PlayStation can delete all your digital games after 3 years of inactivity (EU)
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And since digital ownership legislation is a joke consumers have pretty much no recourse.
I kept my Minecraft license after migrating to a Microsoft account. Unsure how it got messed up for you.
If you didn't transfer it from your Mojang account to your Microsoft account in time (before the account was shut down) you just straight up lost access to it.
Also, good luck running Microsoft’s Minecraft launcher on a kid’s computer with allowlist-only internet access. It connects to like 20 apparently-random IP addresses every time it launches, will not work if any of them fails, and the pool of addresses is evidently huge. I never did find anything like a list of IP blocks to allow. Maybe they keep a file with them all in it somewhere, never looked, but I have a feeling they hit one address that gives them their list of the others for each session, and only that list, like if I had to bet on it I’d go with that (if they had a larger list, why aren’t they re-trying with different addresses when one fails?). I guess they just don’t care about that use case. (“Why don’t parents just police their kids’ internet access?” yeah look some of us really try but shit like this is everywhere and makes it stupidly difficult)
Microsoft could have gone above and beyond to manage the forced migration. Instead there was a convoluted process which left many cheated. They could have just punted and automatically emailed brand new entitlement codes to all of the original purchase emails. Yes, people who switched emails would have been missed, but that would have covered 95%+ of customers in a single action.
Pirated? Really? How cheap are you guys? It’s a $30 game with all ~15 years of content updates included.
I’m not trying to be some kind of corporate bootlicker here but I think you have to have apathy toward taking care of the stuff you own to have failed to get your Minecraft license converted from the Mojang account.
Why would I reward a company that already stole from me with another purchase?
I understand living by your principles but in my experience, the process of running a pirated server/clients is enough of a pain that it’s not worth $30 of anyone’s time, even if it’s the second time you’ve had to pay it in the span of multiple decades.
Edit: Your edit clarifies things a bit. Eh, I got my start in software development working on an emulated Lineage 2 server ~20 years ago, and eventually building my own server from the ground up which extended the game in ways that the normal servers / client didn't support. I think tinkering is fine if that's what interests you.
I don't spend much time these days with games (compared to the past) regardless.
Microsoft has never revoked a Minecraft license (fraud/abuse notwithstanding). You just have to do basic account maintenance like keeping your email up to date and you had to respond to emails to complete one single account migration in 15+ years. Microsoft asked you to do one 5-minute thing in the span of 15 years.
I am a little surprised that someone who built their own startup is so opposed to the idea of personal agency. This seems like you’re taking a victim’s mentality.
If I stored my Myst CD-ROM in a moldy basement for 30 years and it got ruined that way I don’t get to complain about having it stolen from me. Clearly by my lack of action I didn’t care about that possession that much in the first place.
It’s common for mods to not work on the latest release, though.
It seems like every year is "a new mob and a new biome", which is... not much. If you sign into Minecraft from five years ago I doubt you would notice many changes at all.
To be fair, Minecraft is a huge thing to be a steward of, and they're doing dual-development across Bedrock and Java, but... it's obvious that this isn't what they want to be doing and I think at some point they just need to make a decision what they want to be, let everyone know, and start making it work.
Also, with regard to Mojang account - I tried to get mine converted. I followed the steps, they didn't work. I opened a ticket, no one responded. I worked on it for six months and couldn't get any reply from them until it was too late. Now I've lost that account, not because I didn't care but because they didn't seem to.
I’ve seen the debate come up often about software that should just be a one time purchase, it’s “done” and that we don’t want to be paying a subscription for every little thing, so my feeling is that for a buy-once game like Minecraft having so many content updates for so long is a real plus.
As far as your loss of your license, that’s really unfortunate, and hopefully a rare circumstance. I’m disappointed that support wasn’t able to help you.
Pragmatically, if I liked the game enough, I’d probably just buy it again. Most of my most-played old games have been purchased multiple times for some kind of reason like a format change or something along those lines. I’ve definitely bought Morrowind multiple times. I owned Oblivion on a disc, then bought the steam version, then bought the remastered version.
I absolutely realize how you absolutely shouldn’t have to buy the game again.
1. Minecraft account to Mojang account
2. Mojang account to Microsoft account
Both had a 3-year deadline. If you failed to do either before their deadline, then your "lifetime" Minecraft account is completely dead with no possibility of recovery.
Have not logged in for years so maybe I have lost it meanwhile ;)
This is the same company that closed its e-book store, and everyone lost the libraries they'd worked so hard to curate.
