677 karma · joined November 12, 2011
https://github.com/xymostech
[ my public key: https://keybase.io/xymostech; my proof: https://keybase.io/xymostech/sigs/X4gWdG2AX9mYlklCEZ3Ox4wIwt_NHwxru4b1py5pwrw ]
However, she did report it to pycon. She tweeted about: "Can someone talk to these guys about their conduct? I'm in lightning talks, top right near stage, 10 rows back". She also says that she "began to contacting the PyCon staff via text message".
What she didn't have to do is take pictures of them without their permission and post their pictures on her public twitter feed. That is the part that steps over the line in my opinion.
And nobody is disagreeing with you. It is sexist to say "women are more influenced by marketing" when they are not. If men and women are influenced the same, then making a statement about the difference between them is being sexist.
So, if someone can actually provide some data that shows whether or not women are more influenced than men, instead of everyone continuing to provide anecdotes (as you have), then we can either stop saying false things, or we can accept that different genders work differently.
I think it's pretty clear that their vision is focused on the "social" aspects, and with that comes the idea of having all of your friends build a single small city in your region, and you all interact with each other and stuff. I've seen some examples of this happening, it looks pretty fun. I'm sure people would like the option to build single huge cities, but Sim City 3 still works just fine for that.
> I don't think anyone is debating this.
Have you been reading the same news that I have? I hear a lot of people complaining that the servers are basically doing nothing but saving cities to the cloud, so everything should be able to be run client side, and either don't realize or refuse to acknowledge that the servers might be doing other things/useful. I dunno. Maybe things will clear up in the next week or so, when server issues will hopefully get better, and we can stop having front page posts about a company who doesn't know how to scale an online game.
> Players who want to reach the peak of each specialization can count on surrounding cities to provide services or resources, even workers. As other players build, your city can draw on their resources.
What some people may not realize is that the cities in this new game are pitifully small (probably so that a computer can handle trying to update 20k sims at a time), so in order to actually do anything of significance, you usually have to draw from surrounding cities for materials, people, etc. This is the part of the game that requires online-only, because unless you want to be simulating all of the cities in your region (which I'm assuming you don't, but I don't really know whether the computation costs would be that high), you need some sort of server to handle that for you.
People claim that they came out with an "offline patch" that allows you to play offline, and while that is true, you then miss out on all the city-sharing features, and thus your cities end up crappy, because it is impossible to manage all the resources within a single city.
I'm not saying that what EA/Maxis is doing is necessary, but people seem to be missing that this is the main reason that the cities are always online, not just for the city saving features or anything.
Also, I do know about the StarCraft to StarCraft 2 drama, and from what I can tell, people don't really care any more, and people have gotten over the fact that they need internet to play their game. Sure, sometimes the internet drops in the middle of a tournament, and people get riled up about it again, but it seems to have died down very much since the launch.
I agree with all your other points though.
However, one could argue that Maxis will likely be releasing DLC/Expansion packs for Sim City (seeing as they've done this for every other Sim game they've made) so those can be a substitute for the online fee as well. I guess time will tell.
Also, when you say "$60 for something I can't even use on my own time" are you claiming that the game doesn't even work, as all of the hyped up gaming articles are claiming? I've been watching someone stream the game for the past week and a half, and he's been doing just fine, playing consistently for about 8 hours a day, each day since the release. So, sure, there are some problems with it, but it's not like the game is so horribly broken that you can't use it.
I will agree that coding a brute force method would work well, though.
"After Frodo and Sam entered Mordor thru Cirith Ungol, Sauron had fully ten days to contemplate the purpose of their mission into Mordor, and did not realize that their plan was to destroy the Ring until the last moment. Given that the Mouth of Sauron refers to the intruders as "spies", Sauron's most likely thought would be that the eagles are merely flying over his realm for reconnaisance purposes. Thus, even if Sauron notices the eagles, his response would not necessarily be an appropriate one to prevent the Ring from being destroyed (such as having the Nazgûl fly directly to Mt. Doom to intercept the eagles)."
You do know that you can already hook up more than one thunderbolt display to a single thunderbolt port using daisy-chaining, right?
a = $("#abovefold").find("> .fleft"); a.parents().andSelf().siblings().add(a.find("hgroup, h1, .contains_vestpocket").siblings()).add(a.find(".vestpocket, .controls")).remove(); a.css("width", 900).css("margin", "0 auto");
Gets rid of all the crap.