad for them if they were forced to allow alternatives. There will be revenue loss from in-app purchases that are done via external links now, but Apple's own mechanisms are likely to continue being the easiest and most seamless, so that revenue stream will hardly go to $0.
Apple's statement: Today the Court has affirmed what we've known all along: the App Store is not in violation of antitrust law. As the Court recognized 'success is not illegal.' Apple faces rigorous competition in every segment in which we do business, and we believe customers and developers choose us because or products and services are the best in the world. We remain committed to ensuring the App Store is a safe and trusted marketplace that supports a thriving developer community and more than 2.1 million U.S. jobs, and where the rules apply equally to everyone.
But the text of the order seems to be about anti-steering, i.e. Apple can't tell developers they can't link out to other payment options on the web.
OTOH it doesnt force apple to allow any link, they can still filter which payment providers are allowed
Tim Sweeney, Epic’s chief executive, said on Twitter that he was not satisfied with the ruling because it did not go far enough in allowing companies to complete in-app transactions with their own payment systems, versus having to direct customers to outside websites. He said Fortnite would not return to the App Store until such rules were in place.
“Today’s ruling isn’t a win for developers or for consumers,” he said. “We will fight on.”
[1] https://www.nytimes.com/2021/09/10/technology/epic-apple-app...
So apps will be able to redirect you to a website but users won't be able to make the payment in the app itself?
> Epic Games has announced that it plans to appeal the judge’s decision from today’s Epic v. Apple case. Although today’s ruling says that Apple must relax rules around In-App Purchase and allow apps to link out to third-party payment systems, the judge ruled in Apple’s favor on all other counts.
> For instance, Apple was not shown to have a monopoly nor must be compelled to allow third-party app stores or alternative third-party payment systems inside the app itself, as Epic had hoped. In a statement, Apple described the decision as a “huge win for Apple”.
> Apple [must not] be compelled to allow third-party app stores or alternative third-party payment systems inside the app itself
It sounds like Apple cannot legally sanction a developer account when their apps open their own self-hosted payment page in a WebView instead of going-through iOS' IAP system - while Apple is under no obligation to allow iOS's IAP system to use a different payment back-end.
...shat's the effective difference here, as far as a regular punter's experience is concerned, though?
What would be swell is an open device you fully control which doesn't spy on you. Turns out that cuts off most of the ways to make big bucks.
Gotta be a bit of tinkerer to set that one up though, not something for grandma.
Heck, I'm a developer and tech enthusiast that owns numerous Apple devices, and I honestly can't remember the last time I made a financial transaction through the iOS App Store or IAP.
This sounds like the same agreement Apple came to a few weeks ago [0]. They can’t bar developers from linking to external payment methods, but doesn’t require them to allow other forms of in app payment.
[0] https://www.apple.com/newsroom/2021/08/apple-us-developers-a...
Apple's concession also limited to one link, whereas this refers to links in the plural, and also metadata (eg app store descriptions).
> [Apple] are hereby permanently restrained [..] from prohibiting developers from including in their apps [..] buttons [,..] that direct customers to purchasing mechanisms [..]
I'm not sure how exactly to interpret that but it seems reasonable to interpret that has being able to put a button in your app that takes someone to a checkout page.
The effect of this order seems to be Apple can't prevent apps from telling customers about alternative in-app purchasing methods, which is a central issue of the case at hand in Epic vs Apple.
Instead of trying to ruin Apples ecosystem, Epic should try and develop their own.
If Valve can make the Steam Deck, Epic can make a Fortnite Phone.
Epic could then choose to make the phone as open or locked down as they like. They could have their own app store policies, and they could allow any payment platforms they like.
It could be an Android fork, or they could have a look at what is going on in the Linux phone community.
Would it be a success in the market place? I just think that depends on Epics choices it makes along the way. But I do know that millions of kids would rather have a cool gaming phone rather than an old fashioned iPhone.
So instead of 2 silos, you now have 3. How does that improve anything?
The whole point is to move away from this idea that developers are apple's "ecosystem", like cows in a cow farm. They are not cattle, but independent people with the right to compete in a fair market, much like how apple is competing in a fair market, which is provided by general market state regulations.
But developer are free to just not develop apps for Apple. Or just run their app as a web page like I do.
Only on HN could you possibly find people arguing that an additional competitor entering the market somehow “reducing competition and not making anything better” while also arguing that attempting to use the legal system to destroy one of those competitors’ unique offerings to customers and force them to adopt the model of their competitor, leaving no customer choice for the curated-ecosystem model, is good and pro-competitive.
If fees is $100 each time and you don't pay 100 times and get caught only 50 times, then you only pay 50 times 100=5000 rather than 100 times 100=10000.
And we are talking in tens of millions, so legal fees are negligible.
I believe the judge did this (just a slap) because Epic was right and Apple was anti-competitive.
