Space Engine
spaceengine.org
spaceengine.org
Anyways, both look absolutely stunning.
Good thing you mentioned it because I couldn't find them either earlier.
The steam page has screenshots.
https://worldwind.arc.nasa.gov/
It's changed a lot over the years, but I figure it belongs in this thread no matter what form it's presently in.
A place I worked from 1999 to about 2002 had what they called a "Keyhole machine." I'm not sure if it was supplied by Keyhole, or it was just the company's machine with Keyhole's software on it, but part of my job was to produce three to ten maps each day for use on a broadcast television station, and it was an incredibly cumbersome process to get the maps from the computer onto videotape (Betacam, IIRC).
I think it is custom built tho, but I would love to see how they did it
Edit: yes, episode 4. http://www.zachtronics.com/podcast/
https://play.google.com/store/apps/details?id=com.StefMorojn...
https://apps.apple.com/gb/app/spaceflight-simulator/id130805...
https://zah.uni-heidelberg.de/institutes/ari/gaia/outreach/g...
Since it's being asked for, it has both a planetarium projection mode and an OpenVR branch:
https://typpo.github.io/spacekit/
It's mostly focused on modeling orbits rather than beautiful free-camera renderings, but the visuals aren't terrible and it can model our solar system, exoplanets, render shapes and textures of asteroids, planets, etc.
It's based on the engine I used to build this meteor showers simulation, which has appeared on HN before: https://www.meteorshowers.org/
Does it have any kind of UI for a , er, second screen, so you can input your destination or configuration off the proyector?
If I remember correctly, I mapped many keyboard shortcuts to navigate quickly and without obstructing the view significantly. That said, it definitely took a lot of flying practice to not get me and the audience sick while shooting around the galaxy.
It takes you on a tour of our solar system showing various bodies at different scales compared with each other. I don't want to spoil the ending sequence, but it nearly floored me.
That said, Elite: Dangerous is pretty awesome. It helps ground how far away everything is. Even with the game's FTL travel, the fact that it takes actual weeks to reach Sagattarius A* boggles the mind.
He uses it frequently for visualizations in his videos.
Understatement of the century, 4 years to the closest star, it's the new desert bus simulator!
With real time dilation, she could come back to a finished monument; in this case, she can't.
(In multiplayer, I can imagine "time warp credits" that need to be spent before two players can interact. This would allow Alice and Bob to sync up, but I suspect it might break with more than 2 players.)
Oh, for f#ck's sake. Such a cheap way to belittle this person's lifework.
Take this bit out and the rest of your comment actually makes sense and could serve as a good discussion point.
Of course we can't blame the creator for their moat; under our current economic system, it's basic self-defense.
I find myself saying this about basically all unfree software. So much in our economy is redundant, and obfuscated. I understand the place for competition and new ways of doing things, but it's a shame that artificially limiting the proliferation of good ideas is our default survival strategy.
They're loss-leaders in a SaaS market competition between private corps Facebook and NPM.
Individual libraries compete against other libraries doing the same thing.
Not open-source, yet; but the back-end is though.
Or, at the very least, a legal,digital version of Freelancer that I could buy and play on modern systems. My original disc is lost in a box somewhere.
The steam trailer videos do not make it justice. You owe it to yourself to try it out!
A12X isn't fast enough? I call bullshit.
The minimum requirements (from steam) recommend 4GB of main memory and an additional 2GB of dedicated VRAM. Clearly this is an issue.
As far as compute performance goes you may be right however as it only recommends an Intel Pentium G3240 or AMD FX-4100 as minimum.
Am I crazy or are you literally agreeing with what you just cited? "Top-range ipad" = "Very few if any", and even that ipad is probably not enough to handle the software (as per the official minimum specs).
"Q: Will there be a version for Android and iOS? A: No, because there would be no point: very few – if any – mobile devices are powerful enough to even theoretically run SpaceEngine."
The A1980 should meet the minimum requirements but I wouldn't expect to be fast or high quality by any means.
Q: Will there be a version for Mac and Linux? A: Eventually, yes. This is planned for the future.
Is it becoming a thing to develop games in Python, or is it mostly just hobbyists?
However, one can embed Python for scripting - it’s not rare, but I know game developers tend to prefer lighter languages like Lua.
As far as developing games in Python only, it’s certainly doable - there are raw SDL/OpenGL/etc bindings, and some dedicated libraries like PyGame. It’s not a super common choice though.
To what was said previously I can only add that huge piece of Civilization 4 was implemented in Python scripting. It's not the whole game, but huge part of gameplay code.
It would have been awesome if they were a bit more upfront about it before making me fill the form.
Also, the form seems to have been designed to be filled after using the thing, not before download.
Overall, I'm not super thrilled. I guess I'll have to look for a gameplay video to form some opinion on it.
And here's another proceduraly generated universe that pips it to the post.
Have you used the VR system? Looks like some of that UI in the video wouldn't work without a mouse/keyboard. How much of the system is VRable?
Looks like it's just rocks and light too, right? No pretend life?
It looked really awesome though!
In the meantime it works great in wine. You don't even need dxvk or anything.
Having used an older release, I am unimpressed. Half controls don’t work and the universe itself is not as explorable as you’d think. I have yet to figure out how to find a planet without going to one of the bookmarked ones.