He was clearly a super experienced practitioner. If only the Apple of today actually did good UX again instead of catering to the whims of some "design genius"
668 karma · joined April 8, 2020
He was clearly a super experienced practitioner. If only the Apple of today actually did good UX again instead of catering to the whims of some "design genius"
Epidemics is a pretty bad gameplay system. Especially considering patients going between buildings automatically fails it; which makes it almost completely broken. On some maps buying some particular buildings is a complete foot-gun due to this.
I must say: in general it hasn't held up very well. There are so many mechanics that are extremely poorly explained that are fundamental to the game. E.g. epidemics and earthquake/machine strength. Trying to micromanage all of the gameplay systems that are quite annoying to begin with doesn't end up being .. fun.
As a child I'm sure I liked it because it was goofy and approachable, but playing through it now I doubt I ever got through the levels where managing epidemics is important.
> Who doesn’t like macos? Like it is objectively better than windows, and is able to actually work decently without set up pain (like linux)
Not really objectively better any more, no. With WSL2 developing on Windows is actually pretty darn great. It's the best of both worlds: first party support of most applications and devices that I care about, and a really good OS for development.
> Who doesn’t like the hardware?
Overall Macbooks are almost unbeatable with e.g. the screens or sound for instance. But I still find the port selection to be baffling. It's been many, many years since the release of USB-C and I still need USB-A ports.
I also really do not like the sharp edges on the new Macbooks. They're visually appealing, sure. But if I'm on a train and they're cutting into my wrists it's not great.
> What is unrepairable about macbooks? It’s not an iphone, i ve replaced hard drives, fans and other components on a macbook countless times.
Aha, please try "replacing your hard drive" in your new Macbook.
Also the attitude and track record of Apples behavior towards repair shops is abysmal.
> Who really wants an upgradable laptop? I’d give you desktop perhaps, but with laptops i struggle to see the usecase
You just said you have "replaced hard drives, fans and other components on a macbook countless times" so I struggle a bit with this one.
In general it's a good idea to make devices last longer. Y'know, with the planet being almost being on fire since we're over-consuming? No?
* Can't afford it
* Don't like MacOS
* Don't like the hardware
* Want a repairable device
* Want a upgradeable device
Etc, etc. Plenty of reasons.Yeah but most people aren't paying for those: their employers are.
I don't think many employers are going to buy such an expensive tool.
Can we just stop with this intolerance of differing opinions? It's OK to disagree with someone. We don't need to all share the same opinions. Why the fuck would you have a conference if not to inject some healthy discourse in your community?
Having the 0 on the thumb is quite a good choice though. As long as one doesn't have to move outside +-1 of the home row of keys (like one has to with numpad).
Having all the numbers as a toggleable numpad (but not really numpad because numpad is archaic and dumb) under the left hand has been so good. I'm never going back.
I use this layout:
1 2 3
0 4 5 6
7 8 9In the EU it's common practice to buy without a contract, whereas this is very rare in the US.
In other words, carriers have way more power in the US.
At a certain point you know where your "problem areas" are and where food tend to get stuck.
But quitting multiple times from jobs that I did not enjoy is not one of them. Even though some of the times I didn't have something lined up immediately. The only regret is not leaving sooner.
Hah! That gave me a good chuckle.
There's nothing that screams "longevity" as going out of your way to make all devices utterly irreparable.
For every person who made money on crypto there was someone that lost as well.
- Very poor typescript support.
- Poor performance (compared to Vue 3).
- Ecosystem has already started lagging behind (e.g. Vue Testing Library for v2 has out of date dependencies, and no one is actively maintaining it)
- Nuxt 2 hasn't made any releases in ages.
I think this is a well put and nuanced insight. Thank you.
This is really what the dev community should be discussing; the "type" of comments and docs to add and the shape thereof. Not a poorly informed endless debate whether it should be there in the first place.
Hard disagree with this.
If your comment is so volatile then that really sounds like there's something architecturally wrong with the code.
Most of the time these kind of "comments" can be turned into either a test, or a extensive description that goes into version control.
Because commit messages are just that: a comment for a specific moment in time. There are lots of options to inline comments.
Most often I'm just skimming through, and actual descriptions are much better than having to read the code itself.
This whole notion of "documentation can get out of sync with the code, so it's better not to write it at all" is so nonsensical.
Why isn't the solution simply: "lets update the docs when we update the code". Is this so unfathomably hard to do?