History of Video Games (1940's – 2010's) – list of firsts
ultimatehistoryvideogames.jimdofree.com
ultimatehistoryvideogames.jimdofree.com
The site lists Descent 3 as being the first to have procedural texturing and yet Unreal had it in 1998.
Doom is only listed as "first game to present panoramic skies". Doom may have been the first to have ambient lighting and built to be moddable. Probably also the first LAN-based multiplayer 3D first-person shooter.
Quake is only listed as "advanced 3D first person shooter" and yet Quake had many technologies that were probably firsts as well. First ip-ip client-server 3d first person shooter, first true 3D environments in first-person shooter, first to use pre-generated lighting in combination with dynamic lighting using a surface cache, and probably more.
I may have some of these wrong, but you get the idea. The site is missing a lot.
that would be https://en.wikipedia.org/wiki/Maze_(1973_video_game), its right there on this site https://ultimatehistoryvideogames.jimdofree.com/maze-war
I actually played multiplayer Maze War at the Living Computer Museum on a Xerox Alto in 2017: https://photos.app.goo.gl/VUVXQ1cG3zWAMWY3A Right is a real Alto and the other two are emulated. The three were running a multiplayer game.
Descent had this before Quake, and I think even Ultima Underworld was "true 3d" (edit: but wasn't a shooter).
I couldn't find a reference for this, and my recollection is that Unreal had amazing (for the time) detail textures when you got close to an object, but they were very repetitive.
Back in 2000 I had a subscription to the UK PC Gamer magazine and they did a huge "Complete History Of Games" poster, with connections between everything that influenced everything else.
Imgur won't let me upload my scan of it in full resolution, but here's a lower res and still readable version of my scan: https://i.imgur.com/eZPLvMR.jpg
Sorry about the minor glitches in the scan - the original scan is many smaller scans stitched together as well as I only have an A4 size scanner, and the poster must be about A1.
Top left: https://i.imgur.com/NHTOq98.jpg
Top right: https://i.imgur.com/nwyFrq7.jpg
Bottom left: https://i.imgur.com/gO3Ihum.jpg
Bottom right: https://i.imgur.com/D45rmw4.jpg
https://files.catbox.moe/sycbnk.jpg
Bonus, here's the other side of the poster, which shows the covers of every single issue of PC Gamer (UK) up to that point:
I sold the game years ago as it is rather large. I also worked with a few ex-Cinematronics engineers back in the day. They claimed it was a "hack shop" but a lot of fun at times.
I have two relevant memories from the 1970's - first, my friend's dad brought home a stonkingly large desktop machine. My first experience with an actual, albeit doubtlessly feeble and tedious computer by contemporary standards.
I am pretty sure Wumpus (or a clone) was what kept us amused for hours there.
Second, a few years later another neighbour - Greg Dubois - employed me to sit and make copies, on a high-speed tape duplicator, of games he'd written for the TRS-80, that he was selling direct to Dick Smith (one of the few retailers of such wares in Australia at the time).
I think only Oblivion caught up with this some 15 years later.
Also Baldur's Gate, Thief, Deus Ex, Jagged Alliance were all genre-defining with their own huge improvements (e.g. 3D sound and lighting in Thief).
JA came out year after UFO: Enemy Unknown which itself was based on 1988 Laser Squad or maybe even 1984 Rebelstar Raiders
Hunter’s world was a bit more coherent, in that it had no “jumps”.
Mercenary is a 3D vector environment where one can navigate the environment freely, on foot or by using different vehicles and aircraft, enter buildings and explore their interior. The graphics is much more limited than Hunter with the first Mercenary game from 1985 only using simple wire-frame graphics, you can most of the time just walk through.
Even with the technical limitations of it's time this game proved really captivating, once you made it past the initial hurdle of figuring out what the hell you're supposed to do in this game, after crash-landing on an alien planet in the introduction.
It was one of the few games that really fascinated me back then, and I spent many hours playing it.
There's a good introduction and walk-through of the game and it's sequels on YouTube: https://www.youtube.com/watch?v=YWTAEd0Z9uI
Made me chuckle (:
I thought this meant "killed the avatar on the screen", but no, they are referring to real life deaths. I spent a lot of quarters on Berzerk during my lunch hour at my first white-collar job out of college (alongside Missile Command).
Also glad to see Xevious listed, my grad school buddy and I both got pretty good at that one in the arcade near campus.
For more details, there's a scan of the article explaining the death: https://ultimatehistoryvideogames.jimdofree.com/berzerk
Basically, an 18-year-old had a heart attack after playing the game.
No apostrophes for decades—apostrophes are for contractions and possession. En dash with no spaces for ranges or relationships.
- Online multiplayer
- MMO
- VR / AR with headtracking
- Generated Worlds
Such as Ant Attack - may be the first isometric game for personal computers.
Chess in 1K for the ZX81
The Hobbit - first to accept sentences for the game parser.
etc.
On a side note, why do they use nbsp's for columns? Wondered why the right column didn't align perfectly and had to "inspect". As a developer I know not to use tables for layout, but this is a list.
Yeah, seems to be, according to Wikipedia Atlantis was from March 1997, Blade runner from November that year. I played both, liked Atlantis more, sucked me in for a summer, a very new experience at that time (didn't really realize it at that time). I was translated to dutch with some "famous" Dutch voice actors. Really well done.
In 1984 "Sundog: Frozen Legacy", first on the Apple ][e then on the Atari ST is the earliest example I remember of a game with a slot inventory.
You couldn't yet put something "twice the size", using two blocks but you could already move inventory from character to your vehicle or to your spaceship's cargo.
https://en.wikipedia.org/wiki/SunDog:_Frozen_Legacy
This game was made by FTL. They then later on made "Dungeon Master".
(And hungry!)
Find it hard to believe no Beeb or Speccie games have a claim to being on that list. Elite or Virus at the very least.
https://pikuma.com/blog/game-console-history-for-programmers
I'm sure this will be downloaded to hell, but you have to ask yourself that.