For reference, our marketing strategy is opt-in email newsletters, organic social media, the occasional sponsorship of events, and natural word-of-mouth (no incentive). And we've been in business for 12+ years.
1,129 karma · joined August 6, 2007
http://fangamer.com/
rofish [ATTT} rofish {PERIOD] net
[ my public key: https://keybase.io/rofish; my proof: https://keybase.io/rofish/sigs/MVUdgZzLZVU2wEGqAyMWJmSo14lUFBbdb7R-tGDZDuY ]
For reference, our marketing strategy is opt-in email newsletters, organic social media, the occasional sponsorship of events, and natural word-of-mouth (no incentive). And we've been in business for 12+ years.
It was pretty clear that the integration was, at best, surface level. Especially when the package reps and the freight reps had no clue what the other was doing, letting me know that it was just a siloed org.
Even for digital games, there's still approval processes where the first parties would have to test the game out. This process involves scheduling people for it; you can't just go to the front of the line as there are other games that have been scheduled for certain slots. (Which hilariously, it was rumored that CP2077 was given the 'don't test, push live ASAP' treatment.)
At lastly, all payments from the platforms and retailers are based on the actual release date. Unless there's a specific contract, games are not paid until months after release. Physical preorders don't pay the developers, they just help with preventing over/under stocking. (And digital preorders are... functionally worthless beyond the psychological value.) The release date starts the payment timer. When hurting for cash, releasing can start that timer.
The processes above can really benefit abusers who decide that "making street-date" is the most important thing above all other concerns.
The only unpaid time was the walk to/from the very back of the parking lot to the main office.
Between safe, secure payment technologies such as (heh) Apple Pay and and safe, secure login systems such as (heh) Login with Apple, then really its super easy to not worry too much about the signup friction.
Was stored in an eBay warehouse: No, eBay does not have warehouses.
Had facilitated payment: Maybe, but eBay typically just links one Paypal account to another Paypal account. eBay does not actually touch the funds. (Paypal has been it's own separate company for awhile now.)
Shipped it out in eBay packaging: Unless they're using a service, typically shipping is up to the eBay seller.
So I doubt this ruling affects eBay.
Somebody must have used my domain to sign up for a Microsoft Teams something for some reason and NOBODY in my company can find out who or how. Microsoft is absolutely unhelpful in this regard, trying to activate our domain for Office Teams or whatever. Microsoft says it's for "security" reasons; but as CIO of a 50+ person org I should have some override on that in the event of erroneous signups.
I don't even need to access old content because none of us has used the service at all. Just delete the old domain. For all I know it was a troll signup.
I've since just forced my team to use Google Docs/Sheets because Microsoft is being so unhelpful that they won't even let us give them money, lol.
What was too marketing for them? A 100% opt-in list that reminded customers when a product was in stock. Fully made in-house, with captcha, privacy policies, opt-out, and with the user typing their email and name, the complete works for a one-time reminder email.
Nope far too marketing related for them.
I had the AppleCare and paid via Amex, the latter which gives me a longer warranty.
Bonus points for small stuff like RADIUS for wifi and stuff. Groups charging $5/user for junk like that is absolutely awful with a high number of staff.
With a staff of 100, a single box with a bunch of hard drives is two months worth of cloud and SaaS.
TCO needs to come down by like at least 100x before I consider going server-less.
Assuming MRB_API thread-safe-able. mruby is not thread safe at all, being a single-threaded script runner.
I would much rather just keep using the “local app” license, which sadly isn’t even available for sale anymore. In fact, I can’t even use my Windows license I bought back in the day.
One of these days I’ll probably just stop using 1Password and move on to something else. Are there any good free/one-time purchase locally syncable password apps that works on Mac/iOS?
The sales process did take much longer than buying something off of Amazon, which was very annoying. But I did get it relatively quickly and it did work for my purposes, so there's that.
Especially on items like support and HR. Apps that charge per user in “flat hierarchy” companies like mine where any employee can do anything is death to your service because I’m not paying for all my employees when we equally share the workloads depending on schedule.
The major difference is that in addition to the actual rendering CPU, it also had hardware that specifically converted the frame buffer into the SNES tile format to easily dump without issues.
Bonus points for that slip having redemption instructions.
I went and did my own thing so my story is fine. But I wonder about how much good talent is ignored just on the basis of where one went to college.
Yep, that's pretty much it. That and it's so easy to use: Insert into ear, music starts playing on headphones. Remove them, perhaps to talk to someone, and it stops playing. Put back into ear and it starts playing again. No buttons, no bluetooth settings, no setup screen; it just plain works.
Sadly I really wanted something better since I'm on an old 2012 MBP that badly needs an upgrade but I'm not dropping $1500+ for something that doesn't support 32GB and 5k displays.