Why Use Make
bost.ocks.org
bost.ocks.org
And also reading everything I wrote as Mr. Make: http://blog.jgc.org/2013/02/updated-list-of-my-gnu-make-arti...
Or buy my book: http://www.lulu.com/shop/john-graham-cumming/gnu-make-unleas...
Thanks!
FWIW most non-trivial projects nowadays that use Make don't write makefiles directly but use make generators like CMake and Gyp.
Make is very optimal at the stage it is, everything above or below it it's just not that optimal.
Right: GNU Make is at a local optimum for describing how to generate products based on rules and a dependency graph. I'd also wager it's close to a global optimum.
GNU Make is certainly closer to that global optimum than Boost's jam or the countless homegrown XML-based things I've seen over the years --- make is powerful, but despite that power, simple things look simple and are simple to write. In other systems, either simple things are hard to write or the system itself is so simple than it's not powerful enough to describe what I want done.
It has its hear in the right place, though. High-level build systems should strive to be as declarative as possible. It's the rest of the design which is problematic :)
In the Lulu interface I have the prices set at $15 for the print book and $9.99 for the PDF/ePub versions. It appears that something weird happened with EUR and USD. Originally I had these priced in EUR and switched currencies.
Apologies for that, I've reset everything and it looks right now.
http://oreilly.com/linux/excerpts/9780596100292/gnu-make-uti...
There are many, many way better alternatives to make. Which one is better depends on the platform you're on. The majority of them throws in automatic dependency management for free.
Yes, I know that the essence of the post is "use a build system". I agree completely. In fact, script everything. Then script your scripts. Then refactor your scripts because they are getting messy. But don't give impressionable souls the idea that "make" is anywhere near an acceptable (generalised, default) choice today.
If you're on a *nix system, building C/C++ programs (or automating one-off builds like the example), what would you recommend in make's place?
Feature-wise premake isn't entirely caught up to CMake but it has everything important. Also the premake files look a lot cleaner and more readable compared to cmake files.
It's called bloody "make". If Prolog is a language, so is make. Make is still a scripting language even if it's not boneheadedly sequential and imperative the way, say, Python is.
CMake also supports cross-compiling. www.vtk.org/Wiki/CMake_Cross_Compiling
I get the feeling CMake works fine as long as you color within the lines, but that it's much harder to extend than autotools is.
For me the overall factor is the ease for any of my users, installing something I have written.
It is also impossible to debug, partly because of the abomination the cmake language is: even understanding where a variable is defined is hard, and because the language is so unexpressive, the Find*.cmake modules are often in the 1000s lines count.
For all its suckiness, I take autoconf/automake over cmake.
CMake is not "impossible to debug." In fact, it is a lot easier to debug than autotools-- partly because you end up writing so much less code. Also you don't have the three levels of "generated files generating other file generators" that you do in autotools.
For all its suckiness, I take autoconf/automake over cmake.
Well, we agree on one thing. autotools does suck.
Your experience with debugging autotools vs cmake does not match mine: cmake is not an improvement over autotools (if only because at least with autotools, there is some decent doc out there and google knows a lot about autoconf insanity). It took me hours to debug trivial issues with cmake, because you can't easily trace where variables are defined.
[1]: http://gittup.org/tup/ [2]: http://community.haskell.org/~ndm/shake/
The completely unprofessional tone here really turns me off to the entire system. If you write like a typical teenager, you probably code like a typical teenager, and I don't want a typical teenager writing my goddamn build system.
Besides: who the hell is bottlenecked on the build system? The compiler and linker (or the equivalent for your favorite language) do all the work. Anyone who believes this article makes a different is completely ignorant of Amdahl's Law.
Most developers will never see such a system. Optimizing for that kind of scale at an early stage has all the problems of any other premature optimization. It's most important to just get the build system out of the way so you can get your real work done, and you do that by writing makefiles, since makefiles are universally understood.
Now, when a project does grow to the proportions you mention, you can start looking at alternatives --- but I'd argue that these alternatives should amount to more efficient ways to load and evaluate existing makefile rules, not entirely different build paradigms. Make's simplicity is too important to give up.
I have never seen cases so extreme, but my opinion on the matter is that this is a "build smell". If the Makefile has to resolve a DAG this large, that means that developers have to worry about compile- or link-time interactions this large, as well. 100k source files all linked into a single executable is more complex than 10k source files split across 10 executables, and a handful (say <100) of headers which represent "public" APIs. Because if you have 100k source files and your developers haven't all killed themselves already, then there are some firewalls separating various modules already. Formalize it at an API level and split apart the builds, so that it's _impossible_ for anything outside of the API itself to trigger a full rebuild.
I don't deal with this by not using make, I deal with this by not writing recursive makefiles.
Yes, reinvoking Make repeatedly tends to force redundant `stat` calls. But I have worked in environments where heavily-templated code was hosted over a remote filesystem, and every `stat` call was something like 10msec. That adds up _extremely_ fast, even with non-recursive make. Ugh.
Also, I am bottlenecked on my build system at my workplace, which takes ~45 seconds to realize nothing needs to be done (It isn't "make", because "make" does not support our build process).
