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Lialice

10 karma · joined September 4, 2015

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Lialice··on AirConsole – Your browser is the game console, your smartphone is the gamepad
I recommend trying the games that were specifically developed for AirConsole ;)
Lialice··on AirConsole – Your browser is the game console, your smartphone is the gamepad
Our game servers are running on Google Cloud Compute Infrastructure. We are running in all available datacenters to be as close to the user as possible to reduce the latency. Sending all our commands through the cloud allows us to make everything browser based, without any setup required, like downloading apps, connecting bluetooth or joining specific WIFI networks. We'll try to improve it even further later this year by introducing WebRTC.

Many of our games try to make up for the controller latency by adjusting the position of the player to where they would have been without the lag (Quickminds, AirShields, Hitparade).

Lialice··on AirConsole – Your browser is the game console, your smartphone is the gamepad
AirConsole game developer here - A colleague and I made a game called Hit Parade which you'll find in the store. We work with Unity 3D, using it's webGL export. One challenge for me personally was optimising the game enough so it would run smoothly even on older computers.
Lialice··on AirConsole – Your browser is the game console, your smartphone is the gamepad
Works for me... what browser are you using?