363 karma · joined June 22, 2011
[1] https://github.com/EnterpriseQualityCoding/FizzBuzzEnterpris...
1. Update and restart and prompt for bitlocker password and update and restart and prompt for bitlocker password and restart
2. Update and restart and prompt for bitlocker password and update and restart and prompt for bitlocker password and shut down (and restart)
Finally, they fixed the last bit of option 2
One thing I do appreciate is how the relevant issue in the upstream Go repo says: "A number of companies must comply with them, for example as part of a broader FedRAMP compliance posture. (If that's not you, you can ignore this. Run!)" [1]
Apparently I'm just not the target audience. Sounds like I'm correct in assuming it's security theater at best, and an avenue for new backdoors at worst.
For example, I recall the spec being unclear as to whether a newline character was required after a certain element (though I don't remember which element). I processed a corpus containing thousands of PDFs to try to determine what was done in practice, and I found that about half of them included the newline and half did not---an emblematic issue where an unclear official "spec" meant falling back to the de facto specification: flexbility.
It's honestly a great example of something a GPT-like system could probably handle. Doable in a single source file if necessary, fewer than 5k lines, and can be broken into subtasks if need be.
Don't get me wrong, GDExtension seems awesome, but it's also true that it doesn't seem geared towards the case that I was using GDNative for.
[1] In the godot-cpp library: https://github.com/godotengine/godot-cpp
I guess, the way I view this is as a "better beamer" (which isn't saying much IMO) rather than a better powerpoint. Basically, it's a way for people who were going to make a text-heavy presentation anyway to produce something that looks OK, and to avoid using a heavyweight tool like LaTeX.
"the detailed exploration of irrelevancies" LOL, if that isn't a "time-tested" method for making a paper sound academic, I don't know what is.
Put another way, unless you think gently resting your fingerprints on the top of a key should count as a "press", then it doesn't make sense to include the key travel time in latency.
For example, if you tell a NeRF that you have a camera at location (x, y, z) and pointing in direction (g, h, j), then the network will output the distance at which the ray emitted from the camera is expected to "hit" something and the RGB color of whatever is hit.
Doing things in this way enables rendering images at arbitrary resolutions (though rendering can be slow), and is naturally conducive to producing rotated views of objects or exploring 3D space. Also, at least theoretically, it should allow for more "compact" network architectures, as it does not need to output, say, a 512x512x3 image.
Surprised the start of the article neglects to mention the biggest hidden feature of the game, though: the fact that it also contains a hidden port of "The Lost Levels" (unlocked after getting a high enough score in the main game, IIRC). Super Mario Bros Deluxe is a stellar example of a great port; it's clear that a huge amount of thought and effort went into making a high quality version for the GBC. Glad to see it getting a bit of attention in this day when ports of old games are used as lazy cash grabs, inferior to the original releases.
It's entirely on the Linux kernel to not verify these fields. However, its failure to verify these doesn't make the file not an ELF. It just makes it an ELF with a stupid alignment requirement that Linux happens to ignore.