I could be wrong though. I have very little knowledge of anti-competitive laws.
So consider instead that Epic and Apple were both penalized an identical amount rather than neither side being penalized at all.
Should Apple appeal? I don't think so; they now have much bigger thing to worry about. If they decide to appeal, it'll generate even more publicity and congress and public are going to be more engaged. Apple desperately wants to get it over with as silent as possible.
They need get favorable ruling on appeal taking the view the contract was not valid and had illegal terms therefore Epic was not in breach.
Without that Fortnite is still not returning to the App Store.
> n the counterclaim, in favor of Apple on the counterclaim for breach of contract. Epic Games shall pay (1) damages in an amount equal to (i) 30% of the $12,167,719 in revenue Epic Games collected from users in the Fortnite app on iOS through Epic Direct Payment between August and October 2020, plus (ii) 30% of any such revenue Epic Games collected from November 1, 2020 through the date of judgment, and interest according to law.
Our startup Wonder is building a decentralized 3D platform in the browser for Unreal Engine 4 developers who want to ship their immersive applications on the web, be it games, product visualizations, even VR apps. We plan on extending support to Unity and other engines in the near future as well.
The biggest innovation is that we offer the tooling to optimize, package, and distribute rich software online that previously could only run on desktop. Thanks to WebAssembly, WebGPU, WebTransport, and WebXR, even the most demanding applications can run client side in the browser.
Developers are free to host their creations on their own terms, without a middleman saying what they can and can't do.
Here's a link to our Discord if you're interested in hearing more:
Is this something that can get appealed?
There are still a lot of kinks to work out, such as how to handle court decorum & technological disparities such as low availability of high speed internet and good quality camera systems/lighting/privacy.
Personally I think the federal government should contract for an app other than Zoom because if I had to go to trial I wouldn't feel very comfortable knowing it was all being hosted by a private company, but that's a minor gripe.
Of course, what really makes court cases take very long is when they get appealed to hell and back -- see Google v Oracle for an example of such a case.
(And this is a final order, so it can get appealed).
The rate at which court cases proceed really depends a lot on the complexity of the case, the length of the discovery phase, etc. Both Apple and Epic didn't want to have a jury trial, so there also wasn't the matter of empaneling a jury.
Are there strings like appeal rights that means we won't see a change for years?
There is a good chance that this precedent will encourage other lawsuits that will lead to more injuctions, such as one that applies to Steam.
Apple learnt that the monopoly definition argument doesn't prevent rulings against anti-competitive practices, and Epic learnt that if it wants to attack App Store fees it needs to bring an objective criteria to the table and have it accepted.
The judge skirted the App Store issue, but I never felt that was important: IMHO, 99.999% of iPhone users would have used Apple's store even if alternate stores were available; The only alternative store with any chance of success would have been an OSS store - hardly what Epic wanted.
That will put Apple in another hot spot. If someone reports that an approved app has scam links in the app, will Apple be on the hook to block the app? If they do, will that, then open them up to charges? What about if they don't?
I have been quite impressed with the ingenuity of scammers. The Apple customer base is a lucrative target. I am constantly getting hijack attempts and phishing scams, aimed at my AppleID.
> ... hereby permanently restrained and enjoined from prohibiting developers from (i) including in their apps and their metadata buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to In-App Purchasing ...
To me this reads as Apple must allow people to be able to link out to an external purchasing mechanism. So, for example a link to the Epic Store web page must be allowed, but a different in-app purchasing mechanism could still be limited. Which, I think that was the main complaint for many other developers -- you couldn't accept payments outside of the App Store (like on your website).
So users can be directed to alternative payment mechanisms, but that doesn't mean they must be allowed in the Apps themselves. This seems to be a pretty common-sense written injunction, meaning that developers are allowed to communicate with users and accept payment outside of the Apple garden. This seems pretty straightforward and would cover many (most?) of the developer complaints for dealing with their customers.
https://s3.documentcloud.org/documents/21060628/epic-apple-i...
permanently restrained and enjoined from
1) prohibiting developers from
a) including in their apps and their metadata:
i) buttons,
ii) external links, or
iii) other calls to action
that direct customers to purchasing mechanisms,
b) in addition to In-App Purchasing and
c) communicating with customers through points of contact obtained voluntarily from customers through account registration within the app.The second clause is easiest to deal with. It is:
communicating with customers through points of contact obtained voluntarily from customers through account registration within the app
This means that the developer can communicate with the user -- using information the user gave them, not information that Apple has to give them. I think we can agree on that one.
The first clause is tougher, and I think there are multiple ways to read it (at least for a non-lawyer... lawyers might read this only one way).
prohibiting developers from (i) including in their apps and their metadata buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to In-App Purchasing
The way that I read it is: developers can include links, buttons, etc that point a user to external purchasing mechanisms, in addition to the existing Apple In-App purchasing.
