Reverse-emulating the NES
radar.spacebar.org
radar.spacebar.org
Maybe a misnomer, but a fairly accurate description, IMO.
The video sets a good example for the title.
Cartridges with CPUs inside is not new and was used in real games.
The website or video description could use a bit more context around it:
-In the youtube video, how is one to know tom7 refers to the author when his youtube name is suckerpinch.
-On the website, how is one to know what this is about when it's just talking about "some project that was 24 hours backdated and blah blah...", and in the further text still doesn't explain what it is, just things like "it was presented in seattle" etc...
The video’s first frame: "Reverse Emulation by Tom 7 VII Ph.D."
The major difference is that in addition to the actual rendering CPU, it also had hardware that specifically converted the frame buffer into the SNES tile format to easily dump without issues.
There is something that reminds me of Bret Victor about his reasoning. Is this a thing? I will call it Engineering Epistemological Reasoning - can more people pull that off now? Awesome. If so great news for me, because I enjoy such reasoning immensely.
It's the difference between hooking a device up your video card's input port and running a whole external computer system via the USB mass storage API. The latter is way more of an amazing hack.
It was a SNES ROM which displayed an external framebuffer using PPU sprites. The external frames came from a hardware Gameboy CPU, but could have just as easily come from anything else - an Atari 2600, an XBox One, an iPhone, etc.