But life is more than financial transactions. Those people wasted hours and hours curating their personal libraries with books they loved.
Considering how the price and availability of ebooks fluctuates, the refund value is not necessarily equal to the replacement cost, plus more hours finding replacements, if replacements are even available.
https://www.windowscentral.com/gaming/xbox/xboxs-backwards-c...
Not that this person couldn't have retired years, if not decades ago on his stocks from 1989. But a real shame nonetheless.
I've been thinking about giving it a go myself. It's such a fun and nostalgic console, and the limitations are fun constraints.
The code archeology is really cool too. Seeing Rare's Dinosaur Planet boot up and play after being a lost title. Decompiling all the original titles. Building sequels to Ocarina of Time and Majora's Mask. It's such a fun scene.
Then there's Analogue 3D and ModRetro too, which make it fun to play as physical hardware.
Then I decided to throw on Metal Slug X, a classic of the Neo Geo. Then it struck me, "Could I attempt porting this to Jaguar?!".
It would be a great start project to familurise myself with this older stuff again. They both have a 12MHz 68k, it is just that the graphics and audio cores are different. Would probably have to base it off the CD version so that the memory addressing is already handled (it loaded all assets into 1MB RAM - twice the jaguars storage).
It doesn't sound impossible. But the Jags RISC chips were notorious for being a little slow due to limited cache space, so it might not be so straight forward.
Regardless, the scene is jumping.
The N64 is never going to get any faster, and emulators can run on just about any potato these days. People have realistic expectations of what the platform can do, so there's no need to spend insane effort making the graphics look better. It's always going to look kinda crappy, and that is Just Fine.
This lets game developers focus on the actual gameplay itself. No "Generic Shooter vol. 26 - now with slightly prettier water!", but innovative stuff focusing on the narrative and on novel gameplay elements.
Meanwhile Steam just casually absorbing everything. It doesn't matter that it's porous.
And now suddenly - hardware costs you can't tip toe schedule around.
The console business is shitty.
The main problem is that, ex. the Steam Controller, nobody can make a decent game controller except for console vendors and when the console vendors go down somebody will have to step up.
I just can't believe the PS5 has sold as many units as it has with just 15 exclusive games, many of which are remakes, even remakes of remakes. That reputation that the PC platform is too sweaty has taken a long long time to die and it doesn't help that ACER and such are coming out with handhelds that are maximum sweat (boot into a Windows Desktop with 10x too small fonts) compared to the consumer electronics experience of the Steam Deck.
I used to only play on DualShock 4s and even skipped the DualSense because I just loved my DualShock that much.
I use an 8bitDo now and it is better in every way I care about. 8bitDo does not make consoles.
Eh, as someone who owns and plays on both pc and console, the simple truth of the matter is that playing on console is, for the most part, better 'bang for the buck'. You can reliably purchase a console and a budget linux laptop and both will reliably fill their respective niches for the next decade. PC gaming, in my experience, requires a much higher budget, and this was even before the modern pricing madness.
Consoles also had much wider support for couch coop than PC did, so it was a more social experience, and to be blunt, PC gaming has a pretty bad problem with cheating that I simply never experienced on console.
Like I said, I play and enjoy both. I can afford to do so now, but I do feel bad for teens today because even consoles are getting crazy expensive.
Reading this feels feels like you are the one that is still in 1990s.
Third party controllers have long surpassed the ones from console vendors. Standard console controllers still continue to use potentiometers for sticks. Even pro versions that cost over a hundred euro still use them.
The kind of ridiculous sweeping generalization that discredits the rest.
Gabe is in his mid 60s, I'm prepared that in the next decade or so there will be a change of guard at Valve and the slow train of enshittification will get moving.
P.S. There's been a lot of groupthink and bandwagoning for Valve, ignoring all the dirt under the rug. But at the end of the day, by comparison, they are the best behaving in the field.
Says who?
If you're an indy game developer, it turns out that just posting .exes on your website gets you a limited reach.
On a more fundamental level, it seems like people will pick convenience over security and freedom every time the choice pops up. In the land of media, this comes down to choosing to put all your eggs in one basket in exchange for having less control over the products you bought. We've seen this across Netflix, Steam, and Spotify as the largest modern examples.
I don't get to declare it one way just because I think it's true either.