The other way to read that is (which is how I assume you read it): developers can include links, buttons, etc that point a user to external purchasing mechanisms, as well as allowing non-Apple mechanisms for purchasing inside the app.
Without knowing how the judge has defined In-App purchasing, I'm not sure you can tell which is the right interpretation. The capitalization of it is curious to me, but maybe that's just how they referred to all purchases that happen inside an App, or maybe that's how the Apple App Store managed purchases were referred to.
I'm sure there will be some kind of better legal analysis appearing soon enough (I hope).
How do you foresee Apple disallowing that in the apps without violating the injunction? The injunction gives apps free-reign on UI elements that direct customers to non-Apple payment systems.
In the case of Fortnite, Epic could include a link to their online store where you could buy V-Bucks that would be linked to your Fortnite account. This link would open in Safari, but could also be done on any other computer.
Under the old rules, Epic couldn't do this. Nor could Netflix send you a link to their webpage, or Kindle a link to the Amazon web site to buy a book.
Maybe it's the legalese, but the phase "direct customers to purchasing mechanisms" makes me think that the judge is referring to these external methods.
But as I mentioned on a sibling comment, I'm really unsure as to what is meant by "In-App purchasing". Is this Apple's mechanism, or any mechanism? It isn't clear to me, without more context. There may be a couple of interpretations.
The injunction simply references "directing to purchasing mechanisms". There's no such qualifier that the purchasing mechanism must be an HTML document displayed from web browser.
It could be a website, a phone number, mail order, whatever.
Also, the sentence specifically includes “external links” as part of the App Store metadata/description, so that’s a logical step.
If there is a reference to allowing in-app purchases, it would be the next clause, but it isn’t clear to me what the proper interpretation is. It could be allowing a purchasing mechanism in addition to the existing Apple In App purchasing pipeline, or that Apple can’t disallow In App purchasing.
I bet it’s the former, but I’m sure it will be part of the appeal.
The way I would interpret this is:
1. If you want to make a purchase inside the app itself, you still have to use IAP.
2. But you are allowed to leave the app to make a payment that does not use the IAP system, and Apple cannot prevent developers from telling users about such alternative payment systems.
If this is the case, it’s a minor win for Epic, at best. And limits the collateral damage to other game platforms (Sony, Microsoft, Nintendo) that also have the same in-app purchasing restrictions.
1. The court affirmed Apple's right to terminate Epic's developer account and ban them from the App Store which will have underlying consequences to their Unreal Engine business.
2. The court fully rejected Epic's monopolization claims which deals a huge blow to their goal of running their own app store.
3. It's not clear whether Apple is prohibited from charging commissions or licensing fees on purchases made outside of the IAP system. Everyone is assuming so, and the accounting would be much more complicated, but if you read through the ruling the judge repeatedly agrees that Apple is entitled to some sort of compensation for the use of their intellectual property. It may very well be that developers will be allowed to add external payment options but will still owe Apple some form of commission/licensing fee in exchange.
Huh?
There's nothing about the definition of "direct" that has any notion of externality.
If a judge rules that I have the permission to direct visitors in my house to a bathroom, that surely does not mean the bathroom must to be in another building.
The judge specifically said that Apple wasn’t a monopolist because it controlled the iOS platform.
Personally, I will never subscribe to anything on my iOS devices if I cannot view and cancel it via the built-in subscription management. Here’s to hoping that Apple is going to make integration with it mandatory.
Scams are alive and well on the App Store, they don’t need this ruling to thrive: https://www.theverge.com/2021/4/21/22385859/apple-app-store-...
Regarding scams, keep in mind that the ones I mentioned will come in addition to the existing ones, not displacing them, making an already non-ideal situation potentially way worse. To stem this, the app approval process could get even slower than it currently is.
A better solution would have been to somehow force Apple to lower its fee structure. This however is incompatible with certain economic liberties we take for granted and would set a worrying precedent, so the current outcome is probably the only pragmatic one.
It turns out the little guys were right all along. It's surprising that it took legal action for apple to realize that, when you invite millions of third parties in your marketplace, you should treat them with some respect. And when this leads to prices of purchases going down, how are people going to keep justifying apple's position.
I think the biggest win is that micropayment services will grow which is good for all developers (not just in iOS)
The alternative would alienate some of their best developers -- who knows, maybe they'd leave?
> It seems their max app gaming revenue lost would be 64 * 70% * 30% = 13.4B for 2021
It is my understanding that the injunction is not limited to games. It applies to all apps.
What Epic wanted was their own separate store, and that wish is clearly shut down.
Will Apple win? I don't know 9th Circuit or the applicable law anywhere near enough to answer that question.
I fully expect both sides to appeal. To much money is on the line to not try.
Even if Apple knew they would lose the appeal, I expect they still would, to try and get a stay on this ruling pending the outcome of the case.
