Its a steep premium to not have zucc peering through your headset cameras.
2,951 karma · joined July 24, 2016
Its a steep premium to not have zucc peering through your headset cameras.
The bit I'm less bothered about is the centralising effect it has on the internet.
It would have made an even larger splotch of the screen look odd.
I don't think my DP cables have any ferrite chokes built in...
Back when I used to have an X270 I had a shell script that ran on boot which poked a register to disable thermal throttling handling. Not at all ideal, but it made the machine usable in the absence of official Lenovo batteries which they stopped manufacturing pretty damn quickly.
If I were to do a Linux Phone platform, I'd be targeting feature phone levels of functionality to begin with, with a focus on battery life and actually working telephony. I'd be aggressively throwing Wayland/GTK and all that nonsense in the bin just to get something basic working well. Draw straight to the framebuffer if you have to. This doesn't help with the app problem, but it sets a tide mark for quality & performance, and it can be iterated on.
Ticks all my other boxes though, powers on as soon as my finger leaves the button on the remote, same with input switching and any other interactions with the OSD. Its completely braindead, just how I like it.
Oh, they also sent me the model with the touch digitizer installed. So I've got capacitive touch and pen input, it has a USB-B port on the side to connect to a computer.
I don't plan on going cold turkey, I'll taper off the dose slowly and see what happens.
I had a 720p Sony Bravia from around 2006 and it was chunky. It had nice large drivers and a big resonance chamber, it absolutely did not need a sound bar and was very capable of filling a room on its own.
I've been running Fedora at work for about 6-7 years now too, with few issues. Work binned Adobe XD and moved to Figma which has made it even more viable.
The one and only holdout I keep a Windows 11 install around for is VR. With Valve's new headset due to release any week now, we will hopefully have a bunch of Linux SteamVR patches on the way to sand the remaining sharp edges off.
Or even just work stuff, I've had to shift around several TB of 3D assets for my job while working from home.