54 karma · joined July 27, 2022
Here's a couple of videos of the project if anybody is interested in carrying this further, please let me know thanks.
https://youtu.be/qXeiqlFA7Rg?t=171
https://archive.org/details/zx_Thunderbirds_1985_Firebird_So...
Edit : to set up controls since it's not noted on that page, you'll need to press R ( Redefine keys! ) and that'll get you started!
How to play : you swap between thunderbird 1 and 2 each ship by pressing spacebar ( default ) or whatever you configured it to. You'll notice the ship selected in the bottom left corner of the screen.
Another reason personally also, it is more tedious to develop games for VR wearing and taking off the HMD all the time. I can imagine this would deter other developers not wanting to make VR games, it's already a slow painstaking process to make games already.
I think also the amount of apps you have to switch on your desktop if using PC also means you keep taking the HMD on and off before you begin to play. Too many barriers to entry when it should be a convenience thing, wear and go!
Not everybody is physically fit/young/healthy or wants to just do physical gaming which i think leads to lack on incentive to use VR too. I personally play most games now via my monitor or projector screen and use VR for simracing as there really is no comparisson here. So VR Great for sim cockpit type games, flying and racing but for everything else, it's back to good old pancake mode monitor instead.I'm more of an artist than a coder, but do both. I find it harder to code than i find creating 2D or 3D objects in something like blender for instance. But visually i can mental map nodes etc. to assist me in coding.
As for voices, inner monologue or attaching voices to comments i read is pretty much natural thing for myself. I assume we all did that to some degree but clearly not. It's interesting how we see our world and understand it. In your case it must be different. I'm intrigued really how you make sense of things without visually creating associations in the mind etc.
Head tracking 6DOF on compatible trackIR games. Should be able to work also with none trackIR games using joystick emulation to map to the head tracker.
So this is an entry level tracking method and will hopefully cost you nothing to try as long as you have...
A webcam or phone with a camera.
Ok next Grab this!
AiTrack Software for webcam facetracking.
https://github.com/AIRLegend/aitrack
and this!
Open Track, Headtracking Software download.
https://github.com/opentrack/opentrack/releases
That's basically it.
How to use :
Install both software follow instructions in the links provided above.
There are ways to improve the experience by using higher refresh rate cameras A cheap way is to buy a PSEYE ( old playstation camera ) for $5 - $10 Which has 120hz refresh rate for smoother tracking. You can also take it antother step forward and mod the camera by removing the IR filter lens from the camera to get superior tracking. I've personally not needed to do this with my PS Eye camera because it works ok once you've tweaked the above software settings.
You can create a more immersive experience by using a 3D display/projector and using reshade https://reshade.me/ (Just make sure to tick the 3d depth shader when installing). Now your flatscreen games are 3D with 6DOF headtracking.
As others have mentioned, the eyes / camera motion sensors and telemetry tracking HMD felt like invasion of my privacy too.
Everytime i finished a session of dev for VR or playing some VR games I would use home made cardboard caps to cover the motion sensors and disconnect the HMD after use. It was a chore to do this every time though.
When facebook added their first firmware update to my Rift, It became sluggish to use. I returned it and was refunded. I then bought a 3D projector and use face tracking camera instead so i can look around still like you do in VR and have a higher fidelity experience playing racing sims etc. Also for space games, the big screen feels like I'm using a view screen on the starship enterprise.
Its convenient, It's more social too because others can share the experience. For now this suits my needs. Hopefully one day i will look forward to getting a true next gen VR HMD and hopefully one that competes with meta on pricing and without the privacy compromise.
As for my DJ virtual turntables. The idea behind them is to use in virtual reality with finger tracking. So they work just like the real world counterpart. I have the drumkit working already using oculus touch controllers. I'll try and wire up the synth next, but that will be more problematic because of my hearing or lack of. Thanks again for the kind words about my project and thank you for the advice. I appreciate that very much.