I've always been very sympathetic to Epic's side of this case, still am, personally I don't expect Apple to win appeal [1], but I also wouldn't rank the odds of that happening as significantly lower that I thought the odds were of them winning the initial case.
Epic might be willing to settle without an appeal in exchange for the ability to continue developing unreal engine for iOS... but given that Apple is not likely to be willing to settle (see above) I doubt that will happen. Apple might choose to unban epic anyways, since the game engine only being available for android hurts them, but I doubt it.
[1] Though if a detail here or there changed in Apples favor that would not be surprising.
I wonder which parts of the lawsuit are even amenable to a settlement at this point. Sure, the breach of contract claim is between Apple and Epic, and Epic could negotiate away their right to appeal.
But presumably the injunction just issued is NOT negotiable, as this is based on behavior that Apple is alleged to have engaged in against all developers?
Would any actual lawyers care to weigh in?
Business customers will be able to afford this new Appstore 'service', but the negative costs will be carried by everyday people, who will, due to the closed nature of Apple's walled garden, be forced to get by with much less security.
If anything goes wrong with these other app stores Apple will deflect criticism by blaming the govt. for not allowing them to control the full 'iOS experience' anymore (or in business speak: 'to control all the verticals'). This of course is the weaponized rhetoric of a monstrous monopolistic entity who uses illogical arguments to misrepresent and confuse the average user/customer. We've already seen how far these profit-seeking firms are willing to go to even directly mislead customers into voting against labor protection laws with Uber and Prop 22 [2].
[1] https://www.gnu.org/philosophy/who-does-that-server-really-s...
[2] https://twitter.com/bigblackjacobin/status/12948656847829196...
The real winners here, no one seems to be talking about, are the console manufacturers who I'm sure had their buttholes puckering at nearly the speed of light waiting for the verdict. While Apple could surely continue on without an exclusive AppStore on its platform, Nintendo and Sony would begin to feel some absolutely critical burning. Both manufacturers have de-facto monopolies on their platforms, and those monopolies are at least as restrictive as Apple's if not more so because they act as barriers to entry into their markets (i.e. If Sony doesn't like your game idea, you can just fuck off with no recourse).
The one thing about this case that pisses me off is Sweeny running his mouth like he and Epic are really victims here. His refusal to put Fortnite (which I've never played) back on the app store is pathetic, childish, and anti-consumer. It is honestly as disgusting to me as Facebook trying to peddle their unwavering commitment to tracking their users every waking-action as "pro consumer." If Sweeny and Epic brought this same case against Nintendo and Sony, I'd maybe be more sympathetic to his bullshit because at least then it would be consistent. My thought is Epic is likely big enough to bully Sony or Nintendo into better deals on their platforms; while, Apple doesn't have to take it's shit for a single solitary second because Epic poses no threat to Apple's revenue. Then this inability to bully the platform owner threw Sweeny into an _epic_ tantrum and here we be.
shrug I'll stop ranting here.
Epic have screwed themselves pretty badly here.
Enjoy your worthless banned developer account, because that’s what Epic wanted to happen and that’s what did happen exactly as everyone expected.
As they say: play stupid games…
This makes no sense. If the price of something is too high, then a company is not going to purchase it.
I am sure that Epic would be happy to put fortnite back on the app store, if Apple charged 0%.
But you can't go around saying that it is "petty" for a company to think that the price of something is too high, and then refuse to pay that price.
Apple doesn't own fortnite. They aren't owed anything, unless you are going to make some reverso uno argument, and claim that actually fortnite is a monopoly, but that would be silly.
Direct link to order: https://s3.documentcloud.org/documents/21060631/apple-epic-j...
No, its an order by a federal district judge in California; specifically, a judge of the US District Court for the Northern District of California. (Media reports often use sloppy language which confuses federal courts located in a state with courts of a state.)
> So that means it must only be valid in California?
No.
> Or if not, then how can a California decision apply outside of the state?
It's a federal decision. In any case, even if that wasn’t the case, much Apple conduct occurs in California even if it impacts users outside of California.
https://www.theverge.com/2021/9/10/22667161/app-store-epic-r...
Well, that seems rather BS. To even try for the antitrust case they were required to show how it would hurt consumers. So they did. Which went against Apple's rules obviously.
So it's decided that Apple isn't allowed to do what they were doing, but, Epic has to pay out a fine anyways? Would the case have even made it this far if Epic hadn't done this?
I'm sure Epic is happy to pay the $3.5 million in return for this, and other companies are surely just as pleased. But to have to pay it at all seems like a bit of a legal flaw here.
Which means not only do they have to pay the fine but Apple is likely to permanently ban them from the store.
However banning Epic from the store would be great honestly, then maybe the next injunction would be to force Apple to allow users to install what they want.
In other words if my app costs $10 and in-app transactions are $1 apiece, Apple still gets $3 from initial purchase but instead of $.30 from each subsequent in-app transaction, I could potentially keep $.97 (assuming 3% credit card fees).
