227 karma · joined October 21, 2019
As others have explained, foreign cells usually meant trouble, so fighting them by default was a good choice. And there was no pressure to allow transplants specifically, because they didn't exist.
Also, (I think) you usually need a transplant later in life, after reproduction, so too late for evolution to affect it. So even if we had transplants for millions of years, it might not have made much difference either.
For me it's more like being a chef but having a cook to cut up things and start cooking them, but you decide when it's done, what spices to put, and how to serve it - arguably the most fun and creative part.
People didn't stop solving sudokus when sudoku solvers appeared.
> Further, there’s at least the possibility on the part of the developer to claim that such usage is a “parody,” with parody and satire protected at the highest levels of American law through the application of First Amendment freedom of speech rights. However, courts will often require actual commentary to be made in order to extend such protections. In that way, a store name like “I CAN’T A” (or something far more clever) has a greater chance of succeeding than simply using a play on the word “store” in Scandinavian.
> The lawyers then tell the developer, “You can of course easily make a video game set in a furniture store that does not look like, or suggest, an IKEA store.” The presumed game development experts go on to explain, “You can easily make changes to your game to avoid these problems, especially since you do not plan to release the game until 2024.”
(from https://kotaku.com/ikea-furniture-horror-game-store-is-close..., linked in the article)
They also listed exactly what they think infringes their trademark.
Was it important part of the game that the store looks just like IKEA?
If yes, that probably makes it more likely that it was a trademark infringement and that IKEA was justified. If no, it shouldn't be a big deal to change the colors, just to avoid potential confusion.
This part I guess
I have many times asked it something I was slightly curious about, got the answer after the first or 2nd-3rd prompt, spent 3 minutes in total and forgot it after 15 minutes probably.
But a few times I've spent an hour or more on a topic, asking many questions, thinking between responses, and I actually learned something.
It definitely wasn't a single prompt, but two hours of back and forth, with a lot of time spent thinking (me, not LLM) in between. There were multiple times where I misunderstood something, so if I just read a book I'd probably get stuck many times.
1) My (and possibly other people's) last impression of this was when it was merged just based on all tests passing. In many projects, relying just on tests would definitely be reckless (not sure about coverage/quality of Bun tests).
I didn't follow much what where they doing later, maybe it is indeed good enough. For example, Claude Code using it and being fine is reassuring.
2) Making such a big decision that quickly and not (even having the time to) consulting community doesn't really inspire confidence.
3) You can be reckless even if everything ends up being perfect in the end.
Going 80mph in a city, you probably have like 80% chance of not crashing. And if you don't crash, you just had a much faster and more fun trip. Doesn't mean it wasn't reckless.
Also if HR was really useless (or actively hurting the company) they wouldn't still have a job (or they'll lose it eventually). No one likes burning money for no reason. So obviously they are doing something useful.
The only drawback I see is that you should compare every pair of CVs for best results, and that grows quadraticly with number of CVs. Of course you can settle for fewer comparisons and not perfect results. But then I'm not sure if you can hit a good ratio of quality and token spend.
Worse model may not "know" enough to distinguish between a 70 and a 100 candidate, so it's expected that it's output has high variance. But a better model might "know" enough, so it can be more confident and thus more consistent.