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togelius

451 karma · joined August 12, 2009

Game AI researcher. http://julian.togelius.com
submissionscomments

Star Trek, The Culture, and the meaning of life

togelius.blogspot.com·16 pts·togelius·
5

AI Allergy

togelius.blogspot.com·4 pts·togelius·
1

What is automatable and who is replaceable? Thoughts from my morning commute

togelius.blogspot.com·5 pts·togelius·
0

We tried learning AI from games. How about learning from players?

modl.ai·1 pts·togelius·
0

MIT Technology Review podcast: How games teach AI to learn for itself

podcasts.apple.com·1 pts·togelius·
0

How to stop worrying about AGI and the singularity

togelius.blogspot.com·2 pts·togelius·
1

Increasing generality in machine learning through procedural content generation

7 pts·togelius·
2

A short history of some times we solved AI

togelius.blogspot.com·2 pts·togelius·
0

Summer school is all about AI and games

school.gameaibook.org·1 pts·togelius·
0

Procedural Level Generation Improves Generality of Deep Reinforcement Learning

arxiv.org·1 pts·togelius·
0

New and Surprising Ways to Be Mean: Adversarial NPCs Through Information Theory

arxiv.org·1 pts·togelius·
0

Playing Atari with Six Neurons

arxiv.org·169 pts·togelius·
30

Empiricism and the limits of gradient descent

togelius.blogspot.com·108 pts·togelius·
44

Some common myths about AI

togelius.blogspot.com·2 pts·togelius·
0

Build your own AI that creates Minecraft villages

gendesignmc.engineering.nyu.edu·2 pts·togelius·
0

Summer School on Artificial Intelligence and Games

school.gameaibook.org·1 pts·togelius·
0

Some advice for journalists writing about artificial intelligence

togelius.blogspot.com·3 pts·togelius·
0

First draft of the new Artificial Intelligence and Games textbook available now

gameaibook.org·124 pts·togelius·
15

Generating Fingerprints with Deep Nets for Presentation Attacks

arxiv.org·2 pts·togelius·
0

An evolutionary AI for playing StarCraft

togelius.blogspot.com·1 pts·togelius·
0

How Darwin plays StarCraft

togelius.blogspot.com·3 pts·togelius·
0

Time to rethink AI – or rather, time to rethink design

venturebeat.com·1 pts·togelius·
0

When will AI beat humans in different games?

businessinsider.com·1 pts·togelius·
1

Why games were designed to not need AI

venturebeat.com·1 pts·togelius·
0

Has a Black Mirror episode predicted the future of video games?

theguardian.com·4 pts·togelius·
2

Algorithms that select which algorithm should play which game

togelius.blogspot.com·63 pts·togelius·
22

Algorithms that select which algorithm should play which game

togelius.blogspot.com·1 pts·togelius·
0

Which games are useful for testing artificial general intelligence?

togelius.blogspot.com·1 pts·togelius·
0

A comparison of game-based benchmarks for artificial intelligence

togelius.blogspot.com·1 pts·togelius·
0

Which games are useful for testing artificial general intelligence?

togelius.blogspot.com·1 pts·togelius·
0
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