If so I think the long-term impact will be most interesting in that will Apple raise its developer fee significantly and/or discourage "free" apps to cover its hosting, review, other overhead costs. It would also incentive app developers to become more like game developers: every feature becomes its own add-on/DLC.
Apparently the Sherman Antitrust Act only applies to a service if it strictly cannot be replicated otherwise.
In other words, since iOS allows the installation of and does not control the distribution of "web apps", it therefore has the right to control the distribution of "native apps"
It doesn't matter that web apps don't have access to most of the iPhone's API, it doesn't matter that they can't send notifications or run in the background, it doesn't matter that they can't run fullscreen or in 64bit, what matters is that they get an icon on the homescreen, they thereby fit the definition of an "app" so technically Apple does not entirely control app distribution on iOS
If you put a product in BestBuy, it's understandable that BestBuy would not want you to offer a very cheap upfront price, and then to have all sorts of 'add ons' sold directly to consumer where BestBuy doesn't make any money.
It's fair that BestBuy sets terms that they can participate in the follow ons.
The limiting factor here, however, is competition.
If anyone could make an AppStore for iOS, then the issue of Apple's or BestBuy's 'terms' could be side-stepped.
The power imbalance is caused by a lack of competition.
If there was competition, app makers would find a place where they were not constrained by in-app purchases, or something along those lines.
That's a much better model IMO. The creators and streamers are actually promoting your product to a core audience that's likely to buy, so they're more deserving of that big cut. For example, the YouTube channel where I learned about that is from a creator that plays the style of games I like, so their nexus.gg store is actually pretty good as a discovery mechanism (for me).
So smaller developers can keep uniform pricing, but leverage other forms of promotion where the people that are actually driving sales benefit instead of some rent seeking middle man like Apple or Google.
That's not some "janky home-made payment processor" either. I set up an account with the primary platform (nexus.gg) and I can buy from / support any creator curated game store I want within that platform.
You could just not use the app if you don't like their payment processor.
Will Apple introduce some sort of tiered pricing model, where apps with third-party purchase option have to pay a listing/API fee? Or will they just take a revenue hit?
I'm quite sure that they already planned for this, given their reaction to the verdict. They don't appear to be very concerned ...
It sounds like the app would be allowed to link to an external payment system, but it's not clear if a non-Apple in app payment system would be allowed.
It's also not clear to me if In-App purchases (through Apple) could be required for approval into the store? I assume Apple would still have the power to require use of their payment system.
> On the counterclaim, in favor of Apple on the counterclaim for breach of contract. Epic Games shall pay (1) damages in an amount equal to (i) 30% of the $12,167,719 in revenue Epic Games collected from users in the Fortnite app on iOS through Epic Direct Payment between August and October 2020, plus (ii) 30% of any such revenue Epic Games collected from November 1, 2020 through the date of judgment, and interest according to law.
The big picture here is that Epic lost the case - they were ruled to be in clear breach of contract and Apple was determined to not have acted anticompetitively except in one specific respect (the anti-steering clause).
Epic gets no third party App Store - meaning ”platform” app stores are not anticompetitive, a ruling that 30% app store fees are not anticompetitive, a ruling that Epic still owes the money during the time when they were knowingly and willfully breaching their contract, a ruling that they have to pay apple’s lawyers for the frivolous suit, and no requirement for Apple to reinstate Epic’s account after all these shenanigans.
Oh yeah and anti-steering clauses are probably illegal. Big win for Epic there.
Despite newspapers racing to frame this as a big loss for Apple, it’s really Epic who lost here (and that’s why they get to pay the lawyers, pay the breach of contract, etc). It’s completely consistent with the rest of the ruling, because that’s what happens when you lose a suit.
https://www.theverge.com/2021/9/10/22666922/apple-epic-peely...
Another interesting part of this ruling.
Since many developers will now be able to opt out of payments through Apple and Apple will lose that revenue, I foresee Apple changing the terms of service for developers so they can get revenue by some other means not affected by this ruling.
Would Apple charge developers based on the number of downloads / installs of the developers' apps?
What other ways might Apple make up for the lost revenue?
I would be surprised if Apple ends up keeping the fee at 30%. If this injunction holds up, I think they will drop it within the year.
This is great for customer experience, because users still have the option to use apple their polished system. But if a (big) player offers a better experience, users get to pick that.
I wonder how Apple will respond to dealing with the bandwidth costs of free apps with large bandwidth requirements.
Hopefully they just get rid of free apps, and require customers to pay upfront so that they don’t have to deal with as many advertisements.
Wonder no more lad, you can use Stripe as IAP soon
Very disappointing ruling.
"Accordingly, a nationwide injunction shall issue enjoining Apple from prohibiting developers to include in their:
Apps and their metadata buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to IAP.
