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Bondi_Blue

1,528 karma · joined October 22, 2019

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Bondi_Blue··on Console (Computer Games)
See also: https://dev.to/isalevine/what-happened-to-video-games-having...
Bondi_Blue··on Minix development has been abandoned?
There's still chatter in the Google Group and GH Issues, and some GH PRs.

https://groups.google.com/g/minix3?pli=1

https://github.com/Stichting-MINIX-Research-Foundation/minix

Bondi_Blue··on Minix development has been abandoned?
https://github.com/Stichting-MINIX-Research-Foundation/minix...
Bondi_Blue··on Apple passwords deserve an app
You can always make a Shortcut to open the Passwords section of System Settings. And put that in your dock or wherever.
Bondi_Blue··on Ken Thompson is transitioning from macOS to Raspbian
Thanks for replying, I was hoping there'd be lots of responses here but I appreciate that you made some points.

- It is hard to automate with brew scripts? I haven't tried any other package managers, but maybe Macports would be easier to automate. What does this have to do with Apple's macOS though? Would you like it if they supported their own package manager for their users?

- I totally understand this, especially when their own APIs are often so poorly documented and behind the latest changes they've brought. I am glad they've refrained from removing their deprecated OpenGL version despite pushing Metal, but that isn't much to celebrate.

- do you really need to port stuff with Rosetta 2 onboard? Regarding bloatware, it is true that there are some baked-in first party apps that you can't delete. But surely you're referring to more than that? Apple usually cuts out old technologies and legacy software before users and developers would prefer, if anything. On the other hand, if I want to run a Windows 98 game on Windows 11, that might be possible OTB. macOS' UI is cramped I agree, quite bubbly and with too many slow and costly animations. I use the more spacious display resolution option because of that, which at least helps somewhat. And on bugs, sure. There are lots of bugs, more in recent years than in past years, and there always will be bugs. I had a very buggy experience with Ubuntu at my last job (still enjoyed it though). I don't know if I would have a smoother more cohesive experience on the right Linux distro but I would love to be surprised. There are ads for their own services, where are those appearing? When you first create your local user account, they push you to sign in and enable iCloud. I have never seen other services advertised except for in their dedicated 1st party apps on launch.

I don't blame you if you're having a bad experience, I like the idea of configuring a distro and DE one time, my way, and having consistency. Rather than chasing design trends and mobile UI elements. I just haven't found enough objective reasons to believe I would have a more powerful, cohesive experience on Linux that makes it easy to get right to work without too much configuration.

Bondi_Blue··on Ken Thompson is transitioning from macOS to Raspbian
HN didn't want the timestamp saved in my link: https://www.youtube.com/live/kaandEt_pKw?feature=share&t=347...

Former or unhappy macOS users, what kinds of things baked into macOS keep you from getting your work done? I've never had an issue with disabling Gatekeeper or upgrading my kernel extensions and 32-bit apps. I'm sure there's valid points to be made but I'd really like to hear some specifics. Usually cleaning up a fresh install for me just requires just a couple System Settings tweaks, Defaults commands, and brew scripts.

Bondi_Blue··on History of Video Games (1940's – 2010's) – list of firsts
Also see this video of games that pioneered 3D:

https://m.youtube.com/watch?v=hTehcvSgyWI

Bondi_Blue··on Elite for Emacs (2015)
This is wild. Elite is an amazing game. The NES port is particularly impressive given the limitations, not just with respect to pushing polygons, but to how carefully they chose to adapt the controls. And it is the only game, save for a few obscure modern homebrew roms, that manages to render polygons on the NES (though many games used sprite scaling and other techniques to pull off a 3D appearance with varying degrees of success).

I wish the NTSC version (which was never shipped on cartridges) could run without graphical issues on a real NTSC NES. Instead you need a PAL NES or a PAL Emulator.

See the story about how Elite came about if you’re curious: https://m.youtube.com/watch?v=GpWoF5uVgbA

Bondi_Blue··on KRIKzz EverDrive Flash Cartridges
KRIKzz is a Ukrainian engineer who builds retro console-specific flash cartridges, called EverDrives, which emulate a wide variety of mappers, essentially allowing the user to store a large collection of ROMs on a single SD card and run them on their system "natively."
Bondi_Blue··on Tranquility (Video Game)
Windows: https://web.archive.org/web/20060921084553/http://www.tqworl...

macOS (32-bit): https://macintoshgarden.org/games/tranquility

Bondi_Blue··on My bad habit of hoarding information
I have the same problem. I think it helps to slot in a dedicated amount of time, on a weekly basis or something, to catch up and aggregate. On the other 6 days of the week, I’m trying to use that same time slot to actually read and consume what I’ve set aside.
Bondi_Blue··on Ask HN: Anyone using proprietary Unix at work?
It's definitely partially proprietary, and it is definitely a Unix operating system.
Bondi_Blue··on Atom was archived today
Here's a few ways to make VSCode (or VSCodium) look and feel a little like Atom:

https://medium.com/@samuells/how-i-moved-from-atom-to-vs-cod...

Bondi_Blue··on Video games made in the USSR (2020)
Sorry about that, I didn't realize this before I shared it. I had no agenda in sharing it, I did see that it had some Ukrainian contributions listed. I found it because I was trying to find the creator of Filler, when I stumbled upon this list. And not that anyone asked, but I am a Wisconsinite and I support Ukraine.
Bondi_Blue··on Gopher Protocol (2020)
For a comprehensive listing of gopher servers, see gopher://gopher.floodgap.com/1/world
Bondi_Blue··on Wii U Architecture
Yes, my bad. Completely forgot.
Bondi_Blue··on Wii U Architecture
My bad, I thought this was an optional install.

