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BitAstronaut

364 karma · joined September 12, 2021

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BitAstronaut··on Once poor, always poor?
It could also be that they prioritize their car and have a budget adjusted for it.
BitAstronaut··on Researchers forecast a hard-to-imagine West – one without snow
While we are in the process of getting dumped on here in Colorado, the lack of snow has been depressing so far.
BitAstronaut··on James Webb Status Page
It blows my mind how fast these things travel at cruising speed. It's completing a marathon every 21.8 seconds.
BitAstronaut··on Successfully Crowdfunded Product Designs of 2021
I'm really impressed with the camera strap. Very simple yet so convenient.
BitAstronaut··on The Sound of Silence: A Noise Map of the U.S.
My partner works for the Forest Service and went to Colorado State University where they have what is called a Listening Lab.. pretty cool stuff.

https://sites.warnercnr.colostate.edu/soundandlightecologyte...

> The Colorado State University Listening Lab was established in 2013 as a collaboration with the Natural Sounds & Night Skies Division of the National Park Service. The primary goal of the lab is to aid in the preservation and understanding of natural soundscapes by providing a resource to efficiently analyze the thousands of hours of acoustic data collected each year within parks, allowing park officials and scientists to promptly employ effective soundscape management decisions where needed.

> The lab typically employs 5 to 10 well-trained undergraduate student listeners to analyze the acoustic data that our NPS Scientists & Research Associates record within national parks around the country. Many of our student listeners are also enrolled in the University Honors Program and use their time in the lab to complete their honors theses. These students have moved beyond basic data analysis and have explored how noise affects the natural world to produce the following theses:

BitAstronaut··on Websites that all web developers should follow
Reddit over HN?
BitAstronaut··on Spawned Shelter
This is really cool. I’d love to see something similar for Go.
BitAstronaut··on Rare pink handfish spotted for first time in 22 years, off coast of Tasmania
Very cool. That poor little guy was standing in a lobster war zone.
BitAstronaut··on Subsea Cable to Connect Asia, Europe, and North America Through the Arctic
Does scrolling up break that site for anyone else?
BitAstronaut··on Wish HN: Happy Holidays
Happy Holidays everyone.
BitAstronaut··on CSS Zen Garden: A demonstration of what can be achieved through CSS-based design
I had the book back in the early 2000s. It was great.
BitAstronaut··on (mac)ostalgia – how Spotify, Slack, Chrome, Figma could look on Mac OS 9
The Spotify design reminds me of Kazaa
BitAstronaut··on Fastmail is having problems again
I second this. Very happy customer of three years. These last two outages are the only two I've noticed since.
BitAstronaut··on Email allegedly shows that Google did ask Roku for special search treatment
Headline edited for space (Leaked email allegedly shows that Google did ask Roku for special search treatment for YouTube).
BitAstronaut··on ConcernedApe's Haunted Chocolatier
excerpt from the book Ultralearning by Scott Youn — https://www.scotthyoung.com/blog/ultralearning/.

"Eric Barone had just graduated from the University of Washington Tacoma with a degree in computer science when he thought, Now’s my chance. He had decided that he wanted to make his own video games and that now, before he got comfortable in a salaried programming job, was his opportunity to do something about it. He already had his inspiration. He wanted his game to pay homage to Harvest Moon, a charming Japanese series of games in which the player must build a successful farm: grow crops, raise animals, explore the countryside, and form relationships with other villagers. “I loved that game,” he said about his childhood experience with the title. “But it could have been so much better.” He knew that if he didn’t follow through with his own vision, that improved version would never be a reality.

Developing a commercially successful video game isn’t easy. AAA game companies budget hundreds of millions of dollars and employ thousands of people on their top titles. The talent required is similarly broad. Game development requires programming, visual art, musical composition, story writing, game design, and dozens more skills, depending on the genre and style of game developed. The breadth of skills required makes game development much harder for smaller teams than other art forms such as music, writing, or visual arts. Even highly talented independent game developers generally have to collaborate with a few people to span all the skills required. Eric Barone, however, decided to work on his game entirely alone.

Deciding to work alone came from a personal commitment to his vision and an indefatigable self-confidence that he could finish the game. “I like to have complete control over my own vision,” he explained, saying that it might have been “impossible to find people who were on the same page” regarding the design. However, that choice meant that he would need to become proficient in game programming, music composition, pixel art, sound design, and story writing. More than just a game design project, Barone’s odyssey would entail mastering each aspect of game design itself.

Pixel art was Barone’s biggest weakness. This style of art harkens back to the earlier era of video games when rendering graphics was difficult to do on slow computers. Pixel art is not done with fluid lines or photorealistic textures. Instead, a compelling image must be created by placing pixels, the colored dots that make up computer graphics, one at a time—painstaking and difficult work. A pixel artist must convey movement, emotion, and life from a grid of colored squares. Barone liked to doodle and draw, but that didn’t prepare him for the difficulty. He had to learn this skill “completely from scratch.” Getting his art skills to a commercial level wasn’t easy. “I must have done most of the artwork three to five times over,” he said. “For the character portraits, I did those at least ten times.

