17 karma · joined February 14, 2021
See here https://covid19.uis.unesco.org/global-monitoring-school-clos... France and Switzerland as an example.
Also, who is homeschooling in the set up of two working parents? Or we are going to pretend this work does not exist as we do with other household chores?
This is the first time I am hearing about Roblox, looks video games adjacent to me. Meta would not be able to convert their billions of users to a similar platform.
They have to convince users to give up the time they spend now elsewhere on this experience. I suppose it has to be insanely addictive and rewarding, and also it has to have no barriers of entry.
I am just not seeing it in the Metaverse. I mean people gave up the horizontal video format in order to easier consume media, and Meta is trying to convince everybody that people would wear or implant (?!) a devices to have better fidelity video experience? The entertainment value is just not in the resolution and collaborative content creation is already possible without Metaverse and is niche.
At this point I consider the Metaverse idea just smoke and mirrors to convince investors that they have the next best thing with 30% year to year revenue growth. I don't think Meta would go anywhere soon, they're just hitting the ceiling of easy money they were making and now it's getting harder to have such margins.
People consume content either in small chunks or on the background. Sure, teenagers and gamers are different, but the investment one has to make to build Metaverse cannot pay off with just this subset of users.
It's not an anti-capitalism stance to call Metaverse idea for what it is - trying to sell an elephant. Capitalism is not about going all in on the craziest ideas ever.
What is their bet anyway? What users' need are they trying to address or create?
Is this a new and better video game platform? Even if they are successful, VG are still very niche, especially compared to their social network user base.
Is this a new way to consume content? Sounds a bit fussy to me to have an extra device or two just so you cannot turn away when they run ads. People still are not that eager to put on 3D glasses to watch a movie. Are they betting that in the nearest future the reality is going to suck so bad that people would want to escape it? That's just bleak. What else? Realistic porn? Virtual learning? That's peanuts.
Is this going to be augmented reality instead? Some kind of wearable device? We already played with google glass, did not catch on. Plus regulation in many countries already caught up, so you cannot just wear video recording device whenever for example.
Who are the end users? Who has hours of time to consume uninterruptedly whatever content they can provide in their Metaverse? Certainly not the people who has money to spend.
In the end it's an adversarial design to capture all users' attention for prolonged periods of time, the pay off for the user has to be astronomical.
Mine is a European perspective.
There are still at least a million of ethnic Russians living in the Northern and North-Eastern Kazakhstan who settled there starting from 18th century. What do you propose them to do?