E.g. you sell the in-app "iPhone exclusive" version for $x and the out-of-app "everything except iPhone" version for ($x * 0.7) and then provide a "works on iPhone for no extra cost" special offer.
217 karma · joined June 4, 2008
E.g. you sell the in-app "iPhone exclusive" version for $x and the out-of-app "everything except iPhone" version for ($x * 0.7) and then provide a "works on iPhone for no extra cost" special offer.
And, as I understand it, these things can be done directly by the author. So a lot of what is left is the publisher takes on the risk - they pay for the editing, the artwork, the printing, the marketing etc up front.
However, I don't really see how an unknown name can become successful without self-promotion just by putting a book "out there". They would have to get insanely lucky and get a high profile review without soliciting it.
"I don't mean to be rude, but you're an idiot"
is no less rude as a result of claiming not to be rude (though they /may/ not notice this and it might work).I do most of my software design stuff (UML etc.) on paper first before transfering into a software tool. I find it much easier to do that way.
"John Davison recently claimed that games are "Too Big and Too Hard". I have addressed this issue by reducing StarCraft to 8 buttons."
Or is it too early in the morning for satire?
Just a thought, not an opinion.
I would class something like WoW as negative and games like Civilisation as positive, which makes me think it has something to do with where you do the "work". In WoW, the "work" is all in-game, killing monsters for rewards etc. In Civilisation much more of the "work" is done planning your next moves, which is more of an out-of-game activity, meaning you can continue "playing" the game while you do other things.