[1] http://en.wikipedia.org/wiki/Essex_(whaleship)#Whale_attack
1,140 karma · joined December 8, 2010
[1] http://en.wikipedia.org/wiki/Essex_(whaleship)#Whale_attack
I kept an eye on this because its popularity is unsettling to me. I don't usually miss the vote counters but in situations like this one I really do.
It's eerie.
And I don't get your drug analogy. Buying drugs legally means you know what you're buying, you can easily track the quality and strength like you would for your favorite brand of coffee. You can know where it comes from, who worked on it, if it is sustainable. You can use drugs legitimately, you don't need to hide. You can be open about it with people, and share how it has a place in your life. Illegal drugs on the other hand have none of this. The only thing you can do is build a relationship with a good dealer and cross fingers that the quality will stay the same most of the time. And there's obviously no way it hell you will trace the product back to its production. You can even go to jail for using it. And the unreliability of the product makes the experience unsafe, unpredictable, unhealthy, and dangerous. How is that "freedom"?
Edit: Seeing how popular the parent comment is, I urge readers to think twice about it. The parent comment's "looking at the bright side" stance is a coward and lazy attitude. Sorry for being harsh but it's true. It's much easier to invent yourself a wicked reason why it would work for your own individual best, put your mind at ease and just sit back instead of going through the mental effort of worrying about this and putting the energy to stand up for everybody's rights.
Talking about what it's like to be in our brains and not assume that we should all function the same way can lead us to so much insight about ourselves, about our limitations, about how we can improve our lives. Thanks for sharing your experience and the article.
"Random Reward Schedule" and "variable interval reinforcement schedule" look like different names for the same concept, but looking closer the former seems to cover both time and reward, and the latter focuses on the time component. Am I reading this correctly?
Say hello to the future. We don't have hoverboards, but we have codebooks - where sketches come to interactive life within its pages!
#define KV(KEY,VALUE) VALUE, KEY
myDict = MD(KV(key,val), KV(key2,val2));
Ugly but a case can be made that this end justifies the means.Another option is implementing your own dictionaryWithObjectsAndKeys where you flip the varargs and feed them back into the subclass dictionaryWithObjectsAndKeys.
#define MD(...) [NSMutableDictionary dictionaryWithObjectsAndKeys:__VA_ARGS__, nil]what exactly are you talking about? myst has significant game mechanics. all games have game mechanics.
He's not saying games don't have stories, of course they do, he's saying that some game designers get distracted from making good mechanics, which I agree, is a huge mistake. Mechanics is the core of the medium, and shouldn't be put second on the list.
Valve gets that. Their attention and talent put into storytelling and art direction is top-notch, yet that has never distracted them from making sure their mechanics are excellent.
One suggestion: a way to move multiple letters at the same time.
Same here. That's why I'm so interested in what happened backstage with these stories. I've contacted the mail link on the Guidelines section for some light but haven't received a reply yet.
So you're saying those stories were removed because Mark Pilgrim wished they were? Is that how things actually work in HN?
Or people interested on the subject of mark pirlgrim's work going 401, or the subject of info suicide. There seems to be some kind of censorship goin on, and whether or not there's a legitimate reason for it, HN readers deserve an explanation.
I'm super confused. A couple hours ago the two top stories were about mark pilgrim having done what looked like an info suicide. I came back here to check on that and the stories are nowhere to be seen on the first two pages of HN. What happened?
I don't care so much if you in specific endorse it. i do care about how it's a line of thought that we hear more and more often.
Also, I think you are the one spouting pure arrogant bullshit when you completely dismiss amateur production.
I dismissed amateur production? are you sure you hit reply in the right comment?
In fact there are tons of hugely talented musicians out there who aren't making a living off their music.
no kidding! you just blew my mind. now think of what they could do if they made/played their music as a full time job.
I think this new cultural line of thought of "in this day and age with the tools we have why would you need a full day job support for ..." (replace ... with making music, running a blog, developing games, etc) is pure arrogant bullshit. Yes, you can have hobbies, and side projects, and some might excel at doing them for a while. But doing your craft as an actual full time job is the only way to reach, and maintain, your full potential.
Side A: http://tinyurl.com/3uejhum
Side B: http://tinyurl.com/3mfaogd
[1] http://www.youtube.com/watch?v=qlrs2Vorw2Y&feature=playe...
Maybe we could say I was not doodling, but actually drawing? Or maybe the problem was that the drawings subjects were not related to the class? Now it occurs to me that if I had set a challenge to myself where I had to illustrate what she was saying, it could have solved my boredom and at the same time helped me focusing on her teaching.
self-solving problems like split ends
Could you explain that? I though split ends forced to cut one's long hair regularly.