7,230 karma · joined August 19, 2013
You can collect heuristics which may work here and there to stay ahead in this cat and mouse game, but when adversaries use AI models properly, there is no way to differentiate.
Waifu Labs v2, referenced in this post (generate amazing custom anime face images): https://waifulabs.com (write-up is the above link: https://waifulabs.com/blog/ai-creativity)
This Anime Does Not Exist (AI-generated anime-style artwork): https://thisanimedoesnotexist.ai (write-up https://www.gwern.net/Faces#extended-stylegan2-danbooru2019-... and https://nearcyan.com/this-anime-does-not-exist)
This Waifu Does Not Exist (AI-generated anime-style faces): https://thiswaifudoesnotexist.net (write-up: https://www.gwern.net/Faces#twdne)
There's also a lot of literate on e.g. automatic manga coloration, auto-translation, image superresolution, anime frame interpolation, and much more. Worth checking out some places like https://old.reddit.com/r/AnimeResearch/ if you're interested!
We are currently a team of one person (me!) working on releasing consumer products that perform real-time voice and singing conversion using machine learning (converting the sound and timbre of voices, generally, but other things as well). Although we haven't shipped our initial version yet, the workload is getting to be a bit too much for me to handle everything on my own, and I'm looking for someone with great passion for this specific mission and some strong engineering ability in machine learning and audio to help make some really exciting products (please only reach out if you have strong machine learning experience!). If this sounds interesting to you, please reach out via email to 'hi' at the above .ai domain with some information about yourself and your CV!
The immersiveness that can be attained via modern high-end VR systems is simply not comparable to what we had a decade ago; it enables many more use cases and paradigms that wouldn't have felt usable, interesting, fun, or sometimes even particularly social in the past. To me at least, VR/AR seem like a pretty large medium shift, and I really expect them to stick around and become a large part of society.
We are currently a team of one person (me!) working on releasing consumer products that perform real-time voice and singing conversion using machine learning (converting the sound and timbre of voices, generally, but other things as well). Although we haven't shipped our initial version yet, the workload is getting to be a bit too much for me to handle everything on my own, and I'm looking for someone with great passion for this specific mission and some strong engineering ability in machine learning and audio to help make some really exciting products. If this sounds interesting to you, please reach out via email to 'hi' at the above .ai domain with some information about yourself and your CV!
- I finally decided to buy a VR headset (Valve Index), and have been absolutely thrilled with it. I am very into Beatsaber currently, and I was also very happy to find out that this all works on linux pretty well, so I don't even need a Windows desktop (in fact, all four VR games I have tried so far worked out of the box with Steam proton, thanks Valve!). It's also helping a lot with exercise habits, and I'm burning an average of ~450 calories a day from it currently and have nothing but good things to say about it (mods and custom songs also work on Linux too!).
- I've been spending more time casually working on improving my diet and researching longevity drugs and other supplements. The best summary of some of the (mostly boring, but a few exciting) things that I take I wrote up on https://nearcyan.com/supplements. Having quantified metrics for my own health really increases my motivation to improve things, and there's nothing better you can enjoy than improving your own health.
- I've also been into cooking a bit more (seems like there's a bit of a theme to these points hmm). It was interesting when I realized that not only could I learn to (often trivially!) replicate any of my favorite dishes from almost any restaurant, but I could also easily improve them with respect to my own tastes, and sometimes my own health (for example, replacing sugar with allulose, which is wonderful if you haven't heard of it - tastes very similar, almost zero calories, and doesn't increase (or even decreases!) blood sugar.
This thread feels pretty laid back, I enjoy reading what people here choose to do with their own leisure time, especially when their motive isn't profit (which although is nice, it's almost too common of a theme on HN sometimes).
- It's moderately well-accepted that fasting for short periods such as 8-23 hours in humans is not at all metabolically equivalent to fasting for longer periods such as 1-7+ days in humans. I'd personally believe you could get some interesting (potentially beneficial!) effects by fasting for a week here and there due to mTOR, but we're obviously lacking the level of evidence we'd want to confidently make this claim. Regardless, intermittent fasting can help in other areas, so it doesn't mean it is useless.
- As is always the case, there's some other studies to consider: for example this one a few days ago that showed (in mice!) that fasting periods specifically were what drove lifespan increases, and that caloric restriction without any change in diet schedule did not improve lifespan: https://twitter.com/LammingLab/status/1450121276270514181 (many studies 'accidentally' combine both of them and end up with a partially confounded result. there's also some literature contrary to this, but it's an additional data point).
- As far as fat loss goes, there's some papers that show that intermittent fasting (that is, alternate-day fasting in this case) is worse than eating daily(a recent summary of one from Peter Attia: https://peterattiamd.com/is-alternate-day-fasting-superior-t...). This study precisely manages calories in participants, so one reason this could not apply to an individual is that eating patterns obviously influence how much you eat and of what.
- One of the best points from this thread is that translating results from mice to humans is hard and nontrivial, and there's many reasons for this that go beyond the obvious fact that, well, they're very different organisms. Similar to how translating the proper dose of a supplement may be difficult, translating the time period(s) of various effects and interventions is also difficult!
My takeaway as usual is that science is pretty hard, so exercising healthy skepticism is generally the right option, especially in areas that involve nutrition/diet/biology, since this is even harder than many other areas of science.