If people truly want all their eggs in one basket, is it market capture if you are 100% upfront (which these companies aren't, but lets suppose), and people come into it anyway? I suppose my philosophy here comes down to "you can only protect people from themselves for so long before exploitation simply becomes business". Why try and spout freedom to those who actively seek someone or something to be controlled by? Why spout principles of ownership to those who will relinquish it every time for a "cheap" subscription?
Now the real answer is another scary word to this community: regulation. It's been beyond time we had proper digital ownership laws. But we're a very long road away from that in the US.
By random googling I found that they have 200 million active users, who bought 16 billion in gross merchandising value?
18 thousands of games launched there per yer?
Arguably if someone is in PC gaming, they at least know what Steam is?
Would you say the market demanded Ticketmaster based on the results?
However Ticketmaster is a monopoly. There are (still) alternatives to Steam.
But yes, it is getting into a monopoly, or oligopoly position.
IDK what this means for the steam platform but I'm guessing it will mean change of some sort.
He's been scuba diving and IIRC even discovered new species and doing marine biology. Very impressive as far as CEOs/presidents go.
Remember that this means he's not the "hands" but he's still very much the head. You'll only know what Valve really is without him when he's no longer around.
While I believe they would delete a user's games, I don't know if they would actually willingly give up holding on to customer data.
My guess is this is more of a CYA incase they want to clean up accounts at some point, rather than something they actively do.
So basically you get worst of both worlds, great.
If you refused to comply or happened to take a break from the game during that time, now you have to buy the game again and you lost anything on any multiplayer tied to your old account.
What the GoDaddy CEO said in many interviews and investor presentations is:
"Look, since we're not going out of business, and since the cost of serving
domain names is essentially the same whether we're serving a million of them
versus a hundred million of them, you should really treat this as a
cash-and-carry business. So all of the money that comes in this year is our
revenue, regardless of this massive balance sheet item that says deferred
revenue." What sophisticated investors looking at GoDaddy said was, "Well,
no. You do have to still keep running the business. And so from my
perspective, it looks like GoDaddy is incredibly levered. You've got so much
debt on the books. The debt isn't to a bank or to a private credit fund–it's
just to your customers. But oh goodness, is there a lot of debt. And since
that debt must get satisfied before US equity holders get the residual value
of the company, we are not willing to extend equity investment at the
valuation you think you're worth."
https://www.complexsystemspodcast.com/episodes/cash-received...Same here with these games. All sony has to do is not delete your games. They still keep your account, and your payment info and a hundred other things. but the cost of keeping a binary "owns/doesnt own" on their database is suddenly too much?
If a security vulnerability is discovered in software still available from company servers but the teams that built it have moved on, what is the company's liability for recomposing teams in order to make a fix that does not negatively affect other aspects of the software?
> Your browser is not Javascript enable or you have turn it off. We recommend you to activate for better security reason
It's reassuring to know that their copy is not AI-generated.
When HP started making printer cartridges that expired even when they were still full, people complained—then bought more.
When Microsoft let the web stagnate with IE6, people complained, then turned around and did the same thing with Chrome.
When Apple deliberately put a bug in the iPhone that caused the Home button to fail, pushing people to buy the next model, people got upset—and then bought the next one anyway. I'm amazed nobody remembers that one; it was such a huge deal at the time. And there is not a single link to articles about it anymore.
When Adobe switched to mandatory Creative Cloud subscriptions, plenty of users protested, but most professionals stayed.
When Amazon remotely deleted books from people's Kindles (including 1984), it was a scandal for a month, and then... nothing.
When we found out PRISM existed, users were worried for a few months, then went right back to filling those platforms with their personal data.
When Google allowed fraudulent DMCA takedowns, shut down accounts with no appeal, and censored its search engine, there was a brief outcry, then it was back to business as usual.
When Sony put a bloody ROOTKIT on its music CDs (!!!!), people grumbled for five minutes and kept giving them money.
These companies have no reason to stop. We never make them regret anything.
I should make a website to save those for posterity, so that at least we have a track record of all the things they get away with because we let them.
We're screwed—and we deserve it.
Tons of people switched from IE6 to Chrome; IE is a dead browser. These days I'd recommend Firefox.
Is there something wrong with the iPhone as of today? It sounds like the bug got fixed in response to outcry, especially if they went and scrubbed all traces of the event - that seems like a good outcome?
Adobe stock is down almost 50% (42.24%) in the past year - I dare say a lot of people got sick of their shit. I have no clue what professionals use, but GIMP works fine for my amateur edits.
