157 karma · joined November 4, 2018
I used Kitty for a while instead, which is very similar. More recently I've been trying out Foot: https://codeberg.org/dnkl/foot
Other than that, it is mainly those washed players leaving, yes. Which still isn't healthy for the scene, and means the NA CS scene effectively doesn't exist any more (this isn't hyperbole, there are only two good NA teams right now and both were flown out to Europe by their orgs to compete there instead).
The game that became 1.6 wasn't even their game. It was a mod for the original Half Life and they hired the modders after it got popular.
Then CS:Source came around the same time HL2 did. That is to say it exists only because HL2 did, and Source is just HL2 with guns (lol). It was very divisive in the pro scene and the majority of professional players rejected it.
GO's history is even worse. It wasn't even meant to exist at first; Hidden Path were porting CS:Source to consoles and Valve decided that it could live as its own game. They release it in 2012 and, by all accounts, it sucks. Nobody plays it. Things begin to change when they create a virtual economy (skins) and admittedly do actually improve the game a fair bit. It's only when the game sees those improvements (2013-14?) that the pro scene finally moves from 1.6 to GO.
So the situation in 2021: The most popular game on Steam is a game which, according to Valve themselves, shares 75-85% of its code with a game released almost 20 years ago (Half Life 2), and which everybody knows is a complete and utter mess under the hood (thanks in part due to the source code getting leaked, also thanks to ex-devs sharing their stories of their time working on CS:GO). This along with Valve being notorious for just not having the internal incentive structures to get bugs fixed (hence GO's spaghetti code)... it's easier to understand (but not excuse!) Valve's attitude for serious security flaws like these.
I am similar to you in that I have about 1000 hours in CS:GO, and I've spent many 1000s of hours watching the pro scene. I love Counter Strike, but with Valve the way it is, I don't see how these fundamental flaws will ever get fixed. Look at how they're allowing Valorant to decimate the North American CS scene, just like they allowed Overwatch to take from TF2's player base back in 2016.
With that said, it's been disappointing to see how slow development has been on it. Hopefully it picks up and they can get it out of beta this year.
Is there _any_ way to bypass this, apart from separate machines? I didn't know this was possible.
Why are separate machines required, rather than dual-booting? (i.e. Windows for games, Linux for everything else)
More information: https://bugzilla.mozilla.org/show_bug.cgi?id=1682593
Not only did they remove PWA support, they currently have "no plan for PWA support in Firefox" at all.
It would be a lot easier to believe this was due to a court order if Signal's attitude wasn't always like this. I call them "the Apple of open source" because they rarely (if ever?) accept PRs from outside Signal, don't have a public roadmap they share, and the development process is all done behind closed doors (commits are made public only when the associated build has been released). These are all unique to Signal afaik versus its competitors (Matrix and the like), and it's made me grow to hate it.
Keeping the server's source closed is probably the final straw for me, a long time Signal-apologist.
“TrustArc” is a funny name considering it and its pals have obliterated any trust I had in this stuff.
That example doesn't have the long loading times for me any more, but I'm almost certain it was the TrustArc pop-up.
It’s as if they used decades of HCI research precisely to make the user experience as horrible as possible. No wait, I’m sure they did exactly that.
I've been using Spacemacs for around a year on the `develop` branch. For me it's fine, but for those who want a very stable experience I don't recommend it -- it does break sometimes.
In this example it was "Log in with LinkedIn" -> immediately to the front page. I've never had that before.
Pressing "Sign in with LinkedIn" is deceitfully vague, and will create a new account if you don't have one already. So I actually created an account and then immediately deleted it afterwards, but their welcome email was delayed for whatever reason.
Just to be sure, I pressed the "Sign in with LinkedIn" button again and it made me an account again. I waited for the welcome email to come in, and then deleted it once more. I hope that's enough.
15 minutes after I got confirmation of the deletion, I got a "sseneca, welcome to SlideShare!" email, lol.
Check out [this link](https://...) ([archived](https://...))
This can also help in the event of a "hug of death"