Vimeo bans game videos
tideart.com
tideart.com
The focus at Vimeo on creator-contributed content and community are what has likely kept it from becoming the YouTube comment and content cesspool that is mocked the world over.
The behavior discussed in the original post is new (ish).
[Edit:] Since this wasn't made clear by the linked article, Alec Holowka (Infinite Ammo, from the takedown screenshot) is an award-winning independent game developer, which is why people are upset.
And the recent trigger here was the 586 games submitted to the Independent Games Festival (http://www.igf.com/php-bin/entries2012.php). Many entrants used Vimeo to host their trailers. Every single game trailer was created and uploaded by the game creators, yet many accounts were removed.
I understand Vimeo's position on people posting footage of their WoW raids, Counter-Strike matches, and so on, but blocking indie game devs from posting their own trailers and videos? This behavior is incongruent with their stated desire to support creators. And for what? Because they work in games and not films (or indeed, even films about games: http://vimeo.com/indiegame)?
If you don't intend people be able to screenshot the work, don't sell it on a computer. Perhaps in the days of Quake 1 this wasn't expected, but it is now.
Which is exactly what many people predicted non-court based takedowns would lead to - absolutely no standards.
Sure. You mean you have to click through them to post. Yeah yeah. Click, click, click.
Obviously many who use the site didn't see the guidelines and don't agree with them. Click-through terms-of-service rarely get read.
> The focus at Vimeo on creator-contributed content and community are what has likely kept it from becoming the YouTube comment and content cesspool that is mocked the world over.
This is creator-contributed content. As much as if I took a video of a lego creation. The legos are bought, and I'm using them to make a video.
Also, the Windows (tm) desktop is just as (un)protected as game content and yet I see it in much Vimeo videos. Surely they care as much about any copyrights, regardless of the context.
I do understand their take on it. Vimeo has always aimed for quality user generated content, and it is easy to make an argument that game videos don't necessarily fit that vision.
Vimeo should probably change their policy to "no videos primarily consisting of video game content" if they want to make themselves clear. Enforcement of the existing language is obviously beyond their abilities.
I know they're focused on live gaming, but there's a community here that will gladly gather around a welcoming site.