https://www.pcmag.com/news/sony-says-499-ps5-no-longer-sells...
5,422 karma · joined November 6, 2010
https://www.pcmag.com/news/sony-says-499-ps5-no-longer-sells...
Maybe, or maybe it'll live a giant gap waiting to be filled in by a new competitor in the console market.
> For the ps6, they were already done with design and they'd need to let that go to waste to not put it out.
I guess nobody can predict the future, but this sounds like the sunk cost fallacy. E.g., if it's not going to sell well enough to recoup manufacturing costs, then producing the console will be more costly than just wasting the design effort anyway.
Maybe they don't need mass market sales to at least break even?
^ I was only addressing this comment, not the specifics of Odin.
> Odin is a general purpose language; is capable of being used in numerous different areas from application development, servers, graphics, games, kernels, CLI/TUIs, etc.
I would argue that being capable of doing anything is not in conflict with being oriented around something specific. Any Turing complete language is capable of those things.
Again, I don't even know Odin, so I'm not addressing whether or not it is game dev oriented. Only that the arguments themselves don't seem sound.
EDIT: grammar/formatting
I'm not sure I completely understand which part you find backwards. Do you mean merging language runtimes and the OS is a bad idea, or that you think merging them would lead to more innovation?
I can see an argument for both (in terms of innovation), but being able to run only one language environment on a computer at a given time would make it much harder and heavy weight to use new languages. Or at the very least, new language runtimes.
> But with LLMs generating 7101 commits in less than a month that isn't feasible.
I don't think trying to understand LLM generated code is feasible for anything other than very small projects. IMO it's a big problem with using LLMs for coding. Sure, they can generate a bunch of stuff, but in some ways that just makes the real problems of software development even harder.
IMO you want to be actively trying to map the new concepts to things you already understand, and constantly working to update your mental model.
TBH that does sound pretty awesome, assuming good primitive operations were exposed through the Lisp API.
Why is that a valid point?
I disagree though. While there are benefits to that approach, I feel like language innovation would be stifled to a certain degree.
The author knows the intention of the language better than anyone else, but that doesn't mean it isn't especially game dev oriented.
This is true for consoles, but on GoG for example you can download the DRM offline installer for the games you buy. So going purely digital doesn't have to be terrible on its own. But of course, for consoles it will be.
Another alternative is to just buy the used games and play them on the old consoles.
Are they though? Console sales have been dropping. It's only money left on the table if people are also purchasing consoles & games in the same quantities. How many people are just not buying these games because they are digital only?
TBH though, I think the ship has sailed a long time ago. Many games with physical media aren't really playable without downloadable updates anyway. Another reason the modern gaming experience has gotten worse.