Interesting (but not particularly surprising) choice for ranking the waitlist members. OpenSea (which is also a YC company, wow!) has been dominating this market to an amazing extent in the last year, so it will be interesting to see how well this pans out for Coinbase. Here's a graph of NFT MM marketshare by volume for the past year: https://i.imgur.com/C0l9O1Q.png
In the case of NFTs, I don't blame anyone for wanting to be the one selling the shovels, so I'm interested in seeing how this turns out for Coinbase over the next few months/years.
To be clear, I don't advocate for a perspective of complete helplessness, there are a lot of things I do to reduce surveillance and tracking of myself. But I cannot have privacy be the sole criterion for living my life, because it would, simply put, result in a terrible life.
When I was younger I spent a lot of my time advocating for privacy, informing people of how bad the state of surveillance was, how bad it would be in the future, and what we could do to improve things. Eventually this turned out to be very bad for my mental health, because I not only realized most people didn't give a shit, but also that no matter what I did, I had no power to improve things by what felt like a even single epsilon.
With the advances we're making in hardware and machine learning, I think we are setting ourselves up for future disasters that we have barely begun to imagine - our entire society's communications and thoughts are owned by everyone except ourselves, and our ability to analyze, predict, and censor the populace with this extreme centralization of power and data is currently being scaled up even more by every tech/ad/communications corporation (and government) in the world.
I still try to do what I can, but it feels like I'm able to do less and less with each passing year; I am constantly forced to use products and services that do terrible things with the data they collect on me, yet it is increasingly becoming something outside of my control. Perhaps this makes it obvious why normal people rarely try to use privacy-preserving software and practices: they recognize how difficult and hopeless the endeavor is, and they'd rather not dedicate their lives to such an impossible feat such as communicating privately with their friends and family. The only things I can really hope for here is that we get an actual data protection law or basic consumer bill of rights in countries like the US, but I don't see this happening any time soon.
I also predict that the general populace will recognize the vast importance of this issue in the future (whether that is +5 or +30 years, I have no clue), but likely only after some very terrible events occur (it would seem the current state of advertisements, data breaches, mass surveillance, and censorship is nowhere near what it will take). This comment turned out to be more negative and hopeless than I had wanted, so I'll add that I also donated to the EFF - they seem to be pretty principled and helpful in this area, and they also sent me a cool T-shirt. I'm fortunate that I'm able to use software like Signal/IRC/Matrix with my close friends, but I wish that everyone else could be given the right of private self-expression and communiucation as well.
"The Crime of Curiosity" is a great way to put it, because we're already banned from questioning a lot of areas of science on most major tech platforms. This system seems to be helpful in some areas until it makes some mistakes, in which case the effects are catastrophic.
Remember that within the first year of covid, "masks work" was considered misinformation along with "a vaccine is likely to happen within a year or two", along with "this may be related to a lab leak", along with... Reality is always changing and uncertain and our policies should reflect that we do not have it all figured out, nor will we (collectively) ever. (Edit: as one commenter expressed skepticism of the mask claim, read over a link like https://old.reddit.com/r/AmItheAsshole/comments/fe2oqg/aita_... about how normal people felt about masks in the first few months of covid. It's pretty shocking and I feel like I'm living in an alternate reality just re-reading it and the top responses).
Now that our infrastructure is being expanded and built out with censoring of 'incorrect' information as a top priority, I fear for how bad the mistakes we make in the future may be.
I spent a lot of time thinking about the platform as a whole after this, about all of the both wonderful and terrible changes it causes for our world. Some sections of YouTube are not just equivalent to television, but much worse and clearly actively harmful, but other sections are so amazing (educational content being one of the best examples imo) that it would be far too careless to dismiss the platform or its incentives as inherently bad.
I suppose the best we could hope for is that we find some ways to improve the viral algorithms (and incentive structures that produce them) that control our Internet ecosystem over time, because there are better ways to align incentives with the goals of humanity than we are currently doing, even if it is hard to get there. I often find that society actually does really care about and improve on these issues, but the reason why it is often easier to be pessimistic is because the changes that we make in response often occur very slowly, often over the span of decades even.
I'm tired of platforms asking me for my government-ID to allow me to use them. I'm tired of having every message I type 'privately' to someone being stored and owned by a company that has no obligation nor motive to treat it the way I'd want. I'm tired of being forced to 'log in' to services just to read important information (now being trialed by Twitter and Reddit as well!). Honestly I am just tired of having what feels like no rights or control whatsoever in the general online sense of my life, having to deal with and accept whichever new 'feature' or 'usage of my data to improve my experience' the products I 'choose' to use decide to rollout.
I apologize for this turning into a such a rant, but this has been upsetting me a lot lately. I have this wonderful illusion of choice of which products I use, but the punishments I receive for trying to opt-out have become untenable in the last few years. I can't even pay my rent without using a finance app that scrapes and sells my transaction data (which app does this? almost all of them), let alone get help with free software when the answers to my questions are now all contained within Discord chat history which asks for my phone-number to join so that I may even search it, rather than on an openly-searchable forum.
While I still am able to use the software I prefer like Signal, IRC, and Matrix with some of my unique technically-gifted friends, the network effects of having millions/billions of users and owning all of their data are a particularly strong force that I have not yet found a way to reckon with.
My general pessimism with this situation is how proprietary everything has to be to begin with; the idea of a single company storing the full history of everyone's messages and interactions is already bad enough without them requiring the government ID of their users.
While you could of course commit to only spending $X and dealing with the results even if they're unsatisfactory, this can be surprisingly difficult psychologically, combining the best of the gambler's fallacy with the sunk cost fallacy (among many other behaviors very cleverly inspired by the game's developers) into one.