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snayss

60 karma · joined September 4, 2018

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snayss··on Nginx Visualizer
Real-time NGINX Log visualizer in the style of Defend your Castle.

Code and Binary available on github : https://github.com/codercatclub/nginx-viz

snayss··on [dead]
The metamodern art collaboration of the musician and poetess Kiki Yago and 3D Graphics Engineers Kif and Snayss (https://instagram.com/snayss).

Clip produced in Unreal Engine 5.

snayss··on [dead]
Music video made in Unreal Engine 5, exploring the new advances in Metahumans, Lumen Lighting, and Face Capture technology. The face capture performance was recorded using the FaceCap application for iPhone, and retargeted to the Metahuman Facial Rig in Unreal Engine. The procedural environment, dress, and effects were done in HoudiniFX, and in engine using custom shaders.

Musician and Face Cap Artist: https://www.instagram.com/xenofontova_dasha/

Unreal Graphics Dev : https://www.instagram.com/snayss/

Unreal Environment Dev : https://www.instagram.com/kif11/

https://codercat.tk

snayss··on Local Network Captive Portal Chat with OpenWRT
ahh nice! Bringing hacks like that into the wild is always cool, unpredictable :P I want to mess around more with ARP manipulation....
snayss··on Local Network Captive Portal Chat with OpenWRT
hard to transition otherwise :(
snayss··on Local Network Captive Portal Chat with OpenWRT
I agree. Medium dying in a fire seems like the best option...
snayss··on Local Network Captive Portal Chat with OpenWRT
yea I definitely agree that python was not the best choice for this little router haha. Originally I was going to try to write the server in GO but was not able to get compile it for openwrt -- so settled for python . I'm not super familiar with writing xmp servers but looks like it could be a good option, will check it:)
snayss··on Local Network Captive Portal Chat with OpenWRT
cool thanks! will check it out
snayss··on 2020 cybersecurity predictions, as told by a bot
"Flaws and weaknesses involving the deserialization of untrusted data will be a major concern, particularly in enterprise applications, like GRINDR, used directly by vehicle-based systems." hahah
snayss··on Procedural scattering and scaling based on reference image ( Unity)
related medium article :: https://medium.com/@snayss/exploration-into-image-based-proc...
snayss··on Show HN: Procedural Character Animation with Machine Learning in Three.js
hey -- I made a discord chat if you all want to follow up on this -- and give suggestions -- https://discord.gg/UXypcZV
snayss··on Show HN: Procedural Character Animation with Machine Learning in Three.js
thanks, just updated the license in the readme: https://github.com/sneha-belkhale/AI4Animation-js#license
snayss··on Show HN: Procedural Character Animation with Machine Learning in Three.js
Thanks for your thoughts, I actually have noticed and agree with most of them. This project is still a work in progress -- just wanted to share some initial results and get feedback from the community.

> Is this better than some sort of naive interpolation between animations?

The current implementation might not be, but the idea of procedural animation can very powerful. It eliminates a lot of manual labor of creating animations clips / state machines and also can account for realtime unpredictable states.

To see what's possible, you should check out the original demo that this project ported to the web -- https://github.com/sebastianstarke/AI4Animation

snayss··on Show HN: Procedural Character Animation with Machine Learning in Three.js
I'm hoping to use a simpler version of this neural net, which should reduce computation time by half. There are 8 weight matrices that are dynamically blended every frame ( the bulk of the computation ). This number can supposedly be reduced to 4 (according to original research).
snayss··on Show HN: Procedural Character Animation with Machine Learning in Three.js
I'm getting ~ 50fps with 2.2GHz Intel Core i7 and Iris Pro 1536MB, MacBook Pro 2015. The matrix multiplication is using numjs, and runs on a single core (no web workers).
snayss··on Show HN: Procedural Character Animation with Machine Learning in Three.js
Yeah, we had to do retargeting of the original wolf skeleton to the skeleton of the dog model. That was kind of tricky, and introduced this front leg crossing artifact...
snayss··on Show HN: Procedural Character Animation with Machine Learning in Three.js
it's actually a dog :,,) . We agree, adjusting the lighting now.
snayss··on Show HN: Procedural Character Animation with Machine Learning in Three.js
To be honest I don't have much knowledge about licensing. If you want to experiment with this project for any use please go ahead -- although if you want to use the original dataset, you would have to follow the original licensing
snayss··on Show HN: Procedural Character Animation with Machine Learning in Three.js
We just liked the cyberpunk theme, will make another informative / non-stylish demo soon