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TheHideout

415 karma · joined December 29, 2015

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TheHideout··on Show HN: Flight Penguin – Like Hipmunk, but a browser extension
Thanks. I saw it on the subdomain and page header bar on the privacy policy page.
TheHideout··on Show HN: Flight Penguin – Like Hipmunk, but a browser extension
Looks like something I'd definitely use. But first, how do I ensure that my personal, browsing, and financial data is not shared with third parties and not collected for anything other than core functionality?

Also, what is the purpose of the subscription?

edit for typo

TheHideout··on Ask HN: What bits of fundamental knowledge are productivity multipliers?
Another good one is to get comfortable with drawing to improve your ability to communicate ideas visually.
TheHideout··on Ask HN: What bits of fundamental knowledge are productivity multipliers?
Design of Experiments + ANOVA for characterizing and optimizing systems

Edit for typo

TheHideout··on Tell HN: I Need Project Ideas
I personally like to make small video games, and I use the game as an excuse to learn some other technology by incorporating it. I've been doing this to learn Rust [0].

If you want to do something similar, I have a huge list of video game ideas you can pull from [1].

[0] https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-gam...

[1] https://github.com/Syn-Nine/four-emoji-concepts

TheHideout··on The James Webb Space Telescope – making 300 points of failure reliable
It's unfortunate that the article speaks so much of NASA engineers and managers, but fails to mention the actual engineers that designed, built, and tested it: TRW (now Northrup Grumman) and Ball Aerospace.

> The concepts used to create the JWST are built on the same concepts used on the first satellites and space probes in the 1950s.

AKA, the field of Systems Engineering [0]. Further reading if you really want to take a deep dive [1].

[0] https://en.wikipedia.org/wiki/Systems_engineering

[1] https://www.amazon.com/Mission-Analysis-Design-Technology-Li...

TheHideout··on Game Timers: Issues and Solutions (2012)
Interesting. Thanks for the note.
TheHideout··on Game Timers: Issues and Solutions (2012)
Related: If anyone is interested, I've been working on an ECS based mini-game framework in Rust [0] that runs with this idea. It has a 1200 hz simulation clock, 60 hz rendering clock, and 150 hz physics integrator (Euler). I've also posted some example mini-games that use it [1].

[0] https://github.com/Syn-Nine/mgfw

[1] https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-gam...

TheHideout··on Getting sweet patron money on the modern internet (2020)
thanks!
TheHideout··on Getting sweet patron money on the modern internet (2020)
Good luck, I'm working this same plan here! I also do contract game dev on the side which helps me work out engine ideas / tooling [0].

[0] https://doctorarcana.com/

TheHideout··on Mapping Perlin Noise to Angles
I like seeing the thought process by this person trying to explore different strategies based on their existing knowledge. There appears to be a critical point in the article where the author makes a plot of the noise outputs and says it resembles a "bell curve", but they don't attack that as the root problem.

I can immediately see myself 10 years ago following this same thought process of how can I mitigate-this-problem, instead of dismantle-this-problem... I continually read HN and keep trying to learn new ideas so that I have ammunition for future problems.

Now a'days I would have done something similar (taken a histogram), and seen that it appeared Gaussian. I may have also done a test for normality (probably Anderson-Darling). Seeing that it is normal-ish, I would have looked up how to convert a Gaussian distribution to a Uniform distribution using the Cumulative Distribution Function.

Moral of the story - make sure to keep exploring while you're exploiting, future you will thank you.

Edit for readability.

TheHideout··on Backyard Squirrel Maze 2.0- the Walnut Heist
Not only was this really enjoyable to watch, but it shares some interesting knowledge about squirrels and includes a bunch of creative applications of analog and digital tech.
TheHideout··on How Well Can You Hear Audio Quality? (2015)
Not at all, but I do have much greater appreciation for the time that sound engineers took to cram as much frequency information into the fixed size spectrum box using level variation, panning, parametric equalizing, and compression. All of those things we had to listen for and critically evaluate in that class.
TheHideout··on How Well Can You Hear Audio Quality? (2015)
When I was at Berklee [0] we had considerable ear frequency response training that would involve weekly hearing quizzes where they would boost/buck certain frequency bands of either pink noise or music and you had to pick out which band was made louder or softer. Additionally, we had a quiz where you had to listen to lossless vs mp3 at different bit rates and determine which was which. We also did neat things like trying to pick out what type of guitar and pickups someone was using in a recording simply by ear.

320 kbps mp3 vs lossless 16bit WAV (cd quality) is extremely difficult to hear the delta without training, but if you know what the source instruments are supposed to sound like, such as hats and you can focus on their frequency band, you can hear compression artifacts and comb filtering.

This course really changed how I take in music and sounds in general.