Like, c'mon, change very clearly does happen. It's just slow and uneven.
If you actually cared about change, I feel like you'd maybe list a few of the cool alternatives out there and actually help people make that transition. https://xkcd.com/1053/ - people do actually have to be taught about these things, not everyone knows what the alternatives are!
People still buy HP printers.
It's still a popular brand.
I’ve been burnt a few times now I run away when I see HP (even their “enterprise” line, which used to be good)
That one, I don't remember either. Are you sure you aren't confusing it with Batterygate?
But yes: point taken, these companies have absolutely no incentive to behave any better than they have in the past.
Apple issued a statement saying it was a hardware failure and there was nothing they could do.
A hacker later on proved they were lying by patching the software and showing the problem went away.
That's why I'm scrapbooking every article about the trump administration right now. This time period is so wild people will doubt it really existed.
I will not be gaslighted again. This world is crazy, and people have a terrible memory.
* Error 53: Exposing An Apple Scandal -- https://www.youtube.com/watch?v=gWE4mwhjNY4
* ‘Error 53’ fury mounts as Apple software update threatens to kill your iPhone 6 -- https://www.theguardian.com/money/2016/feb/05/error-53-apple...
* Apple apologises for iPhone 'error 53' and issues fix -- https://www.bbc.com/news/technology-35611756
On one hand, I think there will be entire subgenres of literature and media dedicated to this time, the way we spend entire units in the US on WWII.
On the other hand, I also know there will be a lot of "not-MAGA" people who will say they didn't vote for Trump (they did) but defend to death how these times weren't that bad with all the same soundbites you hear today. We're way too connected (and Trump way too loud) to reasonably do Trump denialism, so the next best path will be Trump sympathizing
I don't hold France as a shining example of humanity; but by-christ if they get upset they actually take those feet, one in front of the other and fight tooth and nail against `$thing`. Even if they don't "win", they /don't go quietly/.
And so we’ve given up on the train for instance because when it’s not striking it’s broken down for some reason.
Retirements and social security, same thing, the only changes made was for the industry not for the people. And we’re careening into the wall.
The HP printer ink subscription makes a lot of sense if you print a certain number of pages each year. Many consumers who only print occasionally are better off with cheap subscriptions for getting their money's worth, even if from an environmental point of view the cartridge DRM is absolute bullcrap.
Adobe switching from making people pay thousands and charging them again for updates was a lot more expensive than the ridiculous yearly subscription they charge (per month, to keep the advertised price down, surprising people who thought they could cancel after a few months).
IE6 was awful at replicating what other browsers did, but it introduced a lot of features that reshaped the web. The XmlHttpRequest that moved the web from static pages to basic interactivity was a Microsoft invention.
Many if these cases didn't work out of course, but for many business decisions that cause outrage on the internet, it's worth reconsidering the options on offer after the outrage has died down. Unpopular decisions aren't often the unbridled conspiratory evil that the internet would like you to believe.
At the beggining it surprised me that people still seriously recommended Lenovo products (even hackers). Now, my brain automatically "adblocks" the entire brand out when I'm looking to buy a new laptop or monitor, as it knows I can't buy it.
We need more people willing to vote with their wallet over stuff like this.
How so? I see more complaints about Chrome implementing things that Firefox and/or Safari do not than complaints the other way around.
I'm tired boss.
Don't think these ToS are just theoretical.
Does it cost them money to keep my purchases logged? I don't think so.
Physical disc production ending in Jan 2028 for new games on PlayStation
Years passed, and wanted to play something else that was on sale on this Steam thing that seemed familiar so reinstalled it. To my surprise, my old Orange Box games were still there.
That has led to an unhealthy 20 years of hoarding on-sale games like Smaug.
Thanks, gaben!
P.S. Sony is screwing their fans.
Both console makers released some devastating news this week. Perhaps by design (But probably not. It's a new financial quarter, the usual time for big news anouncements, good and bad). And this is coming all the backs of rising memory prices driving speculations of 4 figure next gen consoles, GTA 6 costing $80 for part of the game for a case which does not contain a disc, and alleged reports of digital dynamic pricing.
It hasn't been a good few months for anyone in the games industry. Even Nintendo is begrudgingly increasing prices by end of summer.
If implemented correctly the affected person is also warned/notified several times by email before this is going to happen, so you have enough time to log in at least once and prevent it (and also extend the time frame again).
There's a difference here between an account that hasn't been used and doesn't hold anything of value and an account like this that holds items that were bought.
