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wildbunny

467 karma · joined April 11, 2011

A games industry veteran of ten years, seven of which spent at Sony Computer Entertainment Europe, he has had key technical roles on triple-A titles like the Bafta Award Winning Little Big Planet (PSP), 24: The Game (PS2), special effects work on Heavenly Sword (PS3), some in-show graphics on the BBC’s version of Robot Wars, the TV show, as well as a few more obscure projects.

Now joint CEO of Wildbunny, he is able to give himself hiccups simply by coughing.

submissionscomments
wildbunny··on A peek under Bitcoin’s hood: Writing a client that can create a transaction
https://bitcoin.stackexchange.com/questions/22/is-it-possibl...
wildbunny··on MetricsGraphics.js – D3-based library optimized for visualizing time-series data
Cool, but needs candlesticks!
wildbunny··on Game servers: UDP vs TCP
TCP can get you quite far, even in a fast paced multiplayer game, as long as the game is suited.

For example, the multiplayer version of asteroids in this article uses TCP sockets:

http://www.wildbunny.co.uk/blog/2012/11/20/how-to-make-a-mul...

Cheers, Paul.

wildbunny··on Why Bitcoin is a significant breakthrough, but perhaps not as a currency
This article misses the true breakthrough which bitcoin represents which is a trustless, decentralised store and exchange of value.
wildbunny··on Kickstarter launched in the UK
My retro 2D MMO is one of the first UK projects accepted on Kickstarter :)

http://www.kickstarter.com/projects/1375039912/mmoasteroids-...

wildbunny··on Facebook’s stock should trade for $13.80
They have, and it was facebook credits. If that didn't maximise their profits then nothing will.
wildbunny··on MMO Asteroids
For those who can't be bothered - the game just keeps playing, with all the players following/attacking etc.

I.e - it's fake. Such a shame!

wildbunny··on MMO Asteroids
Fiddler shows a connection to node.seb.ly on keep alive - not sure if any data is getting sent/received though....
wildbunny··on Fun with convex polygons
Thanks very much :)
wildbunny··on I Launched My Startup Yesterday, This Is How The Hectic Day Went
Its getting there slowly - the problem is traffic, as you rightly identified earlier. Its slow to build, takes a lot of time and effort. The spikes from posting on reddit never last, so its either a question of constantly writing quality content and posting it, or having a massive marketing budget :)
wildbunny··on Ask HN: Graphics/Game programmers, How do you port 3d games across platforms?
Its no simple matter; its a full time job for at least 6-15 months, with a team of between 2-80.

For example, when I worked at SCEE we ported Little big planet to PSP from PS3, and that was 14 months with 40 odd people full time.

It can be much quicker than that, but in general you have to worry about getting the engine working on the new platform.

wildbunny··on I Launched My Startup Yesterday, This Is How The Hectic Day Went
If you're interested you can see my traffic graph here:

http://www.wildbunny.co.uk/blog/2012/01/19/blog-micro-transa...

Its the top graph. I post a lot to reddit, which is where those spikes come from.

So far I haven't managed to post a popular article on HN, although others have posted my articles and they have gotten onto the front page, which is a little annoying. Guess the system rates certain people a lot higher depending on their karma...

wildbunny··on I Launched My Startup Yesterday, This Is How The Hectic Day Went
Just wanted to point out that your traffic graph is typical for a relatively new blog. The reason your traffic dropped after the posts to reddit/hn is because those are anomalies. Your organic traffic from search is your real traffic rate. Building this up takes time, a lot of time. More than 1 year with constant blog posting.

Sad but true. I'm in the same boat and my traffic graph looks exactly the same as yours :)

wildbunny··on How I made $500/month from blog micro-transactions
It could do - I was never clear on what exactly the right option was to use in that tool in order to gauge good keywords... whether it was broad, phrase, or exact.
wildbunny··on How I made $500/month from blog micro-transactions
I'd love to hear what HN thinks I can do to become more profitable! :)
wildbunny··on Facebook starts displaying ads in the News Feed
Ahhh, yes, I can see how that might work...
wildbunny··on Facebook starts displaying ads in the News Feed
What is the difference between this new feature and the site you've liked making a wall post? You still see it either way. I'm confused.
wildbunny··on For the absolute beginner: How to make games
In this article I discuss the process of designing, prototyping, testing and releasing a game for the uninitiated.

Interestingly, you don't even need to be a programmer to achieve this these days...

Hope you enjoy it!

Cheers, Paul.

wildbunny··on Windows Phone 7 in the browser
Font rendering was pretty horrible in chrome
wildbunny··on Deaths per TWH by energy source
The title of this article should read: 'How not to monetise a blog post using advertising'
wildbunny··on Google Streetview stop motion (video)
The first part looks like street-view, but the rest is clearly not - consider the overtaking cars in the tunnel...
wildbunny··on The $8 Trillion Internet: McKinsey's Bold Attempt to Measure the E-conomy
"So McKinsey's report limited its scope to the online economy in the G-8 countries plus five more: Brazil, China, India, South Korea and Brazil."

lol

wildbunny··on How I Quickly Test and Validate Startup Ideas
Using adwords to provide enough traffic to test your product viability is genius...

I think the HN effect has taken their site down, though!

wildbunny··on Ask HN: What is your ideal Android phone like?
Hardware quality and software polish of Apple, feature set of Android.
wildbunny··on Learn How to make Angry Birds
Thanks for the feedback, guys :) Didn't notice I'd been posted on here until now...

There is a new article in the works as well; stay tuned :)

wildbunny··on How we turned angry users into our biggest fans
I completely agree with your ethos here - my only question is: how scalable is this?

Its fine for the odd customer, but what if your user-base suddenly changes by a couple of orders of magnitude?

wildbunny··on Zynga Files to Raise $1 Billion via IPO
What you have to remember is that top AAA games take 3+ years to develop, whereas top zenga games take 6 months and generate just as much revenue. The risk factor is far, far lower for zenga, and that makes great financial sense :)
wildbunny··on How to make Angry Birds (pt1)
In this first part of a new series of articles, I talk about the process of making a game from start to finish!
wildbunny··on Flattr no longer requires users to spend money in order to receive money
Ahhh, thats good to know :) I can reactive it in a couple of days then...
wildbunny··on Flattr no longer requires users to spend money in order to receive money
This doesn't work - it still asks you to put money in your account before you can submit anything...
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