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zrgiu

100 karma · joined November 16, 2010

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zrgiu··on What do people usually do after they run a failed startup?
they start their next startup. Until they stop failing.
zrgiu··on Android 3.0 Platform Preview and Updated SDK Tools
it's unusable on my i5 either. clicks take 20-30 seconds to register. Just sad
zrgiu··on Android 3.0 Preview SDK
It's just beautiful. One of the best looking interfaces for tablets I've seen so far, and keep in mind Google is not too well known for artistic skills. It looks like hiring the lead designer from Palm really paid off.

Also, the technical details are pretty juicy. I can't wait to get my hands on a Xoom.

zrgiu··on Google ’not happy' with Android Market purchase rates, many changes coming
Actually, that 15 minute policy is a big source of piracy. All it takes is a rooted phone and you can get ANY app you want for free. Honestly, from a developer's point of view, Apple's way of doing business is a lot better.

Also, if you're like me, I can get sick of any game in 24 hours. Or at least, complete all the levels (Angry birds just takes a few h), so with the previous 24 policy you could enjoy paid games for free legally.

zrgiu··on Google "not happy" with slow Android app sales
I'm actually in talks for a deal with an ad company. I think that's the way it's going to be
zrgiu··on Google "not happy" with slow Android app sales
i've explored that road actually, and it's not really possible. Besides having a US/UK/[other allowed country] account, they also require you to have an actual address in that country. There have been several developers who have been publishing paid apps for other people and they got their accounts banned.
zrgiu··on Google "not happy" with slow Android app sales
here you go: http://www.google.com/support/androidmarket/bin/answer.py?hl...

don't believe the "we're working hard to add more..." bs at the bottom, that list has been the unchanged for a long while now.

zrgiu··on Google "not happy" with slow Android app sales
Maybe someone from google is reading this: PLEASE ALLOW THE REST OF THE F*ING WORLD TO SELL APPS.this is killing me here in Romania. I have 3 cool, good looking games (angry birds competitors), just sitting and waiting.
zrgiu··on Show HN: Pocket - my first app ever
if you want help developing the Android version, reply here and I'll get back to you. I really like the idea (free)
zrgiu··on Ask HN: Please review my startup: TheSunnyTrail
I feel very proud when a fellow (or two) romanian comes out with something like this. I love it, and I think I'll use it in the future. Great work!
zrgiu··on Open question: What's the point of inbox zero?
The answer is pretty obvious to me. If I have 0 unread messages, when I login into my client I know I don't have any new messages without having to actually look at the message list.
zrgiu··on Simple mobile-friendly online calculator in Javascript
cool. 1+1=3
zrgiu··on Twitter to Sell 50% of All Tweets for $360,000 a Year Through Gnip
i'm selling my gtalk, Y!m and Skype statuses. $10000/year. Anyone interested?
zrgiu··on Is it hard to become an Android developer?
for #2, we're simply in the woods. Android has support for some basic transitions, but because of the nature of the OS, you can't use them to create screen/tab transitions. So, the usual process for this is: 1. move object X pixels 2. wait Y milis 3. go back to 1 until you're done.

on #6 Android has support for a limited range of display setups, making it fairly easy to provide different UI resources for small, medium and large screens. If you want to start supporting different aspect ratios (the Droid is a good example), you have to either start detecting resolution at runtime and modify layout accordingly, or make sure you build your layout in such a way that it will adapt itself to the aspect ratio. The later is preferred, but always needs extensive testing (hopefully on real devices) because every minor OS version messes up something (1.5 has problems with PNG transparency, 1.6 with 'center' positionings, etc...).

zrgiu··on Is it hard to become an Android developer?
I can. My opinion might be biased because I don't do iOS development (but all my friends do), instead I do Android, WebOS and Bada development.

So, here are a few reasons:

1. On iOS, if you use the native interface the app would look good. On Android, it will look like crap :-)

2. On iOS you have predefined UI effects and transition, on Android you'd have to do custom

3. iOS is faster, and has a much higher memory limit than Android. Allows apps to use more resources (because it's not multi-tasking)

4. iOS doesn't have a capped app size. Most Android phones have application storage limited to around 10Mb. Android introduced lately support for installing apps on external storage but.. check #5

5. Fragmentation. You currently have to suppor 2 major Android versions (4 minor). Believe me, that really caused me a lot of problems in the past 2 years

6. Screen sizes. On Android, you currently need to support 5 different screen size ratios, as well as over 10 screen sizes. handle that!

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