163 karma · joined April 16, 2012
How does this approach not require them to agree to the ToS/EULA mentioned earlier in the post?
I'm one of two developers at a very young startup, and the one responsible for backend + devops stuff. I simply don't have the time to learn a more complex tool like Kubernetes (not that I didn't consider it) while also working on the actual product. Its simplicity has been a bit limiting on occasion, but they're happy to accept PRs for well thought out changes. I recently had a PR merged regarding UDP ports and ELBs that should make microservice architectures much easier and cheaper to implement.
I'd disagree. It seems you still need to know AWS well enough to setup the various prerequisites. If you're new to AWS but know Docker, you're far better off with something like Convox (which does support docker-compose files)
And if the only reason you find the UE3 to be broken is due to some Console vs PC/Them vs Us issues, then your anger is probably best aimed at PMs and Executive Producers who choose to put so little resources into the PC versions of games, not an engine.