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astlouis44

2,792 karma · joined May 4, 2019

Email me: alexstlouis@simplystream.com
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astlouis44··on Particle Life simulation in browser using WebGPU
Here's an Unreal Engine 5 WebGPU demo: https://garage.cjponyparts.com/
astlouis44··on Web what? – How native gaming is coming to browsers
How is this reminiscent? And can you point to any articles, comments on forums, anything that backs up this point of view?
astlouis44··on DeepSeek R1 1.5B running locally in the browser with WebGPU
Good point, but like most things if you give it time it will improve exponentially... remember that WebGPU is still in it's early days, after all!
astlouis44··on Show HN: BrowserAI – Run LLMs directly in browser using WebGPU (open source)
Deepseek R1 just got ported to WebGPU as well! Exciting future for local web AI:

Thread - https://news.ycombinator.com/item?id=42795782

astlouis44··on WASM GC isn't ready for realtime graphics
Agree that there will be a revitalization of web gaming, here's a demo of Unreal Engine 5 running in WebGPU: (only runs on Windows atm)

https://play.spacelancers.com/

astlouis44··on WASM GC isn't ready for realtime graphics
It is available in a browser, the demo at least:

https://www.gamepix.com/play/rum-and-gun

astlouis44··on Show HN: WebGPU Tech Demo
That's because WebGPU support hasn't officially shipped on Linux yet.
astlouis44··on Show HN: WebGPU Tech Demo
Unity just announced today via their forums that they've officially added experimental support for WebGPU in their newest 6.1 release:

https://discussions.unity.com/t/webgpu-support-in-unity-6-1/...

astlouis44··on WebGPU Tech Demo
This WebGPU demo I'm linking to proves that statement to be incorrect, it's far superior to iOS and Android OpenGL ES content: https://play.spacelancers.com/
astlouis44··on Show HN: WebGPU Tech Demo
For anyone interested, my team and I have been working on a WebGPU backend for Unreal Engine 5. Supports versions 5.1 all the way up to 5.5

UE5 WebGPU demo: https://play.spacelancers.com/

Company website: https://simplystream.com/

astlouis44··on Ask HN: Is distributed LLM training in browsers (WebRTC and WebGPU) possible?
Client-side inference will be a bigger opportunity for AI in the browser than client-side training, in my opion.
astlouis44··on What's Next for WebGPU
Linux isn't supported currently, doesn't mean it won't be in the future.
astlouis44··on What's Next for WebGPU
Yeah WebGPU isn't officially enabled by default on Safari yet, but that's actually not what's stopping these demos from working.

Once we mobile optimize, they should work well.

astlouis44··on What's Next for WebGPU
My team (third party) has developed WebGPU support for Unreal Engine 5, along with an asset-streaming system that solves the large download, multi-gigabyte game in your webpage issue by only loading in what a player needs to see at any given moment. It's constantly loading and unloading data, which helps tremendously with memory management.

WebGPU is going to usher in a new era of web games, the biggest benefit being compute shaders which have never before been possible inside the browser.

DISCLAIMER - Will only work on a Windows device running Chrome or a Chromium browser. Mac and iOS isn't well supported yet.

Space demo - https://play.spacelancers.com/

Forest demo - https://play-dev.simplystream.com/?token=bd4ca6db-522a-4a73-...

astlouis44··on What's Next for WebGPU
Try this Unreal Engine 5 WebGPU demo: https://play.spacelancers.com/
astlouis44··on SimplyStream – Unreal Engine 5 meets WebGPU
Here's another demo that should perform better:

https://play.spacelancers.com/

astlouis44··on Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
Yes, it does. We're a third party that built our own WebGPU backend. Feel free to try this demo here:

https://play.spacelancers.com/

astlouis44··on SimplyStream – Unreal Engine 5 meets WebGPU
What mobile device?
astlouis44··on SimplyStream – Unreal Engine 5 meets WebGPU
Minimium requirements are a browser that supports WebGPU, meaning Mac support is iffy. What browser are you using?
astlouis44··on SimplyStream – Unreal Engine 5 meets WebGPU
Hey everyone - can you try this link instead?

https://play.spacelancers.com/

astlouis44··on SimplyStream – Unreal Engine 5 meets WebGPU
Thanks! Not a writeup, but here's a video from my co-founder and I explaining more in depth:

https://www.youtube.com/watch?v=TI3KVJFz2L0

astlouis44··on Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
Slightly related thread, Unreal Engine 5 runs in WebGPU now: https://news.ycombinator.com/item?id=42190897
astlouis44··on Unreal 5.5 is a big deal [video]
Slightly on topic for anyone interested; Unreal Engine 5 now runs on WebGPU!(unofficially through my company, a third party)

Demo here:

https://play.spacelancers.com/

astlouis44··on SimplyStream: Unreal Engine 5 WebGPU demo with asset streaming
Not difficult at all, we have our own custom exporter that we've built out that simplifies the process. Our main focus is on UE5, however, we have WebGL2 support for UE4 as well. Also important to keep in mind that a porting process is involved just like any other platform, meaning you have to keep best practices of the web in mind (load times, performance, etc)
astlouis44··on Optimizing a WebGPU Matmul Kernel for 1 TFLOP
Source is here, from a Unity WebGPU thread. Look at the comment from October 27 from Brendan Duncan, a Unity employee: https://discussions.unity.com/t/early-access-to-the-new-webg...

"I have found that WebGPU is enabled by default now with iOS 18.2. Apple has been working in the open on WebGPU. The WebKit source code has their latest WebGPU work in it. What hasn’t been known is their release schedule, but now with 18.2 it’s looking very promising that it will be on by default in that version."

astlouis44··on Optimizing a WebGPU Matmul Kernel for 1 TFLOP
Safari is officially enabling support for WebGPU in iOS 18.2, which is rolling out within the first weeks of December.
astlouis44··on Core: an experimental new way to write videogames
There's already a commercial platform for game creation called Core, powered by Unreal Engine 4)

https://en.wikipedia.org/wiki/Core_(video_game)

astlouis44··on UE5 Nanite in WebGPU
Here's an actual implementation of UE5 in WebGPU, for anyone interested.

Just a disclaimer that it will only work on WebGPU-enabled browser on Windows (Chrome, Edge, etc) unfortunately Mac has issues for now. Also, there is no Nanite in this demo, but it will be possible in the future.

https://play.spacelancers.com/

astlouis44··on We made Unreal Engine web-compatible (WebGPU, WASM, multi-threaded)
WebGPU isn't properly supported on iOS yet, unfortunately.
astlouis44··on Efficiency vs. Accessibility: John Carmack's take on the potential of web games
Accessibility. Portability. Not everyone is a Windows or Linux gamer. Many are on Mac, which has less than steller support for native games. WebGPU is a cross-platform abstraction for bringing modern compute to the web, which in turn would open up a new distribution channel for games on Mac.

It's very easy to see where this is all headed.

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