Edit: This is an optional install, not OTB.

Bondi_Blue··on Wii U Architecture
The Wii U had a rich feature set. Firsts for a Nintendo home console:

- OTB web browser

- OTB audio and video chat with friends, native support for 3rd party headsets

- real-time direct messaging (via Miiverse) notifications and other friend notifications via the home button LED

- Ability to view online status of friends

- High definition graphics

- 5+ player synchronous local multiplayer

- built-in Nintendo TVii service

- built-in support to use the gamepad as a TV remote

- eShop selections for mobile retro consoles (e.g. GBA, DS)

- background installations and updates

- accelerometer, gyroscope, front-facing camera, touch screen, IR sensor, NFC all packed into the gamepad

- full backwards compatibility with a prior console (Wii)

Not to mention, all online services were free to use. And those still existing, are still free.

Edit: As a kid, this was the first console that had just enough 3rd party support for me to enjoy games like Fifa, Need for Speed, and Call of Duty akin to an Xbox 360, while also hosting all my favorite Nintendo games. It was a fun system, even if it was poorly advertised and a bit awkward. But I enjoyed the gimmicks and I still use it, mostly for playing exclusives that never made it to the Switch.

Bondi_Blue··on Use scripts as rule actions in Mail on Mac
1. It is a niche feature to Mail rules that isn't exactly marketable to the average user, but instead exists for power users that seek it out. Like many small features and secrets in macOS, it is more often discovered than known out of the box.

2. It is pretty obvious from selecting the rule when it prompts you to open a script in Finder. Anyone interested in learning AppleScript can search it online or in their documentation, they're not going to distill the full scope and usage for AppleScript for every corner of the operating system where it can be utilized.

I also hope Shortcuts continues to include the AppleScript action, since Automator will soon be gutted and regular users won't know how to invoke osascript from the command line. There are still occasional additions to the AppleScript dictionary, a few last year even for the iWork suite.

Bondi_Blue··on Use scripts as rule actions in Mail on Mac
Since you can run shell scripts inside AppleScript, the scope is pretty wide.
Bondi_Blue··on Use scripts as rule actions in Mail on Mac
I thought it could be nice as a stand-in for an SSH Siri Shortcut action on iOS, because you don't need to reach out to a static IP address. It is more dynamic to be able to send an email from your phone to your Mac regardless of what network your Mac is currently on (so long as your Mac is awake).
Bondi_Blue··on Clarus returns home in macOS Ventura
I don't entirely disagree, but I think it is worth noting that there was still quite a bit of playfulness in the UX even in the transition to O SX. There are tons of animation and icon secrets as detailed here: http://mewbies.com/easter_eggs_and_then_some.htm#macx Further, using traffic lights for window control icons, the magnification effect in the dock, inclusions of the genie and suck window minimize animations, the iTunes visualizer, (still present in Music.app) the cartoon "poof" animation whenever toolbar icons are dragged out and removed...these are all fun features and secrets that are new or at least persisted into the transition to OS X (not to mention the FreeBSD cal and emacs easter eggs). Some were lost when OS X 10.10 released, or when macOS 11 released, but now here with inclusions like Clarus, I think it is obvious that this culture of fun is not lost.
Bondi_Blue··on Ask HN: Which programming games helped you become a better programmer?
The very best suggestions, such as Core War and the Zachtronics games, are already in this thread. One fun little gem that hasn't been mentioned: https://www.unixgame.io/unix50
Bondi_Blue··on Ask HN: What content blockers do you use on iOS/iPadOS?
Wipr, and Vinegar/Baking Soda for video ads.

https://apps.apple.com/us/app/wipr/id1030595027

https://apps.apple.com/us/app/vinegar-tube-cleaner/id1591303...

https://apps.apple.com/us/app/baking-soda-tube-cleaner/id160...

Bondi_Blue··on Preview, the Mac app people forget about
Another underrated feature: add Quartz Filters to a PDF file by Choosing File > Export, click the Quartz Filter pop-up menu, then choose a filter. You can create custom Quartz Filters in ColorSync Utility.app (Note: these are not the same as Quartz Composition Filters, which live in Automator workflows and Photo Booth.app).

For some inspiration: https://github.com/joshcarr/Apple-Quartz-Filters

Bondi_Blue··on Moving a macOS window by clicking anywhere on it
I thought this was fairly well known with respect to the defaults customizations. There is a repo here: https://macos-defaults.com/#-what-s-a-defaults-command

...but it is missing a lot of them, which are scattered across the internet. Some others worth checking out are aggregated here:

https://gist.github.com/romanhaa/9804183f242991007b316a59c4b...

Bondi_Blue··on time++
It is a couple years old, but it hasn’t been shared here before. I love Raven Kwok’s art. Yes, I’d love to see it reapplied elsewhere in other practical contexts.
Bondi_Blue··on Graph: Easy – programmatically render ASCII graphs
I recommend installing via docker if you're running macOS.

https://stackoverflow.com/a/55403011

Bondi_Blue··on PDF Quartz Filters – macOS
Yes, a lesser known feature within Preview.
Bondi_Blue··on Simple OpenGL Utility Toolkit (GLUT) Examples
On macOS, compile with:

g++ -o out out.cpp -framework OpenGL -framework GLUT

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