2,792 karma · joined May 4, 2019
https://discussions.unity.com/t/webgpu-support-in-unity-6-1/...
UE5 WebGPU demo: https://play.spacelancers.com/
Company website: https://simplystream.com/
Once we mobile optimize, they should work well.
WebGPU is going to usher in a new era of web games, the biggest benefit being compute shaders which have never before been possible inside the browser.
DISCLAIMER - Will only work on a Windows device running Chrome or a Chromium browser. Mac and iOS isn't well supported yet.
Space demo - https://play.spacelancers.com/
Forest demo - https://play-dev.simplystream.com/?token=bd4ca6db-522a-4a73-...
Demo here:
"I have found that WebGPU is enabled by default now with iOS 18.2. Apple has been working in the open on WebGPU. The WebKit source code has their latest WebGPU work in it. What hasn’t been known is their release schedule, but now with 18.2 it’s looking very promising that it will be on by default in that version."
Just a disclaimer that it will only work on WebGPU-enabled browser on Windows (Chrome, Edge, etc) unfortunately Mac has issues for now. Also, there is no Nanite in this demo, but it will be possible in the future.
It's very easy to see where this is all headed.