[0] https://online.berklee.edu/courses/critical-listening-1

TheHideout··on Show HN: I made a simulator for personal finance
The good: the interface is very slick, nice work, you obviously put a lot of work into this tool.

The bad: I was immediately turned off that I was presented with an up-sell to premium on the very first on-boarding step and it was for a color theme... Not only that, but I couldn't find any information on what the pricing was until significantly further into using the tool, another major turn off.

The ugly: Not being transparent about premium up front feels deceptive and makes me very weary of giving you any of my data.

TheHideout··on Show HN: I made a 5-key keyboard
Great work! I've been wanting to do this but add springs to it to make a finger strength builder that I can use as keyboard controller input for playing pc games.
TheHideout··on IceCube detection of a high-energy particle proves 60-year-old theory
Tangentially related if you're interested: I worked on IceCube and ARA as an undergrad in college and wrote a lengthy paper on the autonomous power stations we built for the ARA neutrino detectors at the South Pole.

https://arxiv.org/abs/1403.1253

TheHideout··on RSS as a Facebook alternative
It would be interesting to have something like FB Purity [0] run in a headless browser that will RSS you meaningful posts based on rules you provide. I'd totally use something like that.

[0] https://www.fbpurity.com/

TheHideout··on Making Games on Your Own as an Engineer
I've released over half a dozen games as a solo developer and 100% agree with this as well. Using off the shelf assets [0] to quickly MVF (Minimum Viable Fun) an idea really helps get up to cruising altitude.

[0] https://opengameart.org/

TheHideout··on 1977: Zork
If you're interested in trying to do it in Rust, I've made a series of simple text games that you could use as an example [0]. Rust will work for web and someone has added web support for these, but I haven't merged it in yet.

[0] https://github.com/Syn-Nine/rust-mini-games

TheHideout··on Are we game yet? – A guide to the Rust game development ecosystem
Great, thanks!
TheHideout··on Are we game yet? – A guide to the Rust game development ecosystem
Tangentially related - if anyone is new to Rust and wants to see some simple mini text game examples, I've been working on a bunch [0]. It also includes some more complicated text games:

Asylum - Choose your own adventure style interactive narrative

Knights and Barbarians - Simple turned based strategy game

Legend of the Rusty Dragon - Simple adventure game inspired by Legend of the Red Dragon

[0] https://github.com/Syn-Nine/rust-mini-games

TheHideout··on Making is show business now (2020)
This reminds me of a book I enjoyed, Show Your Work. https://austinkleon.com/show-your-work/
TheHideout··on Automated Combinatorial Testing for Software
I believe "oracle" refers to a "test oracle" and not the company.

https://en.wikipedia.org/wiki/Test_oracle

TheHideout··on Ask HN: How should I test all potential combinations of user actions?
I would recommend looking at Design of Experiments methodology using Pairwise or Fractional Factorial methods combined with some form of automation.

https://csrc.nist.gov/projects/automated-combinatorial-testi...

TheHideout··on Are the brain’s electromagnetic fields the seat of consciousness?
I absolutely agree. It might open some doors for further testing though.
TheHideout··on Are the brain’s electromagnetic fields the seat of consciousness?
While not a test for the belief directly nor a test of consciousness, I would start with making a sufficiently advanced embodied reinforcement learning agent that can do each of these things on a super basic level, then test for emergent goal setting and seeking.
TheHideout··on Are the brain’s electromagnetic fields the seat of consciousness?
Tangent by PhD student in Cognitive Science here - My current belief is that consciousness arises at the cross section of 3 core skills: Theory of Mind [0], Autobiographic Episodic Memory [1], and Embodied Cognition [2].

Principally, recognizing that other people have intentions and beliefs different from your own, being able to understand that you have experienced a timeline of personal experiences and these contribute to who you are, and that you are a physical being that can think in-situ as well as plan your physical actions in the future.

I'm favoriting this link and will try to return to it after my dissertation is done for reflection.

[0] https://en.wikipedia.org/wiki/Theory_of_mind [1] https://en.wikipedia.org/wiki/Episodic_memory [2] https://en.wikipedia.org/wiki/Embodied_cognition

TheHideout··on The physiological effects of slow breathing in the healthy human
"You're only ever 15 minutes away from peace" - a sticky note on my desk. I regularly slowly breathe in and count to 4 then out while counting to 4 for 15 minutes and find that it leaves me in a peaceful/content state.

If anyone is interested, I made an hour long mix of lots of waves and wind sounds, paying special attention to panning and levels to create a wide, enveloping, slow pulsing feeling that I use when doing heavy concentration work [0].

[0]: https://soundcloud.com/syn_nine/waves-and-wind-1-hour

TheHideout··on The rise, fall, and rise of the status pineapple
As an academic, it feels natural and organized for me.
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