Consoles area also marketed heavily towards older teenagers and younger adults, who are exactly the ones unlikely to maintain a consistent email address.
And of course if your email provided decides to cut you off, or goes out of business, or you used a university email...
Xbox is in shambles but if Sony keeps pulling these braindead moves and annihilating any goodwill they have, Xbox might come out on top despite their best efforts.
Maybe.
I believe EU has dug their own hole here. And the best move would be to pass more legislation to explicitly require the retention (and transfer, ideally) of purchased digital goods.
> Personal data shall be: kept in a form which permits identification of data subjects for no longer than is necessary for the purposes for which the personal data are processed. (..)
Note that this does not say "it must be stored for a limited amount of time" - it says "no longer than necessary".
Your basic account data (such as username and password, or an email for password recovery) is still necessary to log in to the platform and make use of your purchases. As long as there is no clear indication that the user will never log in again (such as due to death, or because they explicitly deleted their account), it would be reasonable to keep it around.
On the other hand, it may make sense to delete some data. For example, it may make sense to store your full name and address info to make checkout more convenient. If a user hasn't bought stuff in a while, it makes sense to delete it and have them re-enter it in the future.
There might be a bit of a gray space for things like game achievements (especially when there's a public profile) or savefile backups, but reading it as "you MUST delete all digital purchases because GDPR" is just not true.
Keeping "account X purchased game Y" forever is necessary for the purpose of tracking ownership.
Based on how big companies typically behave, I assume that they are storing a metric buttload of other data on their users, which is not necessary for that purpose, and which they aren't inclined to separate out.
This is just like the cookie popup nonsense. You don't have to ask for permission to store necessary cookies. Cookie popups are ubiquitous because sites would rather bother every single visitor so that they can store unnecessary cookies.
Is there evidence of the contrary? Maybe any store can just delete your personal data right after charging your card and claim GDPR prevents them from shipping your product.
Silly arguments work both ways. You just picked the one that confirms your bias.
GDPR under no circumstances forces processors to delete everything, it defines legitimate interest. Retaining a person's purchases is as legitimate as it gets so the data can be retained for as long as the purchase is valid. And the license itself isn't even the user's personal data, it's just a license, so Sony could give the option to export that license to be used later - even in a cryptographically secure format that can only work if e.g. the account is created with the same email address. If they delete the personal data and throw out the baby with the water, it's not GDPR forcing them to do it.
"the personal data are no longer necessary in relation to the purposes for which they were collected or otherwise processed"
https://gdpr-info.eu/art-17-gdpr
It's like the cookie banner all over again. This law never, ever required a cookie banner.
The big companies are master in malicious compliance that benefit them, and let them blame the EU for it.
Rules of thumbs, international billion dollars company should be assumed to be the ones being the bad guys until proven otherwise. They have lost the benefit of the doubt decades ago.
You still need to keep it if there's a law saying that you need to have that data, of course, but that's the exception.
We could all have used the DNT header as a bypass when the GPDR came out, and you can still use cookies for non tracking purposes without any banner.
Do you maybe want to reconsider? Perhaps instead companies are putting in a good faith effort to comply. I have been invoked in discussions around legal compliance of all sorts of regulation and trust me: no one has ever ever expressed “let’s do some terrible thing because we disagree with regulation”. It’s conspiratorial thinking.
That's it.
They chose the annoying banners, then they chose dark patterns on those banners.
It is a choice.
At best they were lazy and greedy. At worse they were malicious.
The general council (lawyers) at companies are making the decisions around cookies banners and the like, not the folks trying to make money. Regardless of how you might interpret the law and requirements around GDPR, the legal profession as a whole seems to think the crap we live with today is necessary. If it isn’t, it’s on the EU technocrats to clarify in communications, written rules, and on their own damn website what it is supposed to look like.
And clearly, you think billion-dollar companies making dark patterns, ignoring web standards and choosing to track people left and right are less to blame the inconvenience of a banner (that warns you they do) than the people trying to protect your privacy and did it imperfectly.
I have made enought web sites and app that don't have a banner to know it's perfectly possible, even today.
I have implemented DNT support and know it was a great solution before it was taken away.
I have worked with enough clients to know why they chose the banner anyway.
Unlike you I actually read the law, and worked at implementing it. Including with and without a banner.
So I have to conclude you are not an honest actor in this debate, and you are clearly angry as well.
So I'll leave you at that.