One thing that’s interesting is that is also how the SuperFX chip for the SNES worked, IIRC. It basically was it’s own processor and rendering loop. The SNES’s onboard CPU was provided only a basic program to interface with the frame buffer, sound, and input.
The major difference is that in addition to the actual rendering CPU, it also had hardware that specifically converted the frame buffer into the SNES tile format to easily dump without issues.