Many projects are bottlenecked on the build system. You can benchmark this by timing a null build (running 'time make' after building everything). Some examples from my machine are the Linux kernel (28 seconds), and Firefox (1m 23 seconds). Some of this time is from unnecessarily recompiling things, but that is a separate issue from the inherent lack of scalability in make.
Suppose I want to change a single C/C++ file in one of these projects - the total turnaround time from when I type 'make' to when the build finishes can be described as:
T(total) = T(build system) + T(sub-processes)
Ideally T(total) would be zero, meaning we get an instant response from when we change the file to when we can test the result. Here, T(build system) is the null build time, and T(sub-processes) is the time it takes to run the compiler and such. Using the Linux kernel as an example again, compiling fs/ext3/balloc.c takes 0.478 seconds. In comparison to the null build of 28 seconds, there are significant gains to be had by optimizing T(build system).
Amdahl's Law is a little tricky to apply since tup is not parallelizing T(build system), but rather changing it from a linear-time algorithm to a logarithmic-time algorithm. So you can set P easily based on the relative values of T(build system) and T(sub-processes), but S is not a simple "count-the-cores" metric. The speedup is effectively N/log(N), where N is the number of files. This is much better than simple parallelization - T(build system) for tup with these projects is only about 4ms. The total turnaround time for the balloc.c file in the Linux kernel is 1.1 seconds (which includes compilation and all the linking steps afterward), in comparison to make's total turnaround time of 29.5 seconds.
I like how he uses Sauron's All Seeing Eye as a drop in replacement for gods algorithm.
I recorded an example of installing and using it here:
http://rachelbythebay.com/jvt/view?bb_install
You can get a copy for experimentation here:
It isn't for everyone, but only you can know if it'll meet your needs. Hopefully this helps.
So you're proposing that people give up screwdrivers because figuring out what bit to use is hard, and that they should instead use your potato peeler, never mind that it doesn't actually drive screws?
Regarding the build tool source, I haven't decided what to do about that just yet. It could be particularly valuable in a corporate environment.
Can you give an example with the ubiquity of make and better expressiveness?
Nothing is more frustrating than discovering that you need to install a new component or build system just to build a specific component. It gets worse when dealing with multiple external components in different build systems.
"It's also very hard to learn and very difficult to maintain"
I agree insofar as most people go into make without trying to learn it properly. There's a manpage and pretty good documentation for the GNU extensions. But in my experience, with custom build setups using stuff like Maven, a lot of time is spent fighting the build system when a simple Makefile would suffice.
"with the added benefit of not having to learn a new language."
You've shifted the burden from "learning a new but very simple language" to "learning a framework atop your language", which (based on my reading of gradle's docs) is not very concise.
Of course there are tradeoffs in anything, and if the expressiveness of your build script is the deal-breaker for your project, by all means use make. On the whole, I will still argue that more modern alternatives provide a better total experience. Also, note that the OP is directed at beginners.
If you're talking about a FOSS component that random people will have to rebuild: Yes, absolutely. (Go listen to the Linux From Scratch community complain about CMake!)
If you're talking about a proprietary project that will only be distributed as binaries, or maybe even not distributed externally at all, why not pick the best tool for the job?
Also, I quite specifically didn't claim that make is never the right choice.
That works against a portable build. That still matters to some of us.
We are not stuck on any particular platform, we target numerous platforms new and old. Using make, the target may determine which of those wonderful tools in our ever changing (improving, failing and obsoleting) ecosystem does the actual build.
build:
xcodebuild -target MyApp -configuration Release clean
xcodebuild -target MyApp-universal -configuration Release-universal clean
But all I need to do is type makeAnd, there's a minimalist version called "do" which is a hundred-or-so lines of shell, that does a complete rebuild (no dependency tracking) - so you can package that with your project, and not have to worry about your users having to install yet another build system.
Other alternatives I'd recommend, with some degree of success:
SCons - cross platform, but slow (every big enough project eventually abandons it)
waf - a unix-only (AFAIK) SCons derivative that's a bit more limited, but much faster
CMake - cross platform, very complete, on par with Make on every level (including ugliness and complexity)
Premake - cross platform, makes IDE file but can also write makefiles for you.
http://news.ycombinator.com/item?id=4190804
I use it on Windows too with an strace replacement I wrote which isn't online but if anyone's interested then just ask.
In a nutshell, credo tries to advance the build-tool state of the art, by replacing *ake files with shell-scriptable commands to build a system from bits of library code. More at http://github.com/catenate/credo See especially the first literate test, which has a more complete introduction.
Syntax is not intuitive? It's not bad once you've read the docs.
Complex Makefiles with huge included boilerplate libraries (e.g., the Android build system) are completely impossible to debug in any reasonable way? THAT is the problem.
As soon as you do anything non-trivial in your Makefile, you've created something that, when it fails, the reason will be COMPLETELY opaque to anyone who isn't intimately familiar with the ENTIRE program.
The implicit connections that a Makefile makes for building are great for JUST that part. As soon as you try to use them to write a program, you have to commit all manner of write-only-code abominations. I know because I've both DONE this and tried to debug OTHER people's code.
