I love my kids but they take a lot of time. Wouldn't change it for the world though.
99 karma · joined September 26, 2020
I love my kids but they take a lot of time. Wouldn't change it for the world though.
A tool that's a bit half baked.
They have been doing a hell of a lot better lately though.
While plasticSCM has come a long way, I still find it a bit buggy and hard to work around. I miss the more advanced features of git.
The standout option for a more elaborate video handling was typically AVPro. It's a really good option, with that said with vlc stepping up hopefully it's no longer strictly necessary.
I've done a lot of programming on various sub sections of the disciple and it still remains to me the hardest one to crack for AI.
It's undoubtedly am incredible tool for accelerating output but I think it's going to be the hardest for ai to commoditize as a whole.
I really appreciate you sharing your story. Know that it does not define you and you are absolutely loved and are worthy of love, especially from yourself.
There's no doubt that Unity has put its users through the ringer over the last few years or so.
That said I still for the most part enjoy working with it. I think Unity had the right idea in regards to a lot of the toolset but unfortunately it's suffered in regards to stability.
With Unity 6+ though it really feels like we're starting to see the fruits of Unity labor. UI Toolkit, input system, rendering pipeline the package manger and more are finally starting to feel stable.
Additionally the engine itself feels far more rock solid then it had in years.
A rather large piece for me also really just enjoys programming in C#.
I'm actually super pumped that we have a great open source game engine to keep Unity on the straight and narrow. I'm also pumped that we have an amazing tool like Unreal for things more AAA in nature (although that's certainly not all). I personally think Unity is perfectly sandwiched in the middle of those options.
With the right ideas and execution I think it's going to be really exciting to see where it ends up.
The pessimism can get old.
I've been using unity for almost a decade now and enjoying it despite the many caveats and idiosyncrasies I come across.
The bottom line is, I definitely don't want to throw away the decade of experience I have using Unity if I can help it. Ultimately I want them to learn from their mistakes and move forward. While Unity has had a fair share of missteps ultimately it's the devil I know.
The biggest issue in the US is the will to change things. As you've mentioned, during the pandemic, we've seen how rapidly things can change when everyone is aligned in one direction. Whether you agree with those changes or not the fact is many cities had al fresco dining , and portions of streets reclaimed for it in as little as a year.
Another interesting observation I've had about the US is that commercial space for rent always tends to look way larger than it needs to be! Instead of subdividing a space and cutting the rent potentially in half many commercial units are huge and I can only imagine the rent is so high that only the big chains can afford to rent them.
Of course this also means that things tend to be a little less quaint and walkable, because instead of having 2/3 small businesses you have a massive chain in it's space.
I live in a fairly walkable area in Los Angeles (go figure right?) and I can't tell you the amount of giant open commercial / retail spaces I see that have been dormant for quite a while. I can't help but think I'd they were to slice up the space they would be filled in no time.
It takes a lot of patience, learning and failure. Even after 10 years I still feel like there's so much more to learn to get to where I want to go.
On that note, search in that regard always reminded me of those times where you ask a teacher how to spell a word and they say to look it up in the dictionary.
I get the feeling though that the scales are starting to tip in their favor where we are going to be needing them more then they are going to be needing us soon haha.
Kudos to valve though, it feels like they have been driving toward this dream for a while and they're finally starting to hit the sweet spot with the steamdeck.
I'm an indie developer and I've always had plans to port my game from mobile to steam but seeing the steam deck gain so much traction really got me excited!
My game is very much a pickup and play type of game and I'm seeing small indie games like that excel on the steam deck. Vampire Survivors and Brotato to name a few.
I received my steam deck yesterday and played for a few hours last night. I can't tell you all how excited am to get my game ported over and verified for this thing. It really is an incredible piece of gaming tech and it's got me super excited as an indie game developer!
For anyone interested my game is called Command Center Earth. I'm set to launch a huge update next week (2.0.0)!
I always say the difference between software development (app, website, ect) and game development is that with software you have a predefined problem and your trying to solve it. With game development you are creating the problem and you are trying to solve it.
In my opinion software development can arguably be more straightforward as a result because you know that what you are building is meant to relieve some pain point.
I love game development but it can be very tricky to sell people on entertainment.
I am constantly in awe by what is generated using it.
That said I'm extremely excited to see an open source alternative that looks to have a very active community around it and that looks to be doing great things!
If blender has taught me anything, it's that having a fantastic free and open source tool in a sea of commercial offerings benefits everyone.
The paid offerings are forced to up their game, the consumer benefits with more competitive pricing and those that can't afford to buy tools have a great product at their disposal in which to learn and create.