Can’t believe more people aren’t talking about this - it’s huge for cross-platform games that can run at much higher performance, and the best part - no 30% fees from the walled garden App Store when you deliver via a webpage!
It'll make it easier to make cool sites, but I wouldn't expect any change in the games landscape. Plus it really looks like the 30% isn't here to stay.
This is what our startup has been focused on for Unreal Engine 4 to target WebGL. We've achieved scenes that are sub 10MB that load in up in two seconds in the browser on most devices.