> know how assets look like, especially from outsourcers
"I work for AAA studios that are routinely mocked for how low effort their productions are, and I know how cheap we can go" is a very different claim from "senior 3D artist". I don't deny you'll be able to cheapen out more than ever before and produce even sloppier games.
> Electronic Arts and Ubisoft and led game industry aligned teams at Facebook/Meta
It's amazing you can boast about your resumé, it's a who's who of deplorables known for shameless moneygrubbing. No wonder you're so enthusiastic at the prospect of replacing quality art with the cheapest slop imaginable.
> I’m telling you Astra+ is massively improved under proper guidance and it’s going to be good enough for 80% of games.
You think that model I generated is good enough for 80% of games (note also this is walking back your claim of senior 3D artist)? Let's not be liars. If even a junior artist produced that model, they would be let go immediately. I did also pass a reference asset, you know. If I'm wrong, show me. Not a room full of textured boxes that might as well be a mixup of existing asset packs - show me an actual novel human character model generated from concept artwork references. Your words have zero credibility without proof.
> There’s no way to assume the technology, given training data, will not solve this completely either.
This is a religious belief, nothing more. I have been hearing this every day for the past several years. "Trust me bro, just three more months and then it'll be AGI!"