Nor may Apple prohibit developers from:
Communicating with customers through points of contact obtained voluntarily from customers through account registration within the app."
And it applies to all apps, not just games
>>
permanently restrained and enjoined from prohibiting developers from including in their apps and their metadata buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to In-App Purchasing and communicating with customers through points of contact obtained voluntarily from customers through account registration within the app.
>>
But since Apple is known to refuse store submissions for opaque reasons, what would stop them from retaliating against apps that provide links to external payment processors with vague unrelated reasons? I would not put that past them.
Also, I hope the anti-monopoly part gets picked up at the federal level; no one can deny Apple & Google are de-facto duopoly.
Why would anyone not circumvent all fees for any platform?
30% is a lot, but considering all the other services you get, it's not particularly unreasonable.
For big companies, sure, you have accountants and lawyers and your own infrastructure, so you don't need any of that stuff.
I guess there is still the in-app purchase angle.
Secondly, this is such an easy way to increase your take by 20+% that I would imagine almost every publisher is going to be offering their own payments platform, not just the biggest ones like Epic.
Even if the Epic lawsuit goes completely off the rails and Apple is forced to allow external app stores on iOS, they can still maintain a profitable app store if they provide the best experience to end users. Building an app store is very hard, and convincing people to install an alternative store is even harder, so I doubt they'll lose much there.
The app store is so ludicrously profitable that the exclusivity they enjoy can't possibly be the only reason it's making them money. This cut into Apple's (and Google's) profits, but it certainly won't mean the end of app stores as we know them.
I don't think they can. Their DNA on this evolved as a monopoly. They won't be able to compete, they will be slow and boring while clever people will overpower them.
My grandma isn't going to use any alternative store, she probably doesn't even understand the concept of different app stores. I think Apple will be fine, at least until competitors somehow gain a MASSIVE usability advantage.
It doesn't kill it much more then it killed the android store in the past when it wasn't (roughly, in practice) enforcing the same thing.
It's a revenue cut, but at least for the beginning it won't be a problem at all for apple, this might change at some point, but stocks have no reason to majorly drop now they still can do so in the future if it makes sense.
Google drive and Dropbox didn’t kill iCloud.
Apple can and will still reject any apps they feel like.
Apple now cannot reject apps because they have "Buy" links that redirect users elsewhere. And that's still a big deal.
If new laws/regulations are made which are clear about this, then potentially very soon.
For such thinks sadly "making more clear laws" is sometimes faster then "enforcing not fully clear laws".
Stripe ( and others) have products right from incorporation (Atlas?), identity verification, custom reporting, fraud/risk, Charge backs, Tax reporting/ filing and even PoS terminals etc.
Most businesses have to deal with multiple channels (Android, web, iOS and others), custom reporting, and different risk/compliance will need solutions well beyond what Apple is offering
This is a level of consumer privacy that's not found anywhere else.
Unless the discounts are significant I don’t see myself going through the 3rd party payments. I already try to avoid subscriptions anyway. But for one off purchases, it’s nice to have options. I think this is a modest win for consumers.
The court fully rejected Epic's argument that Apple held a monopoly over the iOS app distribution market, concluding that the relevant antitrust market did not consist only of iOS devices:
> "As demonstrated with respect to the relevant market, Apple does not have substantial market power equating to monopoly power. While considerable, Epic Games has failed to show that Apple’s market power is durable and sustaining given the current state of the relevant market. For that reason, the Court finds that Epic Games failed to prove the first element of a Section 2 claim: the possession of monopoly power in the relevant market." (Page 152)
Consequently all of Epic's Sherman Act claims and California Cartwright Act claims were rejected by the court because Epic failed to prove Apple held monopoly power in the relevant market.
With specific regards to Epic's specific claim that blocking alternative app stores was an unreasonable restraint of trade, the way the court analyzes these types of claims is as follows:
1. The plaintiff first has to show that the restraints have an anti-competitive effect.
2. The defendant is then given the opportunity to show a pro-competitive justification for the restraint.
3. The plaintiff then has to show that those pro-competitive justifications could have been achieved via less restrictive alternatives.
In this case, the court agreed with Epic that the constraint was anti-competitive. However, they then accepted Apple's pro-competitive justification with regards to security of the platform (page 145):
> "Here, the Court finds Apple’s security justification to be a valid and nonpretextual business reason for restricting app distribution. As previously discussed, see supra Facts § V.A.2., centralized app distribution enables Apple to conduct app review, which includes both technical and human components. Human review in particular helps protect security by preventing social engineering attacks, the main vector of malware distribution. Human review also helps protect against fraud, privacy intrusion, and objectionable content beyond levels achievable by purely technical measures. By providing these protections, Apple provides a safe and trusted user experience on iOS, which encourages both users and developers to transact freely and is mutually beneficial. As a result, Apple’s conduct “enhance[s] consumer appeal.” See Qualcomm, 969 F.3d at 991."