There is NO good way to debug Makefiles. And that alone means that they should be consigned to historic projects only, to be replaced by SOME kind of a better system.
There's your answer: there are many alternatives, but only one make. Ok maybe 2 o 4. :) But a build system should for the most part be platform agnostic. I have such a hard time understanding why so many programming languages seem to need their own Make alternative (Rake, Cake, Fake, ...?)
...but so are bash scripts.
I wouldn't advocate actually using either of these though, unless the situation is appropriate.
Every system and platform has different requirements, and its a bit of a big ask to want make to be 'the right tool' for all of them.
Certainly, I'd never use make to look after a ruby project, or a c project. That doesn't mean I think make is horrible and I'd never use it for anything, but you can see, perhaps, how something as low level as make might not provide all the tools (dependency management, downloading resources from git hub, automatically tracking system information, a templating system for generating system-dependent headers) you might need for some things.
You could think about it this way: If make did all of these things and was easy to use, there wouldnt be all of these other clones and different attempts at the same thing.
...but there are. So there's certainly something about it isn't making people happy.
There are a lot of people who use makefiles for C projects, but most of those people don't write them by hand.
They use a frontend that generates a vastly complex and arcane makefile using either automake, cmake, qmake, etc.
These makefiles are utterly unmaintainable and deserve a place next to 'goto' in the section labeled 'considered harmful'... but they serve a purpose; correctly collecting build settings, templates and metadata and using those to construct the correct makefile.
That doesn't count as 'using make'.
There are a vanishingly few projects that actually use make; google for it's NDK builds (and a few other things; but these are massive recursive makefile monsters that you have a tiny safe api to work with), LUA with its 15 makefiles, one for each platform. There are a couple of other examples, but not many. I can't think of any big ones off the top of my head.
I think we can safely say that writing a Makefile to build your C code is a bad idea.
I don't think that's a safe assumption at all, I think that's a dangerous overgeneralization. You're only considering open-source projects... and as you point out, both NDK and Lua (projects in the embedded space) use Make. I would not be surprised to find hordes of non-OSS embedded developers using Make natively precisely _because_ it is the "assembler" of build systems.
Fact is, a makefile for building C code is typically smaller than the autoconf files required to get autotools to work on the same code. Most horrible makefiles are written by terrible build automation software (autotools being among the worst offenders here) or by people who don't understand the dependency graph model. A ten line Makefile that automated something repetitive is fantastically important, even if it is just writing down something in an executable fashion such that you don't have to remember it later. Almost every build automation tool out there either doesn't scale up (too simple) or is too hard for small work, or occasionally both, like Ant.
If I need to do something simple, a Makefile is only a very little bit more complex than a command line—I frequently crib the command I just ran to start off the Makefile. If I needed to do nontrivial logic in a Makefile and couldn't avoid it, I wouldn't use jam or tup or redo or SCons—I couldn't, because they're less useful than make! I would probably end up using Rake, which is the only build automation tool I've seen so far that isn't a make clone and can do implicit dependency generation.
To me, blatant avoidance of make is a big, red, burning flag that whoever made that decision values novelty over value and that he's likely to be a bandwagon-jumper or a NIHer in other aspects of his professional life too, and such people are best avoided.
Microsoft's crazy-ass xml build mechanism is a giant pain in the ass, even compared to their old nmake (I think) tool.
The new system is a great example of a system where someone presumably said "Make is garbage, a big red flag, let's build something better."
Autoconf is similarly an abomination that should be put out of our misery. The syntax is so opaque that 99% of people copy-and-paste the configuration file into their project, leading to 10 minute ./configure runs that check for 200 things the project doesn't use in addition to the one that it does.
Not to mention that 99% of what it's checking for is OBE: A simple check for whether you're trying to build on a modern Linux, one of 2-3 Windows build flavors, or OS X, is sufficient to set the 5-10 typical flags most projects need.
Look at LuaJIT's build process, for example. It builds practically everywhere and digs into OS internals, and yet doesn't need anything complicated to build.
I agree that Make should be retired, and yet I'm typically the "Makefile expert" where ever I work. I've worked with a lot of smart people, and most don't know anything other than the basics of Make. I have to suspect that most people who are defending Make haven't had to REALLY use it to do anything complex, because when you do, it sucks.
I'm the Makefile expert in my software shop. I still use GNU Make simply because I haven't found anything "better enough" to justify switching a toolchain. CMake was probably the closest--and that mostly because I know that it works for KDE, so I should be able to learn by example.
What sort of complexity do you think shows Make's problems? It's just a big dependency graph, so IMHO the hardest part is defining the dependencies in a way that's accurate (for parallelism and incremental builds) without being redundant. Multi-versioned builds shouldn't really add any complexity beyond a single variable per input dimension. Complex serial sub-processes can easily be factored out into scripts. Platform detection, likewise, can easily be factored out into a combination of scxripts and multi-versioned builds.
So where have you seen it suck the most? I like to think I've done reasonably complex things with it, but maybe not.
