Google ’not happy' with Android Market purchase rates, many changes coming
engadget.com
engadget.com
Sure, some people will return within 24 hours if they got enough in that time... But seriously, if people can get sick of your game in 24 hours, I don't blame them for refunding.
So now those devs are definitely losing sales, where before they just probably were. I know I'm -much- less likely to purchase an app than before since I have to have 15 minutes free to play with it, where before I could buy something spur of the moment and then refund later that day if it's bad.
But you're right, since a majority have never purchased an app, they may not be aware of it.
I'd still be using it today if they rented HD movies to people with Mac Minis.
Also, if you're like me, I can get sick of any game in 24 hours. Or at least, complete all the levels (Angry birds just takes a few h), so with the previous 24 policy you could enjoy paid games for free legally.
The 15 minute window has literally been a Godsend and has had no negative affect on sales at all.
I get far fewer people refunding minutes before the "refund window" is over AND I only received ONE complaint from a customer who thought they still had a 24 hour window a couple days after the new Market app went live.
You are still welcome to email the developer and ask for a refund if you don't like the game. I certainly refund money if someone hates my games, I don't want them leaving bad comments in the Market, and I don't want their money if they don't like my product, that wouldn't be fair.
"...where before I could buy something spur of the moment and then refund later that day if it's bad."
I believe this is exactly why it was "nuked". If it took you a couple hours to decide if the game is "bad", maybe it wasn't that bad and the ~$1 to ~$6 you paid for it was adequate for the time you spent playing it - whether you liked it or not.
When you go to an arcade, if you pump $3 into a machine, play for 4 minutes, and decide to get a refund, do you get it? Nope. The App Market is the new Arcade. BUT you get to keep the game to play over and over and over again for just a few dollars.
EDIT: I'd like to add that in-app purchases will be awesome.
You seem to be immune to that because you have created good games, but that is far from the norm on the market.
Also, you have no idea how many people didn't buy your game now that they can't refund within 24 hours. Just like piracy, it's impossible to measure actual lost sales. You can only make a guess.
1. On my iPod Touch I have JUST the apps I use. I've removed everything else. On my EVO I'm stuck with apps I don't want because my carrier thinks I shoud have them (even though they'll NEVER be launched). It degrades the experience and reduces my overall perception of the value of the apps on my phone because it's a mix of stuff I want and stuff that's just total shit.
2. Half their screen is consumed by the top green carousel thing. It's ugly, takes up WAY too much space, and tries to sell me stuff that's already on my device.
3. No iTunes. Having a desktop-component to the sales process is powerful.
I'm on a fairly high-end android (Samsung Galaxy S) and it takes nearly 60 seconds to open the market-app for the first time. Over WiFi.
Yes, a full minute. I kid you not.
And the agony doesn't stop there. Moving around in the shop is choppy and slow. 10-20 second lags are normal. Overall responsiveness is atrocious. And that's without any app-downloads going on in the background. Go figure what happens once the phone actually begins downloading...
I don't think this is the only reason for the relatively low purchase-rates. But it surely plays its part...
Unfortunately Google doesn't make access to the store as easy as it could.
1) Fix the payment declined orders problem. There are a TON of these going on.
2) Add PayPal. I know some of you hate it but I get requests constantly from people asking if they can buy my apps with PayPal.
EDIT:
3) The ability to reply directly to comments would be huge.
I think we may be losing sales because of false claims, or support requests in Android Market comments that we cannot reply to in order to show we are supportive, and you CAN do certain things in our apps that the commenter thought you could not.