1,198 karma · joined March 14, 2014
Software, game and tools developer.
I am happy to be able to sleep.
https://www.youtube.com/watch?v=wWhtcU4-xAM this one? :)
It's the first thing that came to my mind as I read the title
I was in a startup accelerator near the end of last year and many of the business ideas that some of my teams came up with were data oriented and how it could be better gathered or used for good purposes. Or for profit and control. For example measuring people's location, driving speed and brake force to give discounts for car insurance. We found out that some companies do this already, and others are asking for it. And that was not even in an emergency context.
From another viewpoint, the more data we get, the more sensitive we will get for the "crises", or we can define simpler things as "crises" anyway. And that will demand more data gathering. If we allow using data to stop Coronavirus for example, we can call "the flu" as something to tackle, if only we had more information about the people. Why not the cold, too, after the flu?
I feel that it is inevitable.
I heard about this before...
Secret doorway in UK Parliament leads to historical treasure trove (bbc.co.uk)
Microsoft did not build the guns, it made engineering possible. Some engineers are bad. But a lot are good.
One reason for not throwing them away is: once you get a little bit better you can see the past as the past and see how much you have improved in contrast rather than identifying what you think is bad with "yourself". If you think you are not good enough, say this: you are not good enough "yet". The yet is very important. Know that you will improve. It's fine to improve. To be able to improve you need to accept that you are imperfect.
This exercise is a wonderful opportunity to not get so attached to impermanent things.
Eventually your writing will get good enough.
Let's say you do fall into a sewage treatment tank one day. That day will be bad, that is acceptable and expected. However, if you identify with that experience and let it shape your life so that you feel awful every time you go to the toilet, that is not fine.
With Vipassana meditation, one learns to let go of the thoughts as much as one can while meditating. This, psychologically, teaches you not to ruminate on the experiences.
On the other hand, for the desire aspect, you may deeply wish for good things to continue and that if you do not have them you will be incomplete. You would be happy as long as you have that good thing, but when the time comes and the good thing is no longer there, you may suffer a lot. By seeing the impermanence of things you may be able to enjoy the good thing more without attaching yourself to it, and identifying with it, in terms like "I deserve this" or "this is mine" or "I must have done something bad, that is why this thing is going away". Seeing that both good and bad things come and go lets you go with the flow of the river easier rather than trying to hold on to a sharp rock.
For example Satipatthana - or "mindfulness" looks at phenomena starting from sensory experiences in order to prevent cravings or aversion.
Cravings and aversion come from how you react to things you may find desirable or undesirable.
The desirableness and undesirableness are connected to you.
When you are able to reduce cravings or aversion in whatever way, you also affect how you relate to these events, and may also aid in not taking things personally.
Vipassana, another practice, guides you to see the impermanence of all things, as well as how your sensations and emotions are coming from natural phenomena rather than from this object you may call "yourself". By understanding the origin of how these relate a bit deeper, you can see better how there is no need to label a thing as "I" necessarily to be involved in any of this.
To credit my understanding a bit; I have studied and practiced western mindfulness, Satipatthana and Vipassana for years, as well as Buddhism in general.
I disagree, it IS evolution and MVPs and experimenting.
Vr tech IS improving and getting cheaper and better and more attractive.
We ARE finding ways to learn better with interactive content.
Whatever does not work does give lessons for the future on what not to do.
In the first few stages of evolution of any kind, the creations appear completely random and useless and inefficient. This allows one of the creations that happens to be a good fit for the environment to succeed. After that, the rest of the creation can be in forms of slight mutations rather than complete throw aways. Additionally, if you (or the creator) keep in mind to evaluate the failure cases, the evolution will be even faster.