When people (myself included) start taking advantage of the fact that Make is Turing-complete and writing arbitrary "programs" in their Makefiles.
It typically starts simple; you want to do something like build ALL the files in a folder, so you use a wildcard. Then you want to add dependency checking, so you use the wildcard to convert between .o to .d, keeping the same folder structure.
And I don't want the .o and .d files to be generated where the .c files live, so I need to add this code here that converts the paths.
OOPS, this project uses a slightly different folder structure, and so I need to add a case where it looks in DIFFERENT relative paths.
Oh dear; I just realized that I need this code to work ALMOST the same in a different project that needs to be built with the same Makefile; that means I need to include it twice, using different options each time.
And it turns out that it DOESN'T work the way I expect, so now I have to use $(eval), meaning some of my Make variables are referenced with $(VAR), and some with $$(VAR), depending on whether I want them to grab the CURRENT version of the variable or the calculated version.
But now, now I have all of my code to create my project in one convenient place, and creating a new project Makefile is quite trivial! It's all very clean and nice. But the next person to try to change the folder structure, or to otherwise try to get this now-crazy-complicated house of cards to do something that I didn't anticipate has to become just as adept at the subtleties of $(eval ...) and Makefile functions (define ...); error messages when you get things wrong tend to make early C and C++ compiler errors look straightforward and useful by comparison.
For a far more complicated example, take a look at the Android NDK Makefile build system. 5430 lines of .mk files that make your life very easy...right up until you want to do something they didn't anticipate, or until they ship a version with a bug (which they've done a several times now) that screws up your build.
Here's one small excerpt for your viewing pleasure, just to get the flavor:
there are lot's of people that use PHP for data crunching and bash for GUI and C without caring for managing memory properly.
should we retire all languages that can be abused?
also, your idea of how $ and $$ is wrong. but it could be that you messing up with = and := before that point :) so i guess your point stands. but again, all languages can be abused.
blame the bad coder, not the tool.
No, he's spot-on about that. If you are using a function from within a Makefile to generate Make code which then gets $(eval)ed, then then inner function must output $${variable} so that the outer function sees ${variable} and does not immediately resolve it.
It's hairy. Hairier than macros in C. But like any other specialization, it can potentially save an immense amount of time for the rest of the tam.
Sorry, but I wasn't messing up those two. That's Makefile 101 knowledge; I'm talking about crazy advanced stuff, where := doesn't work the way you expect.
Even := doesn't do what you want if, after the Makefile has been loaded and you've used := three times on the same variable, ALL the instances of that variable are replaced by the last assignment. Here's an example:
FOO:=1
rule1 :
echo $(FOO)
FOO:=2
rule2 :
echo $(FOO)
make rule1 and make rule2 both echo 2. $(FOO) is evaluated in both cases AFTER the Makefile is loaded. rule1 : FOO:=1
rule1 :
echo $(FOO)
rule2 : FOO:=2
rule2 :
echo $(FOO)Turns out it wouldn't work for the usage pattern I needed (my example was simplified -- typically the variable settings would all happen in another file, and they couldn't happen on a target line because there wouldn't be a single target to use, in addition to just being ugly for that use), but it's good to know.
Hah, my latest Makefile work has been a set of functions which generate Make-syntax output, which then gets $(eval)ed. I hear you on the debugging nightmare that this can be: does a given variable get resolved when the function is first $(call)ed, when the block gets $(eval)ed, or when the recipe is invoked? But IMHO it's not too bad to do printf-style debugging. Replace $(eval $(call ...)) with $(error $(call ...)), then work backwards from there.
It also helps to be very disciplined about immediate assignment (`var := stmt`) and to always use recipe-local variables, rather than global variables.
I do feel like all of this aspect would be cleaner in Python or Lua... but the problem is, the _rest_ of the build, which more people interact with on a daily basis, gets more complex when that happens. Because there are always the ancillary targets and recipes where normal Makefile syntax works just fine.
Thanks for the NDK reference, I'm interested in seeing other "ugly" Makefile support infrastructure for comparison :)
The worst problem I had, though, was REALLY annoying; I was getting an inscrutable error in the middle of a function, and I could delete large parts of the code to get the error to go away, but putting ANY of the code back brought the error back -- it didn't matter which parts I put back.
It turned out that git had changed LF to CRLF in the file, and some end-of-line character was screwing up the spacing. Tweaking .gitattributes and fixing the files made everything work.
I SO hate significant white-space. I never really forgave Python for that "feature" either. But I could totally get behind Lua for the logic. :)
Actually, if it were my job, I would use LuaJIT to write a make replacement; the dependencies could all be specified in tables or extended strings, and any more complicated logic could be explicitly outside of the "rules".
>but the problem is, the _rest_ of the build, which more people interact with on a daily basis, gets more complex when that happens
I think a good design would NOT have that problem. You could have it say "these files get built by default rules" separately from "these rules trigger this bit of Lua code, which can spit out warnings, add dependencies dynamically (oh wouldn't THAT be nice!), or do this other bit of complicated build processing that doesn't fit well into the rule-based system".