Barone’s strategy was simple but effective. He practiced by working directly on the graphics he wanted to use in his game. He critiqued his own work and compared it to art he admired. “I tried to break it down scientifically,” he explained. “I would ask myself, ‘Why do I like this? Why don’t I like that?’” when looking at other artists’ work. He supplemented his own practice by reading about pixel art theory and finding tutorials that could fill gaps in his knowledge. When he encountered a difficulty in his art, he broke it down: “I asked, ‘What goal do I want to reach?’ and then ‘How might I get there?’” At some point in his work on the game, he felt his colors were too dull and boring. “I wanted the colors to pop,” he said. So he researched color theory and intensively studied other artists to see how they used colors to make things visually interesting.

Pixel art was just a single aspect Barone had to learn. He also composed all of the music for his game, redoing it from scratch more than once to make sure it met his high expectations. Whole sections of the game mechanics were developed and scrapped when they failed to meet his rigorous standards. This process of practicing directly and redoing things allowed him to get steadily better at all of the aspects of game design. Although it lengthened the time it took to complete the game, it also enabled his finished product to compete with games created by an army of specialized artists, programmers, and composers.

Throughout the five-year development process, Barone avoided seeking employment as a computer programmer. “I didn’t want to get involved in something substantial,” he said. “I wouldn’t have had the time, and I wanted to give game development my best shot.” Instead, he worked as a theater usher, earning minimum wage so that he wouldn’t get distracted. His meager earnings from his job, combined with support from his girlfriend, allowed Barone to get by as he focused on his passion.

That passion and dedication to mastery paid off. Barone released Stardew Valley in February 2016. The game quickly became a surprise hit, outselling many of the big-studio titles offered on the computer game platform Steam. Across multiple platforms, Barone estimates that within the first year of its release, Stardew Valley had sold well over 3 million copies. In months, he went from an unknown designer earning minimum wage to a millionaire named one of Forbes’ “30 Under 30” stars within game development. His dedication to mastering the skills involved played no small part in that success. Destructoid, in its review of Stardew Valley, described the artwork as “incredibly endearing and beautiful.”6 Barone’s commitment to his vision and aggressive self-education had paid off handsomely."

BitAstronaut··on We're seeing an ongoing attack against our primary network provider
Still down on this end.
BitAstronaut··on We're seeing an ongoing attack against our primary network provider
Yeah, I haven't noticed any outages. Of course that doesn't mean they don't exist, but it has had zero impact on me.
BitAstronaut··on We're seeing an ongoing attack against our primary network provider
Still down for me.
BitAstronaut··on “ConcernedApe's Haunted Chocolatier” – In Development
This is an instant buy from me. What an incredible story.
BitAstronaut··on The disappearance of the world’s greatest free diver (2015)
This sent me down a dark hole and I found this video that I thought I'd share..

https://www.youtube.com/watch?v=L4qM1IEhtNQ

BitAstronaut··on DuckDuckGo has had 0 search warrants since founding in 2008
I am fine using DDG except for one specific thing. I am a big sports fan and check scores for soccer and hockey all the time.

Being able to search "NHL" or "MLS" on Google brings up the days games and scores at the very top of the search. I don't get that with DDG and every time I try to switch, I always come crawling back to Google for that feature alone.

BitAstronaut··on Apple’s new M1 Pro and M1 Max processors
Thank you for a very honest and thorough answer.
BitAstronaut··on Apple’s new M1 Pro and M1 Max processors
The fine print:

>Testing conducted by Apple in September 2021 using preproduction 16-inch MacBook Pro systems with Apple M1 Max, 10-core CPU, 32-core GPU, 64GB of RAM, and 8TB SSD, as well as production Intel Core i9-based PC systems with NVIDIA Quadro RTX 6000 graphics with 24GB GDDR6, production Intel Core i9-based PC systems with NVIDIA GeForce RTX 3080 graphics with 16GB GDDR6, and the latest version of Windows 10 available at the time of testing.

https://www.businesswire.com/news/home/20211018005775/en/Gam...

BitAstronaut··on Apple’s new M1 Pro and M1 Max processors
Honest question, what do you do where a $6,099 laptop is justifiable?
BitAstronaut··on Apple’s new M1 Pro and M1 Max processors
>this might imply that these are more powerful than any CPU apple has ever offered (which of course is not true).

Excuse my ignorance, what is?

BitAstronaut··on MacBook Pro 14-inch and MacBook Pro 16-inch
https://www.apple.com/shop/buy-mac/macbook-pro/16-inch
BitAstronaut··on Binance just transferred 6B Tethers to an unknown address
Can someone unpack “stackin NFTs” for me?
BitAstronaut··on Show HN: I built a sonar into my surfboard
This is a really cool project! Thanks for sharing.
BitAstronaut··on Typography of 2001: A Space Odyssey (2014)
Any suggestions on good reading to learn?
BitAstronaut··on The Passion of Questlove
I am not a musician by any sense of the word, but there are two drummers who stop me in my tracks when I hear them.

Questlove and JDilla.

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