Efficiency vs. Accessibility: John Carmack's take on the potential of web games
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It's a mystery. We may never know why users demand for browser-based titles when WINE and DXVK are locally executable on any sufficiently capable hardware.
It's very easy to see where this is all headed.
Game developers had the last decade to port their game to MacOS. They chose not to, because it's more trouble than it's worth. Even if people do jump onto webdev as a target, you're going to suffer the Stadia problem of only hosting new titles and gachapon games. You need to support a compatibility layer with Windows, otherwise you just straight-up do not get to play most Windows games. Web gaming runtimes are a farce, promoted as a desperate last-ditch effort to get games on a platform that is overtly hostile to them otherwise.
It's silly to me that Apple promotes a simplified image of the web in one hand while promoting unnecessary complexity with the other. You want to play games on MacOS? Fix the damn runtime. Web browsers are a red-herring solution that only diverts attention away from how unbelievably unattractive the Mac's native APIs are.