2,120 karma · joined January 6, 2012
Also, if you’re Mookie Betts, you’re big on both
I did well in HS calculus but struggled in college math because the bag of tricks approach doesn’t work there. It took a lot of effort for me to undo the bad habits I learned from K-12 math and learn the good stuff, but it paid off.
Also, it’s well known that eventually professional mathematicians hate certain kinds of math. There’s the classic divide between analysists (those that do calculus-type stuff) and algebrists (those that do things like group theory, and linear algebra goes here). You don’t have to like it all, and something you don’t appreciate the first time you see it, you may enjoy later
I got into coding when I was 13. The only game I ever really made was a top down shooter with SML because I 1) learned that games are hard work 2) had no idea where to get assets besides ripping sprite sheets which I didn’t have the attention span for 3) I found more joy in the coding itself than making a game. I always had some dinky project going and it was almost never a game. Hell, I had more fun making a GameBoy emulator than making games!
These days, now that I know what I’m doing, I have an idea for a game I’d like to make. I wonder if I’ll ever get around to it? It’s ambitious, but I think doable solo (minus the art). It’d probably be a 5-10 year project. A big part of the reason I haven’t started it is I know how much not fun parts there are involved, like tuning algorithms.
Something I noticed before I found that article was also that, at least in my anecdotal experience is that older movies often had quicker moving dialog (characters talked faster, talked over each other, etc.). I’ve wondered if that’s been just a style choice or driven by the global market as well, since slowing dialog down makes it easier for non-native speakers to follow and presumably makes translation easier.
Catholicism even celebrates various “mysteries,” which are things like the trinity which they do not think can be understood fully by mortals.
I love the book though, and I enjoyed Villevenue’s adaptation because it was exactly how I visualized the book when I first read it. However, having such a direct adaptation means you inherit the flaws as well — in this case some dryness and the pacing issue that you mentioned.
Academia is definitely not for everyone, but when I weighed my options I am happy I did my PhD regardless of how I feel at the moment. It’s a peculiar thing for peculiar people and the attraction does not correlate with intelligence.
The only other gig I can think of that would excite me is being a statistical analyst for a baseball team. I know more than one person who made that transition after getting their PhD. Something else is probably out there, too, but I haven’t discovered it for myself yet.
I guess the tricky thing (maybe it suggests it’s not burnout but some other source of depression) is that I haven’t been motivated by my hobbies either. It’s been hard to find much joy in anything as of late.
I also have kind of esoteric interests in my field but it mostly hasn’t bothered me. It certainly doesn’t help with matters though when sometimes I’m trying to motivate myself and go “what’s the point?”
I will say that one thing I’ve learned as a researcher is that it’s hard to know what people will and will not like. I’ve received compliments on some of my least favorite papers I’ve written. My advisor always told this story about how, as a student, he won a best paper award for a paper that almost decided not to publish because they thought the results weren’t strong enough.