So the problem is that there is no software mapping, which I understand to be the mapping of compiler instructions to the underlying hardware. It looks like I'm missing something. Is this the same as saying that the hardware design is not feasible?
285 karma · joined December 10, 2017
So the problem is that there is no software mapping, which I understand to be the mapping of compiler instructions to the underlying hardware. It looks like I'm missing something. Is this the same as saying that the hardware design is not feasible?
I'm having some trouble understanding how this manifests itself. Can someone help me with this by e.g. providing a toy example?
E.g. When you create a new blog post this is stored in a pod of whichever data provider you chose. The fact that you wrote this blog post can then be discovered e.g. on your social media, after which people can read it in their favorite blog post reader.
I find the implications of such a platform to be the most interesting thing. It effectively creates two different markets: that of data providers, which compete to provide the best service, and of application providers, which compete to provide the best features.
> "It surfaces content related to the node you're visiting using a lightweight fanout convention"
Requires knowledge of what exactly a "node" constitutes in this context. Since I don't know what such a node is, the remaining part of the sentence about the fanout convention is just meaningless (it also seems irrelevant?).
Now, it is explained on Agora what a node is, namely:
> "A node is the set of all subnodes with a given title, or otherwise mapping to a single entity or wikilink. Subnodes can come from a variety of sources; currently these are mostly notes as volunteered by users via their independent digital gardens."
This suffers from the same problems: I still don't know what a node is, since I would need to know what a subnode is. I'd expect a recursive relation where a subnode is simply a node that is a child of a node, but it seems there is a distinction between both. In any case, it's still unclear.
It seems as if it's written by someone who's so familiar with these concepts that they forgot what it's like to not have this background knowledge. I'd recommend letting someone without prior knowledge explain to you what they think it is in simple terms, and build your explanation from that.
[0] https://en.wikipedia.org/wiki/Dominating_set
[1] https://en.wikipedia.org/wiki/Optimized_Link_State_Routing_P...
This does not fit that criterion.
I believe it is because abstractions are the way we have always made progress. Is the C code that's so close to the machine not just an abstraction of the underlying assembly, which is an abstraction of the micro operations of your particular processor, which in turn is an abstraction of the gate operations? The abstractions allow us to offload a significant part of mental task. Imagine trying to write an HTML web page in C. Sure it's doable with a lot of effort, but is it as simple as writing it using abstractions such as the DOM?
> We live in a mutable physical universe that corresponds to a procedural program. One thing happens after another according to the laws of physics (which are the procedural program for our universe).
You just proved why abstractions are useful. "One thing happens after another" is simply our abstraction of what actually happens, as demonstrated by e.g. the quantum eraser experiment [1][2].
[1] https://en.wikipedia.org/wiki/Delayed-choice_quantum_eraser
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From the first paragraph:
"As of mid-2019, Dropbox no longer follows items outside of your Dropbox account that are linked to by a symlink."
In the next paragraph is explained how symlinks linking to files within your Dropbox folder still work.
[1] https://blog.parsecgaming.com/testing-game-streaming-input-l...
Having looked up the relevant part, let me transcribe it for you:
> "One of the first things that struck Jen and me as we entered the GDS office on an upper floor of an old office building high above a busy London street was a large sheet of butcher paper covering the picture window in the lobby. In the paper was a small cutout through which you could see the people on the street below. The cutout had a large arrow pointing to it, labeled "Users", reminding everyone when they walked in just whom the unit was meant to serve."
I found it really drove home the service's users-first approach. Following that anecdote he elaborates on the service's "10 commandments" (the 10 GDS Design Principles). They're also quite interesting, but I'm sure a search engine lookup can help you there. I really recommend the book if you want an optimist's outlook on the future of technology, government and economy.