If you're doing it in Makefiles, then yes, you could make everything more complicated that way. But I think a fresh design could really do a good job in killing make. I'm just so busy with other things right now, though...
Another reason I would STRONGLY choose Lua over any other scripting system is that the entire tool can embed Lua trivially, while Python or Ruby or Perl would each bring an entire ecosystem with it. You can have a dozen different Lua installs on your system without requiring a separate infrastructure for managing Lua installs.
Oh yeah, I like that idea. I'm just not so thrilled when I hear about modern build systems when they require me to install recent versions of relatively bulky scripting languages. I'm not a big fan of Lua in general, but this sounds like a perfect application.
For what it's worth, as much as I rag on Make, I also find myself using it most of the time. To paraphrase Churchil, it's the worst build system imaginable, except for all the others.
I would just really, really love a system like Make crossed with an imperative language for everything that doesn't fit well with the auto-dependency-tracking model. There's a product in there somewhere.
I have a few websites with very short makefiles to package static files. That's 5 simple lines of mostly patterns, very easy to understand and there's no tooling related overhead on any system we use. I wouldn't say that make is better than all of the alternatives but you're in serious diminishing returns territory trying to make further improvements.
The real advice I would offer is the bottom line observation that your build system is supposed to save you time. Don't start looking for a cool-kid approved new one until you're spending time on the tool rather than the complexity specific to your project.
There's a clear downside to having dependencies on relatively obscure, cutting-edge technologies that may not necessarily work or be available elsewhere. And since build systems usually don't really need to be fancy, as much as they need to work, being conservative in this area usually doesn't hurt.
I wouldn't say that I love make, but it is my tool of choice. I have tried out SCons and CMake, and both seemed to require more hoop-jumping for customizations. That is, Makefiles are very close to being raw shell scripts. That, and SCons had performance issues (IIRC due to the md5sum it was doing on every input file). I have casually perused bjam files and even _building_ boost seemed awkward to me, with the weirdo string-parsing within individual flags. I am happy with autoconf as a package user, but I've never developed any software packages of my own with it.
I typically work with C and C++ on Linux server environments. I'm quite happy with non-recursive Makefiles, timestamp-based change detection, and GCC-generated dependency graphs. This setup does incremental builds correctly for me, and parallizes linearly (and occasionally superlinearly due to I/O). I'd genuinely like to know what magic sauce you would recommend for build automation on this sort of a platform.
Make is:
* Slow (e.g: when compared with tup[1])
* Very easy to get it wrong (under-specify dependencies), with cryptic bugs (or over-building) as a result. Pretty difficult to get it right (e.g: doing proper #include scanning, especially with the above-mentioned generated code).
* Terrible scripting language (mentioned by many others)
* Lacks useful features of other build systems (e.g: tup, or shake) of useful profile reports and queries about the build process.
It is just an antiquated, poor tool that ought to be replaced by betters that already exist, whenever possible.
People sometimes talk about waf as an alternative. I took a look at waf awhile aback and I felt disappointed, I forget why. I think node.js switched off waf for some reason I don't recall; either that or they didn't like it.
I am now working with Shake, and it seems to be the nicest I've used yet. It is not as robust as tup at verifying there are no under-specified dependencies, nor at detecting what needs to be rebuilt when a build script changes. But it is much more flexible (you get to write a build script with the full power of Haskell), it generates much nicer reports as a result, and it has some other interesting features that tup lacks. Unlike tup, you don't need to specify all the dependencies statically before building anything.
Since tup has some useful features that Shake lacks, I don't think there's a clear winner here. But either one is far preferable to Make in every setting.
My list of short-comings besides that are:
* No "run" command on Windows, means if you want portable tup you're stuck with its primitive scripting language (or reverting to Make-style hacks like ugly multi-phase build that generates the Tupfiles)
* Has an arbitrary restriction on rule line size. So if you do use "run", and have large targets that have tons of dependencies, you may hit a dreaded: "Line too long" error.
* Has some trouble because of its fuse-based system to capture dependencies. Commands are exposed to weird paths in ~/.tup/mnt/ and such. The abstraction sometimes leaks.
All in all, these short-comings are very minor compared to Make's huge ones :)
Make has exactly the same behavior with respect to additional dependencies.
> All in all, these short-comings are very minor compared to Make's huge ones
Like what?
No it doesn't. If I overspecify that foo.o depends on foo.h, and I change foo.h, Make will rebuild foo.o even if it doesn't actually depend on foo.h. Tup won't.
> Like what?
Like incorrect builds, not supporting auto-generated code with dependency scanning, not scaling to large projects (slow builds, as demo'd by the benchmark page), lack of any kind of reports about the build, no guarantees at all about any output, and more.
Is the "Line too long" error an error message from tup, or from the shell when it tries to fork a process? If it's the latter I'm not sure there is an easy fix. If it's the former maybe I was just lazy when implementing something :)
You can run sub-processes in a chroot by specifying a flag (search the man page for 'run inside a chroot'). This will prevent the fuse paths from leaking to sub-processes, but unfortunately it requires the tup executable to be suid root. (If it didn't need suid, this would be the default).
