This is intriguing but it doesn’t load on the iPhone, even with WebGPU enabled or disabled. SimplyStream’s progress bar sits on 0%.
WebGPU isn't properly supported on iOS yet, unfortunately.
Sooooo... do you see what I'm saying?
I know what you're saying, but I'm not sure I get your meaning - are you pointing out the shortcomings of the iPhone platform, or are you pointing out the software as being the issue?