My experience with moderately serious non-anaphylactic food allergies is that "traces" are pretty low risk.
15,472 karma · joined January 4, 2011
My experience with moderately serious non-anaphylactic food allergies is that "traces" are pretty low risk.
In some bizarro world where every iPhone had Switch-style joycons, these games would probably do very well.
MySpace in the mid-2000s had a very similar vibe. It's just normal people doing fun stuff when there are few constraints or guidelines.
People keep saying stuff like this about the DMA and it's very confusing to me. Of course Apple can choose to break the law, but there are consequences for that. It doesn't mean the law is ineffective just because investigation and enforcement is not instantaneous.
(Of course you can build pumped hydroelectric storage anywhere, it's just cheaper in some places.)
In this situation, don't gdb breakpoint command lists give you exactly what you need (printing stack traces at certain points) with minimal effort? Nothing wrong with using different tools, but it's not clear if that option was considered.
Apple's strategy is pseudo-compliance, where they adopt the appearance of compliance while deliberately choosing not to do what their European lawyers must have clearly explained they are obligated to do.
Yeah that's a thought I've had too, and the vast majority of idle games are just putting a new theme on top of the same crappy formula. But the ones that try something new are usually pretty interesting.
I would highly recommend Melvor Idle's "Ancient Relics" mode, from the AoD expansion. It turns a relatively simple idle game into something that requires genuine planning and strategy, simply by gating skill cap increases behind clearing a new dungeon.
I'm always annoyed when developers don't reuse assets. Like, Bethesda made all this state-of-the-art (for 2011) 3D stuff for Skyrim. You could make a thousand completely different fantasy games which recycle 80% of those assets.
Nintendo did almost exactly this with Tears of the Kingdom, and it was an enormous success.
I hadn't heard of this before, but it's clearly a successor to the Famicom Disk System, which worked exactly the same way but with rewritable floppies.
It's just not a "product" in any typical sense. It's a moderately large bet placed on a possible future which might be here in 5-10 years. I think it's a lot more interesting and productive to run this experiment in public rather than keeping it as an internal lab project.
If you're just using it like a normal computer, then it's not special.
I think GitHub Copilot is a good LLM-based product with a fairly large market. I'm concerned that it might be the only good product out there, still.
Despite many years of hand-wringing about environmental impacts of air travel, almost nothing has been done to address this.
But yeah, I 100% agree that the overwhelming draw of Nintendo consoles is their exclusives, so it's mostly orthogonal to Xbox/PS/PC. If you want to play Mario or Zelda or Pokemon or Fire Emblem, you've got one choice. The common idea that the Steam Deck is competing with the Switch is almost entirely wrong.
It's the old saw about making something that a lot of people might like, but nobody loves. You gotta stand out. There's totally an audience for weird, difficult RPGs with simple graphics, just look at Darkest Dungeon or even Battle Brothers (20k reviews on Steam).
Queen's Wish was an exciting idea, it's just too simple and half-baked.
I understand the benefits of super fast iteration if you're tweaking a GUI layout or something, but for the most part I'd prioritize many many other features first.