It still requires root for installation, but you can basically solve the security problem.
IIRC, the "line too long" was from tup.
I think the abstraction may have leaked after specifying the flag and using the setuid tup. But I may be wrong here.
Have you tried the gnu make SECONDEXPANSION technique?
Of course, we don't know before generating the headers exactly what they'll need to #include. And N is determined solely by the existence of the #include, i.e: generation of header10.h does not #include header11.h and that should stop the build.
Your shell script and Makefile both need to be run, in the correct order, by a meta build-system.
It won't re-generate just the right files when things change. Unless you always regenerate all the code, and that's gonna be very wasteful.
It won't parallelize things as possible. The code generation can be parallelized with parts of the build that don't depend on it.
It won't rescan just the right files (it will do more work than necessary).
Compare that with a real build system, such as tup or shake, that gets all of these properties right.
Hmm. I write a lot of generated code and have not found this to be true at all. Many of my projects have multiple levels of code generation that and make handles them just fine. The key is to play to make's strengths and define pattern rules so you can hook into rules engine. Nothing like typing make and having it know to run a script to generate a text file that is further processed by another tool to generate more files that eventually get compiled to produce what you want.
How do you get make to do a multi-phase build, that generates code, then scans it to add to the dependency tree, then generates more, and so forth?
Something like Rake is obviously better when you need to really program your builds.
Make allows you to consistently specify actions in a universal way. Typing 'make edit' will open the main file in vim for me in any project. Typing 'make update' will check for available updates on any platform using the appropriate package manager, and 'make upgrade' will download and install them. Typing 'make sync' will transfer my project files to the specified $SERVER as the specified $USER with the appropriate protocol. Typing 'make install' will copy an updated configuration file and restart all of the daemons necessary for it to work. It's a great timesaver. Even when I need to write shell scripts for something too elaborate for make, I tend to create a target that runs the script, instead of trying to remember its name and all of the options.
http://www.conifersystems.com/whitepapers/gnu-make/
There were recent discussions about adding GNU Guile to GNU Make. I think this is a brilliant idea. Not only would a major GNU project not only use Guile. But it would make writing Makefiles much more enjoyable because you have a real programming language at hand.
And if you insist on parking a programming language into it, it should probably be something with a reasonable amount of existing knowledge and users. I like Scheme, but unless the project was written in a Lisp I'd seriously question the judgment of anybody whacking Scheme into a build file multiple people had to work with and understand.
Make, on the other hand, being kind of crufty and inconvenient, encourages moving complex logic out of itself and into external scripts earlier than Rake. On top of that it encourages you to have reasonable interfaces to those scripts so that they fit back into the Makefile gracefully.
So ironically, Make, by being obtuse, ends up encouraging better overall project build structure.
Those quickie scripts inevitably grow more complicated as the project goes on (usually because the project itself gets more complicated over time) and before long you've outgrown Rake. Except that since Rake is just Ruby it tricks you into thinking you haven't outgrown it!
I started noticing it when I was taking a bunch of time deciding in what order I should be putting the optional parameters to my Rake tasks such that it was most convenient to the user and spending way to much code validating those arguments and setting defaults when I realized that I could've written a script using 'optparse' that would easier to document, easier to use, and easier to write and modify.
There's a graph you could make where the X axis is size of the script and the Y axis is complexity (or maybe "effort"). The Rake line, drawn on this graph, starts near 0,0 but climbs and a nice steep rate. Make starts at basically the same spot as Rake but climbs way faster. A standalone command-line script starts a bit higher on the Y axis, but is flatter over all. The point at which the Rake (or Make) and the script lines meet is where you should switch to a standalone script.
With Make, this happens fairly early on when things are still relatively simple. So you convert your bash commands into a Ruby script and you end up better off in the long run. With Rake it happens so late that converting to a standalone script becomes a very large undertaking and nobody wants to do it (because it still works--why mess with it?). Over the long haul it becomes a pain point.
It's just a single ~400 line python script. The only major feature that's missing IMO is hash-based rebuild detection, which is essential if you're using much auto-generated code.
I'm guessing that your goal here is to avoid a recompile if the auto-generated content did not change. This is not a problem for timestamp-based build tools if you add a single step: auto-generate your output to a temp file, and only replace the target with the temp file if the file shows a difference. The program `install` will do the 'copy iff file contents have changed' part for you, so it's really just two extra lines in the Makefile recipe.
There's actually a good reason to do this, but it is an edge case. A timestamp-based build system can do a no-op check with very little I/O. A hash-based build system has to read all of the file contents in order to determine that nothing has changed. Depending on the latency and bandwidth of your storage, this can make a big difference in incremental builds.
.ONESHELL:
SHELL = /usr/bin/python
VAR := lorem ipsum
all:
@
import re
n = 3
print('make variable: $(VAR)')
print('local variable n: {}'.format(n))
rx = re.compile('\d+')
s = 'foo 17'
m = rx.search(s)
if m:
print('has number: {}'.format(s))
else:
print('no number: {}'.format(s))If you're building something small, its hard to beat a simple make file. Its easy to write, it allows you to capture dependencies and refactor quickly, and it doesn't interrupt your coding flow.