They also accepted that the difference in approaches between iOS and Android promoted competition between the two platforms (page 146):
> "As a corollary of the security justification, the app distribution restrictions promote interbrand competition. The Supreme Court has recognized that limiting intrabrand competition can promote interbrand competition. Leegin, 551 U.S. at 890. For example, restricting price competition among retailers who sell a particular product can help the manufacturer of that product compete against other manufacturers. Id. at 890–91. It is this interbrand competition that “the antitrust laws are designed primarily to protect.” Id. at 895. Here, centralized app distribution and the “walled garden” approach differentiates Apple from Google. That distinction ultimately increases consumer choice by allowing users who value open distribution to purchase Android devices, while those who value security and the protection of a “walled garden” to purchase iOS devices. This, too, is a legitimate procompetitive justification."
Epic tried to argue that a less restrictive alternative was possible via enterprise certification or notarization, but this argument was rejected by the court (pages 148-149):
> "However, missing from both the enterprise and notarization models is human app review which provides most of the protection against privacy violations, human fraud, and social engineering. These proposed alternatives would require Apple to either add human review to the notarization model or leave app review to third-party app stores. Apple executives suggested that the first option would not scale well. Under the second option, Apple could in theory set minimum guidelines for app stores to provide a “floor” for privacy, security, and quality. However, security could increase or decrease depending on the quality and diligence of the store. Evidence shows that at least on Android, the experiment shows less security.
...
> In short, Epic Games has not met its burden to show that its proposed alternatives are “virtually as effective” as the current distribution model and can be implemented “without significantly increased cost.”
...
> Here, Apple’s business choice of ensuring security and protecting its intellectual property rights through centralized app distribution is reasonable, and the Court declines to second-guess that judgment on an underdeveloped record.
...
> Accordingly, the Court finds that Apple’s app distribution restrictions do not violate Section 1 of the Sherman Act."
While this decision will no doubt be appealed by both sides, it's not looking particularly good for Epic's goal of forcing open alternative app stores on the iOS platform.
Finally, the court also affirmed Apple's right to permanently ban Epic from the App Store for violation of the developer agreement (page 179):
> (2) a declaration that (i) Apple’s termination of the DPLA and the related agreements between Epic Games and Apple was valid, lawful, and enforceable, and (ii) Apple has the contractual right to terminate its DPLA with any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple's sole discretion.
Apple isn’t required to reinstate Epic, and it actually also enforces damages for the breach of contract during the time when Epic was stiffing Apple for the fees.
Despite a lot of reporting about how this is some big win for Epic, the court is siding with Apple there, the ruling is Epic was in the wrong (breach of contract) and needs to pay up, and if Apple decides they don’t want to do further business with epic then oh well, “play stupid games…”
Next time you want to try and negotiate a lower contract rate, don’t breach a legal and valid contract and then try to use the courts to do your dirty work. The courts are not your sales rep.
It seems to me that the current model for tech companies is..
. Do something clearly sketchy to build your market. It might be copyright violations, it might be lock-in.
. Grow/profit until someone cares.
. Hold off the court cases for as long possible
. When they finally go against you, it's probably too late since the new thing has come along.
. Wash rinse repeat.
I guess the question is does Mobile gaming cover handheld game device like Switch? If so, it may impact Steam Deck as well.
https://www.polygon.com/22579033/valve-steam-deck-handheld-e...
This has more interesting implications for Nintendo, Sony and Microsoft consoles.
Valve even prevents developers from linking to their own website, if said website includes ways to buy content independent of Steam payment.
See Rimworld. https://store.steampowered.com/app/294100/RimWorld/
Sidebar has link to visit the website. https://rimworldgame.com/ You can buy directly with Credit Card or Paypal.
Fantasy Ground is the same way: https://store.steampowered.com/app/1196310/Fantasy_Grounds_U...
IAPs are different: here Valve actually require you to process payments through steam when game is running via Steam. But even in this case a lot of games can be launched independently after installation through Steam.
Also on top of this Valve already decreased it's comission from 30% for large publishers.
If you don't want to pay Steam's cut, or follow their restrictions you have plenty of other options. You are not restricted in the sense you are with iPhone + App Store.
>Rogers said that Apple was not a monopolist and “success is not illegal.”
>“Given the trial record, the Court cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws,” Rogers wrote.
Glad to see nobody knows what a monopoly is anymore. It's like the Grant administration all over again...
Apple with their completely truthful experts here.
Also they earn money from AppStore advertising (which apps out of the millions should the small screen show); so maintaining AppStore should not be a problem.
I don't know about the bad-actors part though.
Why not?
That's a bizarre question.
They'd be in contempt of the court.
https://www.upcounsel.com/legal-def-contempt-of-court
The judge could sent Tim Cook or any number of Apple execs to prison.
They can, but it has a high probability of additional adverse consequences.
Which...is obviously true. I mean, it would be nice if people could not commit murder, but they can and do.
Rather than that, they will use legal means such as appealing the ruling. They are a 2T$ company, and they will try their best to use their money to change this decision in their favor.
"Apple must allow the use of third party payment processors" does not mean "Apple cannot enforce any other rules against apps using third party payment processors". If they decide to go on a harassment campaign of petty violations against third party payment using apps or put undue requirements on them, those parties can complain to the courts and likely succeed. If the third party payment provider is stealing credit cards or obviously malicious behavior in some other area, Apple would likely prevail when pointing to that as the reason they banned them.
In addition to whatever penalties are available in law for the act outside of the ruling, they would also face additional consequences for contempt of court. And its generally easier to prove a violation of the order than a violation of the law justifying the order.
>If any part of this Order is violated by any party named herein or any other person, plaintiff may, by motion with notice to the attorneys for defendant, apply for sanctions or other relief that may be appropriate.
The penalty for contempt of court is often incarceration. Note that the order enjoins not just Apple the corporation but also Apple's officers. It would be highly unusual for the CEO of a major corporation to openly and defiantly flout a court order, but if it happens, he can expect to be arrested for contempt.
does this mean that if disney resorts open up to third party vendors (assuming they haven't already), they can't require them to accept the disney payment wristband?
apple is not a monopoly, nor is it anticompetitive. it is, however, opinionated and differentiates itself in the marketplace with that opinionation. there are less opinionated, yet very competitive alternatives and both users and developers are free to switch to them.
No, this is equivalent to the vendors having the ability to accept other forms of payment, such as cash or other credit cards, if they choose alongside the wristband.
the simple fact no one wants to admit is that the msrp for an iphone or an android does not even come close to the r&d costs for the software, hardware and backend platforms. android is open, but in exchange for that, users pay by broadcasting all their activity to creepy marketers. ios is closed, but rather than take money from creepazoids who are stalking and trying to sell to and complicate the lives of users, they charge a tax on all commercial activity on the platform... to pay for the platform.
now third parties are saying "we don't want to pay the platform tax" but this is couched in all this bullshit about app store freedom or choice in payment processor or whatever.
if you don't want to pay the platform tax, don't do business on the platform. don't try to wreck the platform's business model and value proposition for the users who choose it over the digital advertising dystopia that is the "open" internet in 2021.
Hard to see how this is a win for consumers in addition to developers.
Though, developers would be likely to:
- choose established and trusted payment processors (like PayPal or Stripe) rather than rolling their own solution or a small unknown payment processor, and
- offer many processors and let the user choose
I'm certain that even if the injunction were to go into force, Apple would continue to require that.
Apple could probably even mandate that the other purchase options not be cheaper than IAP pricing by more than apple's 30%, preventing developers from putting absurd prices on the IAP option, and only put real prices on their alternative methods. from the wording of the injunction itself is not even actually clear that apple cannot mandate the IAP and non IAP prices must be the same (the dicta might provide more clarity on if that would be permissible).
Then it becomes up to you if whatever discount is offered for non IAP purchases is worth the extra risks, or if you would rather use IAP.
I’ll keep using apps and services that take funds via Apple Pay though. I trust Apple in this sense.
Not if it solely results in fragmentation. Having the choice between Ubisoft Connect, EA Origin, Steam and Battle.net isn't a "choice", it's just 4 different storefronts for me to manage credentials for.
There are always pros and cons.
Music streaming is a different ball game altogether; I have an actual choice here between Spotify and other providers. Yes there are some exclusives but for the most part I'm choosing based on the features they provide, brand loyalty, price, etc.
Games consoles are somewhere in between (largely due to the methods of funding video games) - you choose between Xbox or playstation (or Nintendo I guess) and get access to a wide range of games on your platform. Yes there are some exclusives (most of which are funded by the console maker and just wouldn't exist if it weren't for this), but by and large your choice is dictated "where are my friends", gamepass, price of console + services, brand loyalty.
This is going to end up like origin vs uplay vs battle.net, where you don't have a "choice" on where you play because there's no overlap, you just have to have axcpunts with them all and deal with all their individual crap, and shitty practices rather than just Apples
It's sometimes a win for customers.
[EDIT] trivial and clear illustrative case that should be easy to apply to murkier situations: a regulation that bans known poisons in food reduces choice.
[EDIT EDIT] more relevantly, and a bit tangentially to the example above: thanks to coordination problems it's possible for more-desirable states to be unmaintainable without reduction of choice—it's possible for someone's—even everyone's—favorite outcome to require a reduction of choice, and for that option to cease to be when more degrees of freedom are introduced.
tl;dr IAP DNE Pay
[0] https://www.cnbc.com/2021/09/10/epic-games-v-apple-judge-rea...
[1] https://www.theguardian.com/technology/2021/aug/27/apple-agr...