If you're building something quite large there are some real productivity benefits from building knowledge of what you are building into the build system. And computational build systems (which is to say build systems where the build spec file includes the capability to do local computation) can make retargeting the same build to different environments easier.
I'm not sure I still agree with everything in that post, but Make is very terse and expressive which I like.
One of the biggest problems with Make is that it's a macro language and some people don't get along well with them.
What I've done before when doing data-driven blog posts[2][3] was to write the whole analysis end-to-end in ruby, including branching out to R for stats and graphing[4]. I ended up using rake (ruby's make-like tool) to tie everything together with dependency tracking but I could just as well have written a script that would call everything in order. Doing that gives you a way to quickly reproduce results (what's discussed here) but also, together with version management, a way to go back to previous versions and use things like "git bisect" to figure out when you introduced a bug.
[1] https://github.com/apenwarr/redo/
[2] http://pedrocr.pt/text/how-much-gnu-in-gnu-linux
[3] http://pedrocr.pt/text/preliminary-results-open-source-evolu...
Make is easy to learn.
It simplifies a slightly complex task.
Other build tools have a steeper learning curve. If they're more complex than the problem being solved, people won't want to adopt them.
When things get complex, there's the GNU make manual and libraries.
When you have to target multiple platforms, there's autotools, which is really complex and intimidating, but less complex than targeting multiple platforms.
Alternatives to make seem to fit in between make and autotools.
Make sucks. I've also heard that Unix sucks, and C sucks, too. Despite this alleged suckyness, these things not only persist, but accumulate improvements over the years.
http://blog.factual.com/introducing-drake-a-kind-of-make-for...
I am writing this on Ubuntu LTS (12.04) and none of those three advanced build systems above is available from the default repos. This means a serious dependency burden, if somebody wants to build my stuff.
A few years ago, Jam was a promising build system. It seems to be dead now. Hopefully, tup and shake will stay longer.
Until you have good reasons against make, it is a perfectly fine initial solution.
The last time I checked, neither Maven nor Rake do this properly. Maven runs everything inside a single VM. Who wants to have to worry about multithreading in their unit tests? Rake requires thread support in the underlying Ruby interpreter (why?).
I've got 64+ hardware threads (Sparc T4-1) all sitting there waiting to be spun up and do my bidding. Please help me to convert electricity to heat!
Even for projects that use more sophisticated build tools like rebar, leiningen or npm I write a Makefile so I don't have to remember those tools. Make provides a universal interface to those tools.
Raw simulation results (.log) -> Processed for plotting (.plot) -> Ugly Fig files (.x.fig) -> Pretty Fig files (.fig) -> EPS files (.eps) -> The final document (.pdf).
By including the right dependencies in there, you can have individual figures update themselves when the raw data changes, and whole swathes of charts update themselves when the 'fixer' scripts get updated.
Make is a lovely tool that is useful for more than just compiling source code.
When any of the dependencies of the final output changed, inotifywait noticed and kicked off a "make", and then notified the xpdf instance to refresh itself. xpdf was nice enough to try to stay on the same page when it did this.
Once the per-month operations were done, all the results were combined into various plots and html pages. There were about 120 months, and running one month took several CPU hours.
I put it all in a makefile. It saved a huge amount of time to not have to repeat all the data reduction (for each month) whenever the plots and subsequent analysis needed to be updated due to an underlying parameter change for a few months' data. I could run make and know that all the per-month changes would roll up correctly to the per-year and overall summaries.
Also, the -j argument to make handled parallelizing the data reduction at zero cost to me.
It was awful. The syntax sucks. But it worked consistently, and the core logic was only 110 lines of Makefile. It described the files and the data flow between them. Even now, I can read it and understand it with not too much effort.
Make is a very simple functional language. It's restartable. If you type 'make -j 2' it becomes parallelizable. For almost anything for which you might write a shell script, you have to ask yourself: Why not make instead?
I would like a cleaner, kinder make, but I also want it to retain make's essential make-iness. Nothing else seems to do that.
I do feel bad for anyone downstream of my makefiles, though.
Really well written book. You don't have to agree with everything but its a great look at some of the better ways of using Make.
To me, make is a cruddy low-level declarative language that gets abused as a pseudo-imperative language, compounding the problem. Phony targets like "make <verb>" break the paradigm, because <verb> is not an artefact that can be tested for up-to-date-ness.
But one advantage of make that I'm seeing underrepresented in the comments is its ubiquity. If I just want to try your project, and I need to build your project to try it, and your project is using the cool new SchnauzerBuild[1] tool, and there's no SchnauzerBuild package for my OS, I have to go install that from source... which might have its own build dependencies... ok, your project looks kind of cool but I have better things to do than this.
I think it's great when build tools are able to write out a Makefile or sh[2] script that just builds everything, and when projects ship with that pregenerated. (and remember to keep it updated)
[1] fictional [2] another technology that sucks but is ubiquitous
As I often say in job interviews, I'm lazy. I protect the lazy guy inside of me, because he's the one who cries out "Didn't we do this manually before? Shouldn't we automate it?" He's a good guy to have around.
Sheesh.
Yes it is machine readable but how about us humans? Makefiles are ugly and when working on someone else's project it is very hard to reverse engineer the build system. Build systems are themselves software projects and we need better tools to develop and maintain them.
SCons was a promising project at one point, it improved things by capturing the build system in Python classes. I thought things would be more maintainable and readable. However for me it wasn't a well design, it obscures build system development with mixed declarative and iterative programming.
Makefiles are the defacto standard today, but they're no where near beautiful, or maintainable, or readable.
There are also variations of it such as gmake, imake, and so on, who only add their own quirks without solving the real problems.
it seems to me that it would be pretty useful to have a tool that let you build up said dag graphically, perhaps dragging and dropping files from an explorer pane, and then generated a makefile under the hood.
add in simple "infinite undo" git support that checkpointed every time you built with new inputs, and you'd have a dead simple way for non-programmers (who nonetheless have to do some programming to work with their data) to get the benefits of programming best practices. does such a tool exist?
I want to point out one thing.
targetfile: sourcefiles
command
This violates DRY, there is duplication between command and source files (and target file?). In theory, it should be possible to automatically deduct the source files from the command.It's far from easy in the general case, but it would save you from having to manually update source files when the command changes. (Any small inefficiency times lots of occurrences times lots of people really adds up.)
program : f1.o f2.o f3.o
$(CC) -o $@ $^
f1.o : f1.c f1.h f.h
$(CC) -c -o $@ $<
Where "$@" is the target, "$^" is a list of the source files, and "$<" is the first source file. And that's if you want to be verbose.Pro
-dependency management for free
-well-known paradigm makes it easy for someone other than me to figure out where to look if something went wrong.
-scripts I call out to can be focused
Cons -syntax
-for processes that don't generate an output (think adding data to a file in place) I wind up creating placeholder files ("file.transformA.done").
I actually want my dependency management to be terse and declarative, which is the opposite of what I'm looking for in a programming language, so it feels like a pretty natural divide.
... or better, use the '-z' option.
counties.zip:
curl -o counties.zip -z counties.zip 'http://whatever.zip'The way Make works is very complex with lot of implicit rules, special exceptions, etc. Debugging Makefile is a chore.
If you are bent to use it, two pieces of advice: there is a handy debug flag that will tell you everything make is doing, and do disable all the implicit rules.
Then why haven't you?
> Debugging Makefile is a chore.
Debugging make is a breeze. make -rd tells you exactly what make decided to do and why.
www.scons.org/wiki/SconsVsOtherBuildTools
With waf, this is easy.
Subjectively, waf code looks more Pythonic than scons, though both are supposedly Python.
Make is a horrible tool, and is extremely hard to learn. I think it should only be used when generated by other build systems.
At the expense of your users.
Okay, I know next to nothing about CMake. All I know is that it is extremely frustrating when I get the source to a project that uses CMake and then have to modify the CFLAGS or figure out why it can't find some include file. Of course, the same applies to makefiles generated by automake.
Let's just write our makefiles by hand, people.
The thing CMake gives you is that it will _automatically_ handle almost everything involved with creating correct make files if you tell it to. Why write the same code to discover dependencies and to have external build directories and staging directories when we can do it once and have a computer write it out for us. I see it this way Make files are great and reduce you typing at the computer by a factor of 1000. CMake is also great and reduces your typing over make by a factor of 10 to 20. Things like Go or SBT/Maven are even better and they reduce typing to almost nothing at all ( SBT doesn't require any typing to build most standalone programs )
I take it you've never used or read any of the Find.cmake files, or tried to figure out which variables you need to set in all the spaghetti. Is it _LIBRARIES or *_LIBRARY_DIR? Is the comment at the top related to reality? The awful homegrown language makes it all worse.
But I can see why this is annoying to users.
For the moment I see a makefile as a shell script that fails when a command fails. But you can use `-e` option with sh, bash, rc shells and expect the same behaviour.
The only thing shell misses (comparing to makefile) is dependencies check, you have to write dependencies mechanism yourself if you need it.
Also I don't like the .PHONY stuff, I just can't get it, it feels alien.
Am I missing anything obvious?
Xml is an awful language to program in and every ant file grows with the software it builds => ant files that take more than 2 screens are very rarely maintainable.
Con: they are grotesquely bloated for humans to read and write; (as indicated elsewhere) they make any custom file generation "tasks" a PITA.
Personally, I'd like to strangle the bastard that invented Ant :-)
It would have been so much nicer to have just copied make syntax, and predefined a few macros for java-specific tasks which actually spun off threads within a JVM based interpreter.
Like a programming language?
These days any relatively convoluted task that I may need to do more than once, I cook it in Ruby (and sprinkle some AppleScript/appscript if it involves UI). Languages like Ruby or Python offer a good balance of flexibility and abstraction for this kind of automation.
You could certainly write makefiles in another language, but chances are it would be a lot more verbose and probably less portable. Of course there are other make tools apart from Make, so feel